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#1 Okaun and Zndrsplt list and #2 UR commander list by score on Tappedout! Thank you for all your support and help!

Special thanks to scotchtapedsleeves for coding this page. Check out his profile!

Hello everyone and welcome to my EDH deck "Insert Coin To Play".

Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom surely are not tier 1 commanders, but with this primer I hope to show you how good they can be when supported with the right cards. In my playgroup there are a lot of people who play combo, control or stax strategies on semi-competitive level and I assure you that this deck has proven to be a great threat for the table, being able to win in almost every situation if not stopped in time.

If there's something unclear or if you want to know more about why I decided to include some cards instead of others, feel free to ask in the comment section!

The coin flip mechanic was introduced to add more randomness to mtg and is always related to "chaos" but this is NOT a chaos deck. The challenge was to build a solid and optimized deck around two underestimated commanders, but still in line with the main theme. If you want to win, you have to do it by flipping coins.

According to that, I decided to not include combos like Kiki-Jiki, Mirror Breaker + Deceiver Exarch or other generic UR infinite/repeatable loops. It wouldn't make any sense to play something like that in this deck and almost every other izzet general would be extremely better for a goodstuff/combo UR list. Nonetheless, as I will better explain in the "End game with..." panels below, there are many infinite/repeatable combos here and they all require you to flip coins (or at least to activate abilities/play spells that say "flip a coin". If you want to go "infinite" or to flip a number of times where the chances involved don't really matter, I suggest you to use an app or some kind of "shortcut" to avoid stalling the game).

The main mechanic can also be used as a "value engine" to let you win without strictly relying on your combos. You can always swing with Okaun and kill your opponents one after another with combat damage, or close the game with Chance Encounter. Since there are many viable ways to play this deck, I'm aware that this list may be a bit confusing... Someone may see a deck that is not entirely focused on a few wincons and not so much "optimized". To better explain my choices and the apparent inconsistency/lack of focus, I need to talk about the reasons why I built this deck.

I love izzet decks and I love to flip coins, that's obvious. I also like to win and to play at high levels (not cedh, but I like full optimized decks), otherwise I would have made a more casual list. But for this deck I wanted more. I wanted a deck that could make every game different... for me and my friends. Not only because of the unpredictability given by the coin flip mechanic, but also thanks to a build that could let me choose different game styles for different situations. Sometimes I like to simply swing with an unstoppable Okaun and become the "archenemy"... Sometimes I just need to end the game quickly with an "out of nowhere" infinite combo, maybe because I'm playing against combo/stax/prison decks... Sometimes I like to enjoy what happens during the match, set my "value engine" and close the game with my favourite/craziest synergies. I could have replaced some combos with more counterspells, draw spells or tutors, but this would have made my strategy much more predictable and repetitive. I tried to create a compromise between consistency, flexibility, unpredictability... and of course fun.

I balanced the list to better fit my playstyle, but you can always make changes pointing in different directions according to your personal taste and your meta. You can find some ideas in the "DLC" panel.

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- like izzet decks

- like to play the same deck in many different ways, according to your preferences

- like to have solid game winning combos but without strictly relying on them

- like being explosive and being able to win out of nowhere

- like to flip coins

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- like playing stax or prison decks

- like to have control of the board

- like to have answers to almost every situation

- like to deal with a lot of tokens and counters

- like chaos decks

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Having two commanders can be a great advantage, especially in this deck, because Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom can be used separately for different strategies (for details see the "End game with..." panels below). Be aware that you will rarely be allowed by your opponents to control them simultaneously. For this reason, choosing the right one to cast may be crucial and will affect your playstyle during the game.

I usually don't play Okaun unless I'm ready to defend him or to kill someone the same turn I play him, because he's an easy target for any removal. I prefer to wait for the right moment, like after a boardwipe or when another player is seen as the main threat. But if you are so lucky to be able to cast him on your third or second (or even first) turn, you should probably try to swing with him. You can also flash Okaun with Vedalken Orrery or Emergence Zone before your turn.

Zndrsplt may seem a less scarier commander and for this reason she (yes, she's a lady) is usually allowed to stay on the battlefield longer then her partner. But gaining card advantage over your opponents can be even better than attacking them, since you have many game winning combos in this deck that don't involve Okaun.

The biggest problem with having so many different strategies and combos is that sometimes you may find yourself with a lot of dead cards in your hand if you don't carefully balance your list and your resources. I tried to make the most out of the cards in the list to obtain more flexibility and versatility, but Okaun requires a very specific kind of support. Cards that help him dealing more damage or that make him evasive may be useless if you can't rely on your cyclops. That's why I tried to avoid very specific equipments and most of the cards that support the "voltron" strategy are cantrips that can also add value with Krark, the Thumbless in play. In some rare occasions, you may even be able to deal lethal damage using other creatures.

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First of all, Krark's Thumb is a must. With this card in play, every coin flip based effect may become extremely good. You can easily draw 8 cards in a row with your homunculus or attack with a 768/768 cyclops.

And finally, after a long wait, the legendary owner of the thumb has the card he deserves: Krark, the Thumbless. I think there's no need to explain why it's in the list.

You obviously need other good cards to make you flip again and again in order to increase your chances of winning, like Mana Crypt, Fiery Gambit, Desperate Gambit, Karplusan Minotaur, Squee's Revenge, Stitch in Time, Game of Chaos, Yusri, Fortune's Flame and Planar Chaos. The last one is a bit dangerous but can be really useful because Okaun and Zndrsplt trigger "whenever a player wins a coin flip". When your opponents lose a flip, they waste a card. When they win, you draw a card and Okaun gets pumped.

And thank you Modern Horizons 2 for Tavern Scoundrel! Two trasures everytime I win a coin flip? I think Frenetic Efreet will appreciate that.

Speaking of Frenetic Efreet, you should know that this card is simply broken. It lets you play its activated ability as many times as you want in response to itself (since the cost is just 0). You flip a coin for the first activation to see if it dies or phases out, then the remaining activations will still resolve, causing you to flip a coin each time. This means "infinite" coin flips with a single card. That's the reason why Frenetic Sliver has been worded in a different way and can't be used like the efreet.

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You need a good ramp to be able to cast your commanders really quick and, if necessary, to recast them more times. That's why you should use Mox Opal, Mox Amber, Chrome Mox, Arcane Signet, Izzet Signet, Talisman of Creativity, Mana Crypt, Sol Ring, Jeweled Lotus, Dockside Extortionist and Tavern Scoundrel.

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Sensei's Divining Top, Scroll Rack, Rhystic Study, Squee's Revenge, Yusri, Fortune's Flame and of course Zndrsplt, Eye of Wisdom are cards that can help you draw what you need during the game.

There aren't many cards in this section because most of the time you probably shouldn't need more draw effects: your homunculus commander alone can be a powerful draw machine, sometimes even without any kind of support by other coin flipping cards.

Cards like Shadow Rift and Leap are good cantrips which can synergyze with Krark, the Thumbless and if you can't rely on Okaun and desperately need to draw, you can just use them like a "cycle" ability or in a political way to help other players get rid of an opponent.

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Mana Drain, Force of Will, Swan Song, Pact of Negation, Fierce Guardianship, Deflecting Swat and Chaos Warp are here to defend your strategy and to allow you to pull off your combos.

I recommend you to use these cards only to protect your wincons or to prevent someone from winning. Don't waste your counterspells.

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I originally built this deck with many tutors in it to help me get the key cards for my combos. I decided to cut off most of them because they tend to lead to repetitive gameplays and I think this deck can perform well enough without using them. If you want to go that route you can find some ideas in the "DLC" panel below.

The only tutors I'm using are for mana rocks, Krark's Thumb or other useful artifacts/lands (Tolaria West, Trinket Mage, Tribute Mage and Fabricate).
Gamble is a necessary exception: you can't play a coin flip deck without Gamble.

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Okaun, Eye of Chaos is your first wincon so you need to protect him with Lightning Greaves or Swiftfoot Boots and to make him unblockable/give him trample with cards like Temur Battle Rage, Fists of Flame, Shadow Rift, Leap, Slip Through Space, Crash Through and Footfall Crater in order to kill one player. In alternative, you can use Cyclonic Rift to clean the board for potential blockers.
Krark's Thumb can increase your chances of making Okaun big enough and you can always use Frenetic Efreet to give him infinite power.

A quick note: don't underestimate Fists of Flame. If you are lucky, you can draw a lot of cards thanks to Zndrsplt, Eye of Wisdom and even without Okaun in play you might be able to swing for lethal damage.

Finishers

1 Okaun, Eye of Chaos + Kediss, Emberclaw Familiar (and luck)

Kediss, Emberclaw Familiar is Okaun's favourite pet. Swing at one single opponent to take down all the others.

2 Okaun, Eye of Chaos + Frenetic Efreet + Kediss, Emberclaw Familiar

If you don't feel lucky, just use Frenetic Efreet and all you need is one clean hit.

3 Okaun, Eye of Chaos + Chandra's Ignition (and luck)

A lot of damage but you need to win at least four coin flips in the same turn to be sure to kill all your opponents.

4 Okaun, Eye of Chaos + Frenetic Efreet + Chandra's Ignition

Infinite damage to all your opponents without taking risks.

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If Okaun, Eye of Chaos is the muscle, Zndrsplt, Eye of Wisdom is the brains. This little homunculus doesn't bite, but she can hurt your opponents in other ways, helped by Frenetic Efreet.

Before jumping to the finishers, a quick note: I played the Zndrsplt, Eye of Wisdom + Frenetic Efreet + Thassa's Oracle combo for a while and it's really a great and easy combo. Recently, I decided to toss Thassa's Oracle because it doesn't fit much the "winning with coin flips" theme. Technically Frenetic Efreet is still required to start the process but... it doesn't feel like the other finishers. Also, I realized that I can win in a similar way without even using Thassa's Oracle but if you want to add it to your list, you can find the details of that specific combo in the "DLC" panel below.

Finishers

1 Zndrsplt, Eye of Wisdom + Frenetic Efreet + at least (with Final Fortune and Scroll Rack in your deck)

With Zndrsplt, Eye of Wisdom and Frenetic Efreet in play, put "infinte" triggers of the efreet's ability on the stack to draw your entire deck. Before drawing yourself to death, in response to one of the triggers, add to cast Chaos Warp targeting your homunculus and choose to put it in the command zone. Now you can let resolve the remaining triggers on the stack without drawing any card. Since you have access to all your mana rocks, along with Dockside Extortionist (which can also be copied with Spark Double, Sakashima the Impostor and Sakashima of a Thousand Faces), you can use them to add and cast Final Fortune and Scroll Rack. During the extra turn's upkeep, use Scroll Rack to put at least one card from your hand on top of your library, in order to have a card to draw during your draw step. According to the rules regarding Scroll Rack "If there are not enough cards in the library, you do not lose. This is not a draw effect. You just get as many cards as are there, even if there are zero cards in the library". Now you have an entire turn and enough mana to play Okaun, Eye of Chaos and, if you lost your first coin flip, you can also play Frenetic Efreet from your graveyard using Underworld Breach. With your "infinite"/"infinite" cyclops in play you can use one of the finishers above to close the game.

Important note: since you draw every card one by one during this process, you can just play Chaos Warp whenever you see that you already have all the cards you need to finish the combo. In this way, you can easily leave at least one card in your deck without using Scroll Rack. But you should always start this combo thinking about the worst possible scenario (Chaos Warp being the last card in your deck) to be sure to not kill yourself.

2 Zndrsplt, Eye of Wisdom + Frenetic Efreet + at least (with Fists of Flame and Chandra's Ignition in your deck)

This combo starts like the previous one: draw your deck, cast Chaos Warp to get rid of Zndrsplt... but instead of playing another turn, you can use the mana rocks you draw to help you cast Fists of Flame targeting any creature you control (you can just play one small creature if you don't already have one) and then cast Chandra's Ignition to finish the job. Just remember to leave at least one card in your deck or you will lose the game because of the draw effect of Fists of Flame. If Fists of Flame is the last card in your deck, play Scroll Rack to put at least one card in your library.

3 Zndrsplt, Eye of Wisdom + Frenetic Efreet + one flash enabler (Vedalken Orrery or Emergence Zone) (with Fists of Flame and Chandra's Ignition in your deck)

Same as above, but this time you don't need to remove your commander, play extra turns ecc. Just draw your deck (leave at least one last card to draw), cast your mana rocks, Fists of Flame and Chandra's Ignition at instant speed and win the game. Like the previous combo, if Fists of Flame is the last card in your deck, play Scroll Rack to put at least one card in your library.

4 Tavern Scoundrel + Frenetic Efreet + one flash enabler (Vedalken Orrery or Emergence Zone)

"Infinite" coin flips for "infinite" treasure tokens. When you think you have enough of them, play Zndrsplt, Eye of Wisdom, draw your deck using the remaining triggers and cast whatever you want at instant speed.

You can obviously mix the combos and use different combinations but I think that these four are good examples of what you can do based on what you have in play and in your deck if you decide to win by drawing yourself. Remember that Underworld Breach and Snapcaster Mage can let you recycle your spells... And choose carefully when you should play these combos. Think about how much mana you can add and which cards are still available in your library.

5 Zndrsplt, Eye of Wisdom + Fists of Flame + Chandra's Ignition or Kediss, Emberclaw Familiar

Am I saying that Zndrsplt can punch just like Okaun? Well... actually... yes. Fists of Flame can make any creature on the battlefield extremely dangerous if you are able to draw a lot of cards in a single turn (you may copy Zndrsplt, you may have Krark's Thumb in play... and you may just be extremely lucky). You can deal 21 damage to a single opponent, Kediss, Emberclaw Familiar can damage the other players, you can use Temur Battle Rage, Desperate Gambit or even Chandra's Ignition... and you can also copy these spells with Krark, the Thumbless. Frenetic Efreet can be used to draw ton of cards without emptying your deck. Check how many cards you have in your library and choose how many triggers you want to put on the stack.

Fun fact: in one of the two secret lair's versions of Zndrsplt you can see her jumping into action with her fists covered in flames.

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Chance Encounter is a key card in this deck but as soon as you play it you will immediatly become the main target. You can try to win enough coin flips during the game and hope that your enchantment will still be on the battlefield for your next upkeep, but there are easier ways to win with this card.

Finishers

1 Chance Encounter + Frenetic Efreet + one flash enabler (Vedalken Orrery or Emergence Zone)

Cast Chance Encounter and Frenetic Efreet before your turn at instant speed, activate the efreet's ability, put at least ten counters on your enchantment and win the game at the beginning of your upkeep.

2 Chance Encounter + Frenetic Efreet + Final Fortune

It's the easiest way possibile to win using luck counters, since you don't need to flash any card.

3 Chance Encounter + Frenetic Efreet + Stitch in Time (and luck)

After all, this is a coin flip deck. If you want to test your luck (or if it's your only available option) you can always do it and you deserve respect as a true gambler.

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This section may be a bit... "unethical" for a casual EDH player. The following combos require Mindslaver so if you don't want to use this card you can just replace it with something else (if you want to focus more on Okaun, Eye of Chaos, I suggest Sword of Feast and Famine + Aggravated Assault for an easy infinite combo. You can also find other interesting cards in the "DLC" panel below).

First of all, since Mindslaver is pretty self-explanatory, let's talk for a moment about another card: Game of Chaos. You could technically kill one player with it but you should have to win at least five/six consecutive coin flips and since this is extremely hard, even with Krark's Thumb in play, most of the time you'll just get a bunch of successful flips to pump Okaun and draw some cards with Zndrsplt. Your opponent will probably choose to stop your mini game the first time you lose.

But there's a way... a mean one... to make this card really powerful. With Mindslaver you can control one opponent's turn, forcing him to choose to repeat the process everytime you want. You can also use his cards as you prefer during that turn, damaging the remaining players or helping yourself.

Finishers

1 Mindslaver + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

Activate Mindslaver to control the next turn of target opponent, cast Game of Chaos during that turn, force him to bet his life until you want to stop, kill him and gain a lot of life. You will still have to face the remaining players, so try to make the most of the stolen turn.

2 Mindslaver + Zndrsplt, Eye of Wisdom + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

Same combo that involves another combo. You can win as many coin flips as you want, which means that you will be able to draw your entire deck (leave at least one card) thanks to your homunculus and play all the mana rocks you need to help you cast Final Fortune. Close the game during the extra turn using another finisher (like Okaun, Eye of Chaos + Frenetic Efreet + Chandra's Ignition).

3 Mindslaver + Chance Encounter + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

Put a minimum of ten counters on your enchantment... and gain a lot of extra life. Wait until your upkeep to win the game.

With the next two combos I've succeeded in making Karplusan Minotaur not only a playable card, but also a powerful one!

4 Mindslaver + Karplusan Minotaur + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

With this creature in play you will deal damage to... pretty much everything, regardless of the outcome of your coin flips. Everytime you lose, you can force the opponent controlled by Mindslaver to choose any target you want for your enraged minotaur. You'll just need to win the last coin flip before deciding to stop, in order to at least regain the life lost with Game of Chaos.

5 Mindslaver + Karplusan Minotaur + Frenetic Efreet

Same as above, but for this one you don't need any flash enabler since you can simply cast the efreet and activate its ability as many times as you want during your opponent's turn.

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Curse of Opulence can distract the other players and give you more mana during the game. I love this card because adds more politics to the table and perfectly matches the coin theme of this deck.

Snapcaster Mage can recycle your instants and sorceries and Underworld Breach is a sort of snapcaster but for every nonland card, which means that your Frenetic Efreet is still useful even in your graveyard.

Academy Ruins and Goblin Welder are here to repair your broken artifacts... and the goblin can also mess with those of your opponents. Vandalblast is the perfect answer against heavy stax decks.

Copy Artifact can get you another Mana Crypt or copy an opponent's artifact. Spark Double, Sakashima the Impostor and Sakashima of a Thousand Faces act like a second Zndrsplt, Eye of Wisdom or Okaun, Eye of Chaos. The new Sakashima can also let you copy your legendary artifacts with Copy Artifact, including Krark's Thumb. Just to be clear: with two thumbs in play you get to flip four coins instead of one.

Finishers

1 Krark's Thumb + Copy Artifact + Sakashima of a Thousand Faces + Game of Chaos/Fiery Gambit/Yusri, Fortune's Flame...

Consider it an extra, it's not exactly a combo... and it's also really difficult to put all the pieces together. But still, these cards are already in the deck for many reasons and if you happen to have enough luck to get all of them and to win all the coin flips required... good for you.

If you have Sakashima in play, you can copy the thumb with Copy Artifact and ignore the "legend rule". This means that you will flip four coins everytime and your chances of winning will drastically increase, making Game of Chaos a credible killer card. You can recycle it with Snapcaster Mage or Underworld Breach to try to finish off the other players... but the best way to do it is by having Krark, the Thumbless in play and Sakashima as a copy of him. In this scenario you just need to play Game of Chaos, win the coin flips for the original Krark and his clone and target your three opponents with each spell. After that, like always, it's a matter of luck... but with two thumbs in play. Also, best flavour win ever.

Like your commanders and every other coin flipping card, Fiery Gambit becomes extremely powerful and Yusri, Fortune's Flame can really grant you Omniscience. Combine this two for an explosive turn.

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I put here the "maybeboard" section to clean the decklist and make it more readable. These are cards that I'm testing/I tossed for better options/I can't afford/don't fit my playstyle/could be good but I can't find something to remove for them/may be an interesting choice for those players who want to take a different approach to their coin flip deck.

Suggestions are welcome!

Maybeboard List

Creature: Drift of Phantasms, Imperial Recruiter, Goblin Archaeologist, Gilded Drake, Psychosis Crawler, Clever Impersonator, Glint-Horn Buccaneer, Spellseeker, Tidal Barracuda, Thassa's Oracle, Thieving Skydiver, Breeches, the Blastmaker

Planeswalker: Tezzeret the Seeker

Sorcery: Personal Tutor, Transmute Artifact, Reshape, Solve the Equation, Energy Tap, Expropriate, Seize the Day, Fury of the Horde, Last Chance, Warrior's Oath, Alchemist's Gambit, Jeska's Will, Seize the Spotlight, Irenicus's Vile Duplication

Instant: Long-Term Plans, Muddle the Mixture, Mystical Tutor, Whir of Invention, Puppet's Verdict, Fighting Chance, Pyroblast, Red Elemental Blast, Radiate, Fatal Frenzy, False Orders, Expedite, Brute Strength, Lunar Frenzy, Stolen Vitality, Soul's Fire, Reset, Sudden Substitution, Stifle, Trickbind, Narset's Reversal, Negate, Arcane Denial, Delay, Disallow, Force of Negation, Tale's End, Prismari Command, An Offer You Can't Refuse, Furia Mostruosa

Enchantment: Goblin Bomb, Impulsive Maneuvers, Mystic Remora, Blood Moon, Leyline of Anticipation, Aggravated Assault, Wizard Class, Flame Blitz, Search for Azcanta  

Artifact: Mox Diamond, Lotus Petal, Mana Vault, Grim Monolith, Basalt Monolith, Thran Dynamo, Gilded Lotus, Thought Vessel, Expedition Map, Key to the City, O-Naginata, Haunted Cloak, Helm of the Host, Shadowspear, Sword of Feast and Famine, Aetherflux Reservoir, Cursed Mirror, Winged Boots, Moonsilver Key, Glittering Stockpile

Land: Gemstone Caverns, Wasteland, Cavern of Souls, Desolate Lighthouse, Hanweir Battlements  , Shinka, the Bloodsoaked Keep, Castle Vantress, Izzet Boilerworks, Temple of Epiphany, Spirebluff Canal, Volcanic Island, Urza's Saga, Otawara, Soaring City

Finishers

1 Okaun, Eye of Chaos + Sword of Feast and Famine + Aggravated Assault

Infinite combat phases.

2 Zndrsplt, Eye of Wisdom + Frenetic Efreet + one flash enabler (Vedalken Orrery or Emergence Zone) + Thassa's Oracle

Draw your deck by activating infinite times the efreet's ability, flash Thassa's Oracle and win the game.

3 Zndrsplt, Eye of Wisdom + Frenetic Efreet + at least and Thassa's Oracle in your deck

Draw your deck, cast Chaos Warp targeting your commander before killing yourself, choose to put it in the command zone instead of your library, let resolve the remaining triggers of the efreet and then cast Thassa's Oracle.

4 Zndrsplt, Eye of Wisdom + Frenetic Efreet + Psychosis Crawler

Draw your deck and make every opponent lose life.

5 Zndrsplt, Eye of Wisdom + Frenetic Efreet + Glint-Horn Buccaneer + at least

Draw your deck, get rid of the homunculus with Chaos Warp before killing yourself and damage your opponents discarding your hand during the cleanup step.

6 Zndrsplt, Eye of Wisdom + Frenetic Efreet + Wizard Class

Draw a lot of cards, make one of your creatures really big and swing. With Chaos Warp you can get rid of Zndrsplt before drawing yourself to death... with any flash enabler and Chandra's Ignition you can instantly kill all your opponents... and many other similar combos.

7 Mindslaver + Aetherflux Reservoir + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

Play with an opponent controlled by Mindslaver using Game of Chaos and then kill the remaining players using the life gained with it (for details see the "End game with Mindslaver" panel). I think this combo requires too many pieces and too much mana to justify the addition of Aetherflux Reservoir, but you can try it.

8 Final Fortune or Pact of Negation + Sudden Substitution

Really mean way to kill one player, but it doesn't make me flip any coin so I didn't include it in the deck.

9 Fiery Gambit + Radiate + a lot of creatures on the board

Flip A LOT of coins (copying Fiery Gambit for every legal target) and hopefully kill your opponents dealing six damage at least 6/7 times. Fun combo but you need the right context to use it, can be easily stopped (bounce spells, sac outlets to get rid of the targets, creatures with hexproof...) and may be very frustrating for your friends to wait for all your coin flips.

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Click +1 if you like this deck and leave your opinions in the comments below. Thank you and have fun!

"When faced with two choices, flip a coin. When it's in the air, you'll know which side you're hoping for."

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Revision 46 See all

(2 years ago)

-1 Snow-Covered Mountain main
+1 Stormcarved Coast main
Top Ranked
  • Achieved #1 position overall 5 years ago
Date added 5 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

40 - 0 Rares

17 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.27
Tokens Bird 2/2 U, Gold, Treasure
Folders Favorable Fodder, EDH Decks, The Chosen Commander Decks, Things to Follow, Cool Decks, Primers, Commander Decks, Inspiration Decks, Gamble, EDH
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