So here's the skinny. I've decided to go full bore into creating really budget decks for people to get into magic with. Not compete on a high level but at least stand a chance at FNM.

So this is my return to Extreme Budget Decks. Sticking within a very tight confide of how much money a person can spend. These decks will float between $20-$30 each and use lesser cards in terms of competitive decks.

Now these will be considered competitive, but on a more basic level. Table Top and FNM.

For my first is Naya Allies.

So here is how this should be played.

Allies work really well off each others abilities. So the more you have entering the field or the more you have on the field the more likely you are to have total field control.

So first turn Expedition Envoy or Stoneforge Masterwork is the best choice.

Second turn drop a Beastcaller Savant or Weapons Trainer to have extra mana available or a strong board presence. Having Stoneforge Masterwork on the field when Trainer hits creates a 4/2 for only 2 mana on second turn. A strong threat in any game.

Third Turn. This is tricky. You might want to drop Veteran Warleader and generally it's good but Lantern Scout is better for that massive life game. If you have no creatures and want to tie up one of theirs with Stasis Snare that's always a good option.

The big key at this point is to drop allies as quickly as possible to flood the board and trigger tons of abilities.

You win condition at this point is rather multiple choices. You have Veteran's warleader who can big bang have multiple abilities by tapping allies. Or other big creatures thanks to stoneforge or get extra's swinging in broadly with Captain's Claws .

Then if you have angelic captain you can really swing in for the hurt. Top it off with Chandra's Ignition which can double the damage your big guy deals and wipe the field.

This deck builds quickly and can be overwhelming come the 5th or 6th turn. Just let it run it's course and you'll have a strong deck to really hurt people with. Some side decking for minor annoyances can save you.

This deck is not going to win a regional or anything like that. But with money put into it can be much much more than it already is.

Good luck and happy gaming.



shaistyone says... #1

I would drop green for sure. Keeping it to two colors should help with consistency, and the added power you can add with cards like Firemantle Mage and Chasm Guide is pretty good.
A little win-more, but Zada, Hedron Grinder + instants is pretty gamebreaking.

February 7, 2016 11:23 a.m.

D34THR31GN says... #2

I can appreciate what you are doing here, and think it's a great idea! You may want to explain the deck a little in the description and give a quick breakdown on possible win-cons for the new players that you are trying to help. Remember, not only do they not know how to build a winning deck, but they may not know how to play the deck yet.

February 7, 2016 11:53 a.m.

blong217 says... #3

It would make it a little faster but losing green would lose me Veteran Warleader which is awesome, Beastcaller Savant which is a bamf budget mana dork, and Tajuru Stalwart which is a criminally underrated common. 3/4 ally trigger for 3 mana, k thnx.

February 7, 2016 12:07 p.m.

blong217 says... #4

Yeah I'll put a update in with how to play the deck best. Glad you like the idea.

February 7, 2016 12:47 p.m.

FAGGOTUS-REX says... #5

surprised u didnt throw in gideon, ally of zendikar for that

February 8, 2016 10:08 p.m.

blong217 says... #6

He's $20 O_o. Destroys the budget concept for the deck.

February 9, 2016 7:02 a.m.

Callmegkill says... #7

Bone Saw is a nice cheap artifact that is also a 0 drop you could consider.

February 9, 2016 3:02 p.m.

Since you play three colors, have you considered playing Unified Front (1x 1/1 Kor Ally per color) ? Or simply Allied Reinforcements (2x 2/2 Human Knight Ally)?

February 11, 2016 10:32 a.m.

blong217 says... #9

I'm gonna put unified front in. Saw it last night and didn't realize how awesome it would be in this deck.

February 11, 2016 11:15 a.m.

Argy says... #10

If it were up to me I'd take Munda, Ambush Leader out and add one more Expedition Envoy and one Weapons Trainer.

In my Allies build I often found Munda to be disruptive, and some more Creatures to get you started out of the gate will establish your board presence earlier.

This is a very good deck. A few tweaks would make it even better.

February 15, 2016 1:54 a.m.

Ryjo says... #11

Have you considered Stoneforge Acolyte instead of Expedition Envoy? It's ability to look for equipment might be more valuable than Envoy's 2 power. Isolation Zone may be a better card than Stasis Snare since it works on creatures and enchantments, and running 3 colors make Stasis Snare closer to a turn 4 play.

This is a really good deck.

February 16, 2016 11:21 a.m.

blong217 says... #12

Stoneforge looks really really good...

February 16, 2016 11:55 a.m.

blong217 says... #13

The thing is though with Stasis snare is that the flash ability really sets it above the other and makes it possible to hit targets that would be impossible for isolation zone to.

February 16, 2016 12:04 p.m.

Ryjo says... #14

I get what you are saying about Stasis Snare vs Isolation Zone.

Maybe a couple Natural States or Reclaiming Vines in the sideboard in case the opponent has some troublesome enchantments?

February 16, 2016 12:31 p.m.

blong217 says... #15

I think Reclaiming Vines is the better choice despite the large mana cost. I'd side deck it though.

February 16, 2016 12:44 p.m.

afteralter says... #16

If given a bit more budget, you might want more dual lands like Cinder Glade, Battlefield Forge, and Canopy Vista. Mana might be a bit problematic if you're stuck with Crumbling Vestige.

February 17, 2016 8:28 a.m.

Gidget says... #17

I am really liking this deck but i have one suggestion. To replace Ally encampment with Holdout there is only one ally creature spell in this deck (Mina and Denn Wildborn's) I think that tapping an Ally for any color would be a direct upgrade.

March 1, 2016 11:09 a.m.

Ryjo says... #18

Gidget, I count 24 Ally creatures in this deck. Ally Encampment helps cast any of those creatures.

March 1, 2016 11:17 a.m.

Gidget says... #19

oh lol sorry bout that i was a little confused about the card

March 1, 2016 3:29 p.m.

dane1488 says... #20

Do you have any plans to redo this deck after changing the meta?

March 28, 2016 3:34 p.m.

blong217 says... #21

Maybe, I have been thinking about it.

March 28, 2016 10:16 p.m.

Gidget says... #22

maybe Open the Armory could be added?

April 18, 2016 3:30 p.m.

Interesting article on the modern RW Ally archetype on MTG GoldFish : []

April 18, 2016 4:01 p.m.

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Compare to inventory
Date added 1 year
Last updated 1 year

This deck is Standard legal.

Cards 60
Avg. CMC 2.63
Tokens 1/1 Kor Ally
Folders Budget standard , Good Budget Decks, fun, Decks for fun, Budget, Budget, ,.,ewwe, nice decks, Cool decks, Neat Decks, See all 22
Top rank #2 on 2016-02-18
Views 4983

Revision 4 See all

1 year ago)

-3 Expedition Envoy main
+3 Stoneforge Acolyte main
-2 Profound Journey side
+2 Reclaiming Vines side