Another take on the Brad Nelson Naya Blitz style decks.
LANDS - Goal 1 is to play our spells, no matter the cost. As much as this is an aggro deck, it's also combo of sort. The deck doesn't care if it has to shock itself a few times, games won't last that long. The deck also has no time for utility lands, nor does it want to risk getting mana screwed. 20 lands is basically all we need here, as Burning-Tree Emissary and the extremely low curve keeps the deck fine on 2 lands.
1 CMC - All of our one drop creatures get pumped in various ways. Boros Elite becomes a 3/3 with battalion. Champion of the Parish grows as humans, the only crearture type run, are played. And Experiment One as creature hit the field. Giant Growth is being run over Rancor since we want to be able to save our guys. Keeping battalion up or a Lightning Mauler in play is more important, and the extended value of Rancor won't matter with how fast the deck is.
2 CMC - Burning-Tree Emissary is 1/2 of the all-star here. This is what let's the deck truely explode. Lightning Mauler brings some extra nut draw potential by bringing more creature to the fight faster. Mayor of Avabruck Flip is the other 2/2 of the all-stars. With several creatures on the board Mayor of Avabruck Flip can often be putting up more damage than even Silverblade Paladin. Searing Spear to get creatures out of the way or go to the dome to finish someone off. Flinthoof Boar is often a 3/3 for 2, and its haste can keep battalion going. Ghor-Clan Rampager is basically a 2 CMC spell here, but the uncounterable bloodrush pushes damage through blocks.
3 CMC - Frontline Medic is useful for keeping the beats coming into midrange decks.
Boros Charm to combat sweepers and also goes to the dome well. Fiend Hunter more removal to tempo out other aggro decks. Thalia, Guardian of Thraben comes in on the play against any deck that wants to Farseek. Tormod's Crypt to hate out any graveyard. Viashino Firstblade combats sweepers and any creature light decks.
Mixing up the board a little for the next week or so.
Just haven't been hitting a lot of decks that are using Lingering Souls lately, or decks that I might try to go under their non-flyers I've wanted other cards instead.
Giant Growth has become much less a surprise out of the Naya Blitz decks, so I'm trying out cards to make draws even more explosive.
I ended up 4-1-0.
Nothing super exciting or interesting match wise. The only games the deck dropped against was two against Esper Control, I had to mulligan to five one game and just wasn't aggressive enough against it and one game in the mirror. I came away pretty happy with Hamlet Captain that night. So I think I'm going to stick with those for the time being.
Going to grind some games with
Domri Rade - The -2 gets chump blockers out of the way, and the deck certainly runs enough creatures to make good use of the +1. The deck if often triggering battalion, so Firefist Striker letting it pass through annoying blockers could be key. Hamlet Captain pumps the team some more, though practically asks for a spell to protect him. Silverblade Paladin might not be big enough to trigger evolve a 2nd time, but doublestrike really pumps damage. Though I worry that by turn 3 this deck wants to enter combat first and cast spells as needed, not tap out for a pre-combat creature.
The increased 2 CMC creature count might warrant dropping a land or 2, which would be great for shoving more threats off the draw, though that remains to be seen.
Tonight was the first time I really got to play against a bunch of different decks, and just proceeded to run them all over. There's still some room for improvement, but I almost couldn't be happier with the list so far. I went 3-0-1, IDing in the last round, which technically left me in 2nd place, but I won all the games we played for fun.
Match 1 - Bant Control 2 - 1Game 2 I got her to 4, but then got buried under a Supreme Verdict, Thragtusk and Sphinx's Revelation, but I was on the play for Game 1 & 3 and she could barely play out a Centaur Healer before I was threatening lethal. Sideboard - brought in Boros Charm and Thalia, Guardian of Thraben for my Kessig Malcontents and Giant Growth
Match 2 - Orzhov Sacrifice( Bloodthrone Vampire, zombies, Blood Artist, etc) 2 - 1
I actually don't recall the matches super well. It was mostly us hacking away at each other's life totals and I swing faster.
Match 3 - Golgari Heartless SummoningOne game he was able to scoop up 3 of my Burning-Tree Emissary with a Sever the Bloodline, and the deck even had Mutilate, but otherwise I was able to punch through for damage and then burn him out in the other 2 games.
Match 4 - Jund Midrange I originally thought this was going to be a bad match up for me, so I was glad to ID, but wow was I wrong. I swept all 4 games we played, though I did draw near the nuts every game.
Thoughts and updates: This list really punishes any deck that's tapping out for Farseek. It's two best aspects are how it, for the most part, simply doesn't care what your opponent is doing. If it's not a sweeper then Plan A-Z is still to kill them. The other major plus is that the sideboarding is really focused, you're never hitting your most aggressive creatures so it's easy to side in ideal cards. Flinthoof Boar is going back in. While Gore-House Chainwalker has some better synergy, I was way happier seeing Flinthoof Boar every time. The option to give haste was really valuable. I'm going to toss in Domri Rade and just see how he fits, if at all.
Definitely this deck explodes out of the gate. I like the use of Kessig Malcontents , and have to admit I was surprised how effective Lightning Mauler was with Boros Elite and with Burning-Tree Emissary
February 25, 2013 5:41 p.m.
7 damage? What did you play 4 Burning-Tree Emissary and then two of Champion of the Parish and Boros Elite ? Might I tell you this is impossible... Anyhow I feel like the medic is better because he lets us attack recklessly and makes bonfires/aurelia's fury too slow to deal with us. I do like the Gore-House Chainwalker , so good job!
February 25, 2013 7:04 p.m.
February 25, 2013 7:10 p.m.
Yeah, nevermind forgot about the draws, but as you said "ungodly unlikely" still, its fun to think about _
February 25, 2013 10:13 p.m.
Would have to say Boros Charm over Giant Growth as most creatures will be 3/3's already so double strike is the same but gives you the ability to go indestructable for 1 more cmc. Plus can just hit them with 4 dmg if you want to.
February 26, 2013 12:50 p.m.
Just playtested this. 3rd turn kill if no answers. 1st turn Sacred Foundry , Boros Elite . 2nd turn Temple Garden , Burning-Tree Emissary , Burning-Tree Emissary , Lightning Mauler paired on one emissary, attack for 7. 3rd turn Sacred Foundry (in play tapped), Mayor of Avabruck Flip , attack for 13. GG!
+1 from me
February 26, 2013 10:34 p.m.
Congrats on the results! Have to ask, though, are you happy with Experiment One? I played this deck, quite liked it's speed and ferocity, but always found myself having trouble evolving because of so many 1/1 drops. I ended up trying Stromkirk Noble and Legion Loyalist, although to stay with the human theme, might consider Azorius Arrester or Gather the Townsfolk... or put Gore-House Chainwalker back in because Burning-Tree Emissary can cast it.
March 4, 2013 1:57 p.m.
TaTrToT Boros Charm is certainly something we want for specific match-ups looking to use destroy effects, hence all full playset in the sideboard. In the main, Giant Growth does some work that even the otherwise amazing Boros Charm can't. Boros Charm is actually kind of an awkward spell against another aggro deck or someone with defensive creatures, while it can certainly save your team, it usually never lets you kill one of their creatures, baring very specific cases where the double strike kills and leaves your guy up. The blocks they made were likely good for them already. The cost also can't be ignored, at RW Boros Charm is almost in a way three times as expensive to cast. Giant Growth can fit in almost any early plan that still commits creatures to the board.
Agog No complaints, there are 12 one drops, but roughly 20 other creatures that evolve him. There's almost no game that it isn't at least a 2/2 and I would run Rakdos Cackler, Diregraf Ghoul, etc if it was human.
March 5, 2013 11:05 p.m.
couple things rancor instead of giant growth, boros reckoner? and ur missing the best human of all silverblade paladin! that is what makes humans sooo good, also u need a finisher hellrider? check out my deck http://tappedout.net/mtg-decks/human-agro-2/
March 5, 2013 11:11 p.m.
joking_pumpkin The problem with Rancor is that the deck's spells are it's limited ability to be reactive. Rancor would certainly be the superior spell in the realm of goldfishing, but real magic doesn't play out that way. Example, if I go to Rancor my Champion of the Parish and they Searing Spear in response, I've lost both my spell and an attacker for the turn.
The creatures in this deck also tend to be on the smaller side, so they don't particularly take advantage of trample. We're also aiming to finish the game out before we'd see a great return on investment for Rancor. Rancor is certainly key for some other decks, it's just not quite what were looking for in the slot here.
Boros Reckoner is a beast no doubt, but part of what makes this deck's mana base so stable is the heavy use of human tribal and Cavern of Souls. On only 20 lands, it means that our mana base won't support a Boros Reckoner 20% of the time. We win by playing our guys quickly and on time, so he must be passed.
Silverblade Paladin is something I do want to test. Post board wipe, a Lightning Mauler + Silverblade Paladin is an amazing game stealer. This deck really wishes that at least his toughness was 3 though, for evolving Experiment One. In general Silverblade Paladin works better on the all-in plan or pairing him with say a Loxodon Smiter with Rancor. We'd rather be turning everyone sideways.
As for Hellrider and/or a finisher, we don't need one nor want it in this case. This deck's strategy is not to curve out with creatures, it's to play a ton of guys early and take advantage of their synergy. Then we want to simply burn them out or push damage through as needed with our instants. We want to run fewer lands and more cheap threats than run more lands for bigger threats.
March 6, 2013 11:10 a.m.
I'd say take domri rade out of the maybe board and put him into the main board.
March 16, 2013 6:48 p.m.
I run a similar deck on MTGO. I am def. keeping up w/ this thread to see what develops.
March 22, 2013 10:47 p.m.
Schuesseled I'm going to take 1/2 the suggestion and grind him for a few games in the sideboard as I don't think the deck wants him in the main. Most games I'd rather have another creature or burn.
Where Domri Rade potentially has value is against control decks playing a lot of creatures like Augur of Bolas , so we can fight through small stuff without using up valuable burn and +1 keeps up a stream of threats.
bcoots Thanks, I plan to keep grinding on different iterations and see what works. It's easily my favorite deck in standard right now. If for no other reason than smirking a little when I hear things like "yeah, I think I can keep this" or "it's greedy but I'll try it" from across the board.
March 23, 2013 1:29 a.m.
Have you tried running Ash Zealot in the main to see how it works out any?
I noticed you added Thrather instead of other sourcery, how's that working?
March 23, 2013 8:35 p.m.
bcoots Ash Zealot is a great card, the deck might even consider it after rotation (if something of Champion of the Parish level is in the next few sets to keep this deck going), but I think it would require something like Rugged Prairie or land that filters to be available to play it right now.
All things being equal, the blitz decks win off of abusing Burning-Tree Emissary , and if you've ever top decked an Burning-Tree Emissary with no follow-up it's a horrible feeling. Playing a Grizzly Bears just doesn't get there any more in constructed. Ash Zealot is basically that, because the deck wants all the 2 CMC to be castable off Burning-Tree Emissary . Plus there's an inherent awkwardness with 1/5th of the mana base in Temple Garden , which can't ever come out since they fuel the much more important T1 drops.
From goldfishing, Thatcher Revolt just seems dirty so far. I feel like both Hamlet Captain and Mayor of Avabruck Flip need to be in the main 60 to take advantage of it, but there's legit Turn 3 wins off that card. So if your meta is Farseek heavy it's golden, though it gets much less good as the game goes longer.
March 23, 2013 9:14 p.m.
I've been testing out my Naya's online today. If I'm being honest with you, Silveblade Paladin is ridiculous when paired w/ a boosted Champion... and I mean ridiculous..
- Burning-Tree / Lightning Mauler / Mayor anything really....
- Silver Blade
Really fun to play!
March 25, 2013 12:04 p.m.
And for the record I'm like 11-1 today on MTGO just messing around...
It's turning into a beautiful deck really...
March 25, 2013 1:16 p.m.
Consider Champion of Lambholt ... i've been playing him in my version of this deck and a turn 3 Champion of Lambholt into turn 4 Thatcher Revolt can be pretty devastating as the opponent will very likely not have any creatures over 3/3, thus preventing him from blocking at all and more often than not it equals a lethal strike.
Particularly nice in mirror matches or other aggro decks that are sporting tons of 1/1s and 2/2s.
April 2, 2013 9:58 p.m.
It's a nice interaction, but my only problem with Champion of Lambholt is that it's the last card I want to see when the deck is otherwise on the nut draw. I can't very well wait for T4 to play my 2-3 Burning-Tree Emissary + Mayor of Avabruck Flip off my T1 Champion of the Parish just to get Champion of Lambholt to a workable size.
I'm actually experimenting with pushing the average casting cost even cheaper at the moment, potentially removing more land for more threats. We'll see if that bears any fruit.
April 3, 2013 5:21 p.m.
Looks exactly like Brad nelson's Naya Blitz, except he has Frontline Medics instead of Hamlet Captain. Medic + Lightning Mauler are pretty awesome, protecting your rush on turn 3.
April 8, 2013 2:13 p.m.
NickyTwoShoes At least in my local meta, I've consistently found Frontline Medic to be my weakest link and I personally like having a bit more interaction, hence the greater number of Ghor-Clan Rampager and keeping the Giant Growth while most of the Blitz decks have slimmed down to only Searing Spear and run Thalia, Guardian of Thraben in the main.
This approach has allowed me to slim a land out of the mainboard and be up a resource, but I'm testing to see if this is a any more beneficial than the typical set-up.
April 8, 2013 5:37 p.m.
What about a Nearheath Pilgrim ?
Playing around with it, it's actually working better than I first thought.
April 9, 2013 5:21 p.m.
bcoots I think it's a great card to potentially have in the 75, but it's very much a meta call. Blitz already handles itself pretty well in the aggro mirror once it boards in more removal (it's hard to out race the deck), and the Nearheath Pilgrim can make some match-ups almost unwinnable for your opponent. So it's not super-pressing to have on hand, but if you see a lot less mid-range, control and Boros Reckoner I could see them taking a spot.
April 9, 2013 8:32 p.m.
April 10, 2013 3:02 p.m.
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|Date added||2 years|
|Last updated||2 years|
This deck is Standard legal.
|Folders||Standard Decks, interesting decks, Standard, Decks, Favs, Naya Humans, Standard Decks, Decks I like, Favorites, standard, what what, Aggro Decks|
|Top rank||#99 on 2013-04-15|
Revision 32 (2 years ago)
|+3||Pillar of Flame||main|
|-3||Thalia, Guardian of Thraben||main|
|-3||Pillar of Flame||main|
|+3||Mark of Mutiny||side|
|+3||Pillar of Flame||side|