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A modified build of my Deadeye jund list. Takes a lot of ideas and things I learned from that list and focuses on a more "Aggro-midrange" game plan instead of the "control-midrange" plan of the previous list with more versatility and more creatures at the cost of grind or so you would think... Nope! Ramunap Excavator allows us to play a very diverse and actually quite stable mana base. Our many cycling lands can be used as cantrips early on and replayed later. Despite an extremely high land count flood feels almost nonexistent due to either cycling, or having "Spell lands" like Ifnir Deadlands and Ramunap Ruins. Ranging Raptors is secretly the second best 3 drop in the deck to play on curve (Ammit Eternal being number 1) despite us only having 6 basics, this card can brick wall attacks or if an opponent disrespects it fixes colors or ramps us into powerful threats such as Glorybringer, liliana, death's majesty or regisaur alpha a turn faster. The deck still has some number of Deadeye Trackers to prevent us from drawing lands, exiling creatures to prevent scarab god reanimations, and to keep unflipped Search from azcantas in check. Varied removal suite to attack a vast number of threats and doomfall to attack the hand.

Ripjaw raptor... Where is it?!?!?!

So this is probably a card you'd auto include in a deck like this but it is a TRAP!!! Ripjaw comes down than eats hard removal with no value gained, if our 3 mana enrage dino eats a 4 mana removal such as vraska's contempt we are net 1 mana advantage in the trade. If our ripjaw eats one we trade evenly 4 mana for 4 mana but their 4 mana also gives them some life. This spot in the 75 is replaced by HOU limited bomb Sand Strangler due to it having an immediate impact upon entering most of the times in this deck meaning value is not lost upon a removal spell.

Anyways, this is probably the Jund list I prefer at the moment with the biggest weakness match up wise being tokens.

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Wins: R1-UB Pirate Tempo R4-UB Gift R5: WB tokens R6: Abzan Horse

Losses R2: WB tokens R3: Sultai Energy QF: Temur Energy

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Revision 1 See all

(6 years ago)

-1 Blazing Volley side
-1 Blooming Marsh main
-1 Rootbound Crag main
+1 Sand Strangler main
+1 Sheltered Thicket main
+1 Swamp main
Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

28 - 5 Rares

12 - 7 Uncommons

8 - 3 Commons

Cards 60
Avg. CMC 3.22
Tokens Dinosaur 3/3 G, Emblem Chandra, Torch of Defiance, Pirate 2/2 B, Treasure, Zombie 2/2 B
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