Evolve to solve

Standard

Raligon Score: 6


Description

My shot at a fairly reasonable Simic deck. I'd appreciate any tips in making it better. I'd like it to be more Midrange, but I'm flexible.

Updates

Tweaks — April 10, 2013

Added a sideboard. Took out Rancor for Farseek.

skarcrow17 says... #1

Bant or bug it man +1 for concept

February 10, 2013 2:08 a.m.

le_brouhaha says... #2

Why so much land, really?

And which card is suppose to give you victory? Except Cloudfin Raptor that can fly, I don't see anything else that can evade block, or get damage trough. :/

February 10, 2013 2:11 a.m.

Raligon says... #3

Skarcrow: You're 100% right. If I had the cash, this list could probably be much better if it was 3 color. In this meta, 3 color is almost certainly the way to go if you aren't aggro. Since I'm curious though, what would you specifically advise adding in white/black?

le_brou: How much land would you advise cutting? I'm completely open to suggestions. It's generally relatively easy to attack advantageously with either Deadbridge or Thragtusk. They're generally the biggest guys on the field and don't just die if they're blocked by multiple things or surprise killed. Deadbridge lets me scavenge him onto something if I don't have anything else to do when I get to six mana and Thragtusk makes his little beasty. You're right that I don't have any specific auto win cards, but dropping multiple copies of Thragtusk/Deadbridge or dropping one of those on to a board where I have a few evolved guys generally works fairly well. Zegana probably isn't the most competitive card, but, if you're not about to immediately lose, playing Zegana when you have Deadbridge or Thrag on the field is pretty much a win. It's hard to come back when I have a full hand and at least a 5/x and a 6/6. Even less likely, but another way to pretty much win, is an overloaded cyclonic rift. I'm also open to any suggestions of creatures that you think get damage through better than the guys that I already have though.

February 11, 2013 4:26 a.m.

Madnote says... #4

Simic decks have so much potential and it looks like you're overlooking a lot of your synergy and combinations by filling the deck with cookie cutter choices like Thragtusk and Wolfir Avenger .

First off to really make great use of undying mechanic, put in either Zameck Guildmage , Ooze Flux , or both. They remove the counters, the undying live to die again. Vorapede is also a fantastic replacement for the Thragtusk .

Feel free to check out my Simic deck Mutology 201 and see if there is anything else you might like.

+1 for a good start to a fun deck!

February 12, 2013 11:09 p.m.

le_brouhaha says... #5

I understand completely about Deadbridge, seriously. It's a 5/5 for 2GG, and its scavenge, I find it overkill, and I plan to play it in my Simic deck. I never had doubt about Zegana either, it's a good choice.

And yeah, Thragtusk is a very good card in itself, but I think there is other things that would be better. Something who has at least trample, or can give it to others, like Crowned Ceratok since most of your creatures have evolve, or an enchantement like Rancor who is now legal in Standard. There is also Elusive Krasis , a simic creature with evolve, who is unblockable. It may not be the strongest, but there is plenty of way to had +1/+1 counter on it. I am surprise you didn't even put one of those spell in there, like Forced Adaptation or Burst of Strength . I didn't look in RtR, maybe there is more I've missed.

Also, you can cut at least two lands, since your mana curve is low at 2.44, MAYBE three, but it's an assumption, you should try it first. At 20 lands you're gonna be short though. I would take out the Hinterland Harbor and add two Island, and add also three to four Farseek to go fetch them, you can even get your Breeding Pools that way. I would use Farseek instead of Hands of Binding, cause that last speel is quite weak in my opinion, since it is a sorcery, and its cipher... I don't know what good it can do you, since it comes after your attack phase.

You should add a side, also.

February 13, 2013 12:58 a.m.

Raligon says... #6

Madnote: I like the synergies, but I don't think they're fast enough. The resilience that this deck has against nearly non-counter removal has been really valuable to me. I'll eventually build a more budget friendly version in real life (proxied nonbasic lands and switching two of the Thragtusks for Vorapede, as I only have one Thragtusk), and I'll probably give both the Guildmage and Ooze flux a shot against my playgroup. I'll get back to you after this Friday probably about my results if you're interested. For your deck: What is spell rupture for? Which situations do you side board it in for? If the types of cards that you're countering are generally problem creatures, I am a big fan of essence scatter. Since creatures are so prevalent, it is almost counterspell against some decks. Why do you have young wolf over Experiment One? How does the Gyre Sage forced adaptation combo work against decks with a reasonable removal suite?Brou: I generally really want to get my big spells through. Having less mana makes it really hard to cast Thragtusk or Zegana. The low curve is accurate, but there are 8 spells that are greater than 4 and having enough mana increases my chance to be able to overload cyclonic rift. I might actually strongly consider cutting the hands of binding for Rancors, as binding has been a little lackluster if I don't happen to have Cloudfin. Adding a side would certainly be a good choice, and I should definitely do that at some point.

February 13, 2013 5:56 a.m.

Madnote says... #7

Spell Rupture is in my sideboard in case of a threat that my other more specific sideboard options cannot protect me from. It is basically a default counterspell.

Young Wolf is undying, and thus does amazing with the Zameck Guildmage and Ooze Flux . Later game they become chump blockers that I simply remove their counters and they come right back.

The Gyre Sage and Forced Adaptation combo, much like many other creatures, is of course vulnerable against removal but if not targetted it ramps mana up very quickly. All of that excess mana can be dumped into a Primordial Hydra or the Master Biomancer and Ooze Flux combo. Decks with removal can slow me down, but because so many of these cards compliment each other one of them being taken out doesn't hinder the deck in any way.

I also recommend getting rid of Deadbridge Goliath in place of Increasing Savagery . The +5/+5 can go to a more useful creature from the beginning, one with flying or trample. And for a mere 1 mana more the Flashback gives +10/+10, as opposed to only 5.

February 13, 2013 11:49 a.m.

TH0R says... #8

Zameck guildmage+vorapede=card draw plus infinite undying?

February 18, 2013 4:26 a.m.

skarcrow17 says... #9

i would suggest in adding white, for aggro armada worm and as much ramp as possible since that would trigger your evolve quite a bit. with another possibility of adding both the white and black for a frites deck with the potential to use ramp into Omniscience There are so many different possibilities in the meta currently that u can do anything to fit your play style

March 9, 2013 2:21 a.m.

skarcrow17 says... #10

Also a good deck i use currently is soulbond like a champ. Again the possibilities are endless atm

March 9, 2013 2:22 a.m.

skarcrow17 says... #11

srry for the delay, would you be going for pre or post rotation. cuz in the case of pre there is tons of things that would be awsome for a change to playstyle. post i am going with two color myself since burning earth is shitty to find yourself against with no answers, but all in all it still has alot of potential. i would suggest myself to bant. With the exception of BE i have really considered this for quite some time. nothing says awsome like selesnya's huge creature spamming with the ability of azorous detain (small quantitys) and simic's just make what is huge bigger via creature tokens. Plus IMO together the chams alone are the best of the block via utility.

August 28, 2013 10:06 p.m.

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$72.32 $126.77 $323.07
Date added 1 year
Last updated 1 year
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.46
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