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Everything The Light Touches Is Our Kingdom

Commander / EDH*

theyeehawcometh


Y'all know what time it is. Time for another "Azusa & Co. Give You a Louisiana-Purchase-Worth of Land" deck. General play is the same as ever; land search, additional lands, land-based abilities, etc, just with a couple spicy tricks thrown in.

On the creature side of things, everything goes mostly standard for land/search based decks. You get your mana generating elves (along with BoP of course) along with Lotus Cobra's "buy one get one free" effect. Mana abilities aside you want lands themselves. Remember, this is basically Manifest Destiny as a deck; you want to ride out to the horizon and swipe a ton of land before other players get the chance. Creatures like Sylvan Ranger and Nissa, Vastwood Seer   not only supplement the creature baseline, they allow you to drag even more land out of your library. While this is happening, take advantage of landfall benefits from Tireless Tracker (to pad card draw and get a beefy Tracker pretty quickly), Courser of Kruphix (who is a key counterpart to Azusa's ability as well), and definitely Avenger of Zendikar if you get it out halfway through your ramp to grow yourself a small orchard of beef trees. To round things out, Oracle of Mul Daya is the second cornerstone as, along with Azusa, Courser, and a few others, you'll essentially be laying down near a hand of lands every turn.

This deck leans more towards deprivation than damage. It's easier to break a body if you break the spirit first. To this end, you'll use Acidic Slime to both set up a deathsplosion barrier and pick off a permanent that might just be vital to your opponent. Take it one step further with Duplicant, essentially stealing a pivotal creature. Additionally, my dash of spice in this deck is my lone Eldrazi, Kozilek, Butcher of Truth picked for card draw (for what else but more lands) and further depriving opponents of their boards. A lot of decks in this vein lean much heavier towards Eldrazi but I just want to run a simple concept with one big bad spicy boy in it.

So you have about as much land as a Southern bureaucrat, so what do you do? Simple; burn it out of spite. In the spirit of being so money you wipe with Benjamins, you're going to destroy your excess lands, set up commercial properties, and make your opponents pick up the tax burden. On the creature side, this is going to serve to bolster your line by using Terastodon and Titania, Protector of Argoth to give yourself beefy tokens.

Most of the deck runs similarly to the creatures. You'll do a lot of land searching, depriving opponents of permanents, and opening up your graveyard as an automatic sack factory for lands. Some notable cards among these:

Chord of Calling: Kind of a must in most land-based decks. After you generate a hefty baseline of creatures and tokens, use this to call out one of your most costly/necessary creatures from the library (9 times out of 10 you're using this for Terastodon, or Kozilek if you're impatient and don't care about card draw anymore)

Crucible of Worlds: Congratulations, you can now sack lands with no consequences and do it over and over.

Dark Depths: Easily your most dangerous land. With all your mana, you can likely get the 20/20 flying indestructible Marit Lage out within three turns of putting this down

Eye of Ugin: Most of your creature calls are based around green. This one is exclusively for your colorless spicy boy Kozilek.

Garruk, Primal Hunter: In addition to constant creatures, you might as well get a ridiculous amount of beef monsters to match your ridiculous number of lands.

Karn Liberated: If you can fit Karn, you run Karn. Especially in a deck with a strong deprivation element.

Life from the Loam: Remember when you were sacking those lands for benefits? Here's your tax refund.

Natural Order: Feel free to sack one of your likely many 1/1 mana bases for a green big nasty.

Realms Uncharted: Since you're going to be utilizing graveplay, you're basically just getting 4 lands.

Sword of Feast and Famine: Yeah I know swords aren't a choice pick. I just find the utility of fully reusing the land base in 2nd main pretty appealing in many scenarios. Extra offense and protection doesn't hurt either

Ugin, the Spirit Dragon: Supplement your offense with ping capabilities and even more deprivation. That ult is also a fantastic revitalizer if you can use it without blowing up Ugin.

I've played this to variable success against a limited number of deck types so let me know of any potential improvements or just to tell me to go live under an overpass with the rest of the noobs. And of course upvote if you only have....let's see....three or fewer complaints.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

34 - 0 Rares

17 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.23
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Copy Clone, Elemental 5/3 G, Elephant 3/3 G, Emblem Nissa, Vital Force, Marit Lage, Plant 0/1 G, Wurm 6/6 G
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