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I really like this deck!
Thoughts on Tezzeret's Touch?You have a lot of artifacts that turns into a blocker/attacker, and it bounces itself when it dies, so you can get extra value from prophetic prism etc.
January 16, 2017 4:32 a.m.
I can say Tezzeret's Touch worked really well in sealed, getting extra use out of of pretty much your whole deck, I really like the changes! This deck is totally different than it was, and I totally agree that Improvise is super strong and your deck makes really good use of it I had thumbs upped it before but I will say the thumbs up is equally well deserved here as well!
January 16, 2017 4:58 a.m.
Regarding Tezzeret's Touch: I like it more as a sideboard card than a mainboard card. It's a really good card for applying pressure or playing defensively, but I feel it slots in better in a vehicle deck, taking advantage of Heart of Kiran and Aethersphere Harvester. That way you get a lot more value out of it.
I'm gonna test it in the sideboard against aggro oriented decks!
January 16, 2017 7:03 a.m.
I really like this deck (to my folder it goes)...have been working on a version of my own, just wondering with all the artifacts haven't you considered scrap trawler? Wrong case scenario it nets you back an ornithopter, also I would like to hear your opinion on walking ballista (being xx can be recurred with trawler) he seems like an answer to the saheeli combo, anyways great deck, a well deserved thumbs up!!!
January 16, 2017 2:54 p.m.
Mauriciocova Thank you very much for the upvote and comment.
I've been testing Scrap Trawler in this deck, and I don't feel like it earns its place. It's a good card when you got Herald of Anguish out, but I don't feel like it synergies well with the artifacts in this deck. If you were to run Metalspinner's Puzzleknot or Hope of Girapur, I could see it mainboard. This deck runs Tezzeret's Touch in the sideboard, which works similar to Scrap Trawler.
An earlier version of this deck actually used Walking Ballista! It's really good in all stages of the game, but it was a little clunky and I decided to go faster with cards like Ornithopter instead. It also works better with Scrap Trawler like you said.
January 17, 2017 9:28 a.m.
I've been trying to construct something similar to this. Herald of Anguish is my favorite card from Aether Revolt. This deck does a good job of consistently playing him though not as quickly as possible. I found this version Improvise One's Anguish a little faster but it "puts your eggs in one basket" with cards like Cathar's Shield. There's still a lot of experimenting everyone will have to do and I really want this deck to work well. Scrap Trawler and Herald of Anguish seem like a must together though. I'm probably going to work out a version with them together and Tezzeret's Touch main board for the combos.
January 17, 2017 4:13 p.m.
I checked up the deck, and it does go a little faster. I think there is two directions you can go with UB Improvise. Either you go full on storm and play Cathar's Shield, Bone Saw and Ornithopter to get improvise online as fast as possible. Or you take another direction with artifact that excel in the longer matches like my deck. It's yet to be confirmed which version will be the most efficient when it comes to UB Improvise, but I like this version since it feels more consistent. Either way, thanks for the comment :)
January 18, 2017 2:42 a.m.
Hope of Ghirapur and Heart of Kiran are better 1 and 2 drop slots especially with tezzeret
January 19, 2017 6:30 p.m.
So I played this deck a bit to get a feel for the stile and I'll honestly say it feels too slow. Renegade Map and Terrarion concern me the most because they enter tapped and that hinders your ability to get your better Improvise spells out faster.
Your previous build allowed Herald of Anguish to be played turn 4, almost every game. This time I was only getting him out turn 6 or latter.
My other concern is the lack of a board wipe to deal with agro. So really, why the artifacts that enter tapped and why remove Yahenni's Expertise?
Lastly, what would you put in place of Walking Ballista if you don't have them? Currently I ran Metalwork Colossus, just to utilize the abundance of non-creature artifacts. Is there a better choice though?
January 23, 2017 6:43 p.m.
Scratch that nonsense about Yahenni's Expertise lol. I just saw your list update to include it.
January 23, 2017 6:50 p.m.
irishmoosetard: The Mechanized Production was an alternative win-con that could target Prophetic Prism for value :) Heart of Kiran could maybe work as a sideboard card. Not feeling it as an mainboard card. I dont want artifacts that can get removed.
Galactic_Legend Thanks for the constructive comment :) I tinker a lot with the deck atm before FNM. I didn't really expect all these views and up-votes. It's mainly for my own play testing, so sorry if I confuse a lot of people with a lot of changes :)
So I recently changed the deck and took out Ornithopter and other faster artifacts. It allowed me to play Herald of Anguish faster, and you could even add more 0 cmc cards, but I found myself empty of cards fast. Looking at the meta game from SCG, you need to be play more controlling. That's why I added Renegade Map. It enters tapped which is of course bad, but I never miss a land drop with it. Works great with Choked Estuary. It also filters out lands from the deck, so you only draw into gas! Regarding Terrarion, I removed it. Wasn't feeling that it did enough. It was nice with a previous version which played Scrap Trawler, and it had nice synergy with Herald of Anguish.
Earlier today I had 4 x Walking Ballista in the mainboard, but it was mainly to playtest against Saheeli Cat Combo deck. I moved them to the sideboard instead. You could definitely play Metalwork Colossus in this deck! I would up the count of Inventors' Fair and add Cultivator's Caravan. You can even scratch Walking Ballista and add Unlicensed Disintegration for Saheeli instead :)
The deck is by far complete yet. I will wait and see what happens after the Pro Tour, in which I suspect some U/B improvise decks will show up.
Feel free to give me more critic and suggestions :)
January 23, 2017 7:13 p.m.
Honestly I don't see the need to keep a super big hand when you have Merchant's Dockhand and Diabolic Tutor. Both being amazing cards.
I'm working on a list that runs Cogworker's Puzzleknot + Servo Schematic. As an added wincon, Ob Nixilis Reignited would be fun.
I defiantly like your list though. Up vote for you. I've got this list in my faves so I'm defiantly going to keep up with you and see where this goes :)
January 23, 2017 7:43 p.m.
Diabolic Tutor? But yeah Merchant's Dockhand does let me dig through cards in the longer game, but this deck wants to be reactive, in contrary to the 0-CMC build. You need to have Fatal Push and Metallic Rebuke in your hand while you go online slowly with your artifacts (that actually does something, not like Cathar's Shield), and to do that you need to sculpt your hand. You dumb your hand and they Murder your Herald of Anguish. Now what? Cross your fingers and hope to draw into gas? I'd rather do the opposite :)
I like the servo build more than 0-cmc because they have a board pressence :) If you are running more planeswalkers, definitely play Heart of Kiran.
Thank you very much for the upvote! Top #3 today, wow :)!
January 24, 2017 2:43 a.m.
I'm not sold on Aether Hub here. What are your thoughts on it from playtesting?
January 24, 2017 3:21 a.m.
So far it has been running a lot more smoothly. I took out Sunken Hollow for it. With 4 x Spire of Industry I had a hard time playing the dual lands untapped, and now it's running way better. There is a chance that you only have colorless mana sources, but in that case Prophetic Prism helps fixing. Also Renegade Map if you really need a specific color.
Atm I'm happy with Aether Hub MB :)
January 24, 2017 3:56 a.m.
I can recommend watching these guys stream. One of them is playing a deck that is very similar: https://www.twitch.tv/jay_tde/v/116714008?t=02h29m49s
January 24, 2017 4:05 a.m.
Thanks for the response/explanation. The mana-fixing does make sense to run the automatic untapped land in aether hub. Thoughts on Tezzeret's Touch as an alternate win condition? Assuming that Herald of Anguish is our win condition here, how effective in closing out games has he been for you? Goldfishing the deck, he does come out early pretty consistently, but obviously that's without opponents slinging counters and creature removal.
January 24, 2017 4:13 a.m.
Yeah the deck has two main win con at the moment. Ultimating Tezzeret the Schemer is actually quite plausible, if you are ahead. He has such a high starting loyalty, and in this shell, he's easily defendable/defends himself.
Herald of Anguish usually comes down between turn 4 - 6 if you are goldfishing. He dosn't close out games, but he adds incremental value on the board. He will get eaten up by removal a lot, so I've been toying around with some ideas. I have 3 considerations:
Tezzeret's Touch is great in this deck since it gives a lot of value to Prophetic Prism and Metalspinner's Puzzleknot. I'd rather stick onto a Ornithopter since it has evasion, but that would mean it had to be a different build. Not sure about this one, but it could be a sideboard card!
Mechanized Production is really great with Prophetic Prism since it adds a clock + card drawing value. It's and that makes it harder to tap out, if it just gets countered. Could also be a sideboard card, or maybe a one of mainboard!
Metalwork Colossus is also a option since it works well with artifact synergy and can be tutored with Inventors' Fair. It would mean I had to take out some Herald of Anguish and other spells that are detrimental to the game plan..
These are jsut some ideas that I have been considering so far, but I have yet to come up with which is the better.
January 24, 2017 4:39 a.m.
Awesome write-up. I kind of like the idea of maybe 1 or 2 Metalwork Colossus in the mainboard. Honestly just 1 might be fine if we cut 1 Herald of Anguish or 1 Tezzeret the Schemer. The fact that we we have so much card draw, even being able to dig so hard with Merchant's Dockhand for it. The only meta card that will truly stop it is Stasis Snare? Just throwing in 1 might increase our win % without having to cut too much.
January 24, 2017 2:08 p.m.
Yeah Stasis Snare and Declaration in Stone hits it. Not sure if people play Descend upon the Sinful anymore. Cutting 1x Herald of Anguish or/and 1x Tezzeret the Schemer is properly the best way. I've considered adding Yahenni's Expertise to the mainboard since I presume a lot of people are going to play G/B aggro. If so I will exchange 2x Merchant's Dockhand with 2x Yahenni's Expertise. Dockhand can come in against control builds
January 24, 2017 5:08 p.m.
I would say 2 heart of kiran per 4 Tezzeret is solid.
January 24, 2017 5:45 p.m.
JeppeFulg Diabolic Tutor 2BB search your deck for a card, put it into your hand and shuffle your library.
I've been looking at it as an alternate tutor to Dockhand in case he gets hit by early temoval.Granted one could side in Dispel or Negate for a control match up to deal with such issues.
I could do just fine with the main board you have but my sideboard may alter due to decks I see played at my store.
January 25, 2017 12:48 a.m.
you have 3 fatal push in the main board and 2 in the side, you got 1 free card slot buddy :)
January 26, 2017 6:17 a.m.
Love the deck! When my blue black control deck grows up it wants to be this deck. I went the onithopter route.
January 26, 2017 10:05 a.m.
I'm really loving a one-of Metalwork Colossus right now. It's been closing out games that Herald isn't!
January 26, 2017 11:28 p.m.
started playtesting this list and love it. i see you just removed the tezzeret touches. personally i think they are a strong inclusion to ward off aggro or snipe a walker. had multiple games they drop a turn 3 saheeli into what appears to be a safe board only to smash her with a prism
January 29, 2017 2:47 p.m.
Yeah I'm toying around with the deck atm, seeing what works.
January 29, 2017 3:36 p.m.
Congrats on all the upvotes.. Um.. In terms of playability some feedback, you need 1-2 more mana.
January 29, 2017 7:56 p.m.
Listen, I don't mean to be disrespectful, but this deck is kinda awful. You don't produce nearly enough artifacts in order for it to excel as an improvise deck. It pains me to see a Herald in this deck when you can't drop it turn 3 or 4 in most scenarios. Here is the constructive criticism; add Servo Schematics and 0 drop artifacts. If you don't find a way to speed up this deck, I can't see it being able to stand up to other, faster decks. I'm sorry if I come off as a jerk.
January 29, 2017 10:03 p.m.
What are your thoughts on Contraband Kingpin in the sideboard for more aggressive matchups? Good body and lots of scry triggers.
January 29, 2017 11:28 p.m.
Constructive feedback is never disrespectful Stephen815 and nothing to apologize for. I do wonder how many of these top decks actually see play testing!!
January 30, 2017 12:19 a.m.
Thank you very much for the comments and the feedback
Smootvicious Yeah he has worked before in my UB control decks. I'm still tuning the sideboard :)
Stephen815 The deck runs 15 artifacts that do something when they hit the field (From my calculations you need around 14-16 to see around 1-2 artifacts in your hand each start).
I have tried the 0 CMC version, and yes it's faster, but does nothing in the long game. This is not a aggro affinty, but a artifact control deck :) You dumb your whole hand and play your Herald of Anguish, while praying it wont get eaten by removal or countered, since you have no protection. The 0 CMC version is cute, but really inconsistent. Thanks for the comment though :)
I have done a lot of playtesting with both the 0 cmc version and this. This works better in my opinion against the decks in this meta.
dwarvishandsavy I'm changing the numbers constantly, but I would agree it needs a land more for consistency.
January 30, 2017 2:50 a.m.
having tried the aggro oriented improvise decks myself i can say they are poor. the speed does not help against the incosistency. This deck so far has been very solid. the version im running has been strong in all of the matchups ive faced (most testing against B/G counters which has felt about equal if not favorable depending on start). the only decks ive yet to really test are control such as UB or jeskai cat (this performed well against 4c saheeli). aggro is rough depending on the start. personally i main boarded 4 fatal push and 4 tezzeret touch to give a bit more survivability in the GB and vehicles matchups (uncontested grim flayer will end you).
I am also testing 2 of marionette master as an alternate win con. its interesting because she feels like a win more card, yet the games shes seen use she closed the match out as my opponent was recovering. Without her i feel like i would have lost
January 30, 2017 9:41 a.m.
Marionette Master could be cool! Also, I just read the channelfireball decktech on a similar list that was used in the Richmond Open. He used the Tezzeret's Touch in the sideboard to bring in when all of his opponents sideboarded out removal for game 2. Just an interesting idea.
January 30, 2017 1:03 p.m.
just read the article and its interesting, i was debating deadlock traps myself but didnt initally feel the energy was there. Obviously it has some merit though. might have to give this new brew a try and see how it rolls. obviously the downside is if this does become a popular deck people will start to realize the SB tech and prepare for it
January 30, 2017 3:25 p.m.
It was a good read. Nice to see the deck get some traction. It's been long since Tezzeret had some brewing articles. I like his take on the deck. I'm a little on the fence about Deadlock Trap, but I'm gonna test it. I changed the deck with Tezzeret's Touch in SB and Mechanized Production back mainboard :)
January 30, 2017 3:43 p.m.
Finally plan on testing my build of this tomorrow. Can't afford Liliana, The Last Hope or Heart of Kiran so I used what I could. Tagging in Jace, Unraveled of Secrets, and Inspiring Sanctuary. Side board is missing one or two things I was able to sub in Disallow for.
February 6, 2017 12:41 a.m.
SonofTheBat Hope you do well! Lili and HoK are really good cards, but so damn expensive. You will do fine regardless, but they were some of my MVP last friday. If I can get a hold on one more lili and one more HoK, I think the deck is tuned in. Not sure about disallow. Do you have a list?
February 6, 2017 4:44 a.m.
Have you considered trying the Implement of Malice? It enables revolt for fatal push while acting as a 2 for 1, works well with Herald of Anguish and Mechanized Production maybe being sorcery speed is a downside but I've been having trouble with artifacts sitting doing nothing on my board
February 7, 2017 11:16 a.m.
@Mauriciocova That's why Tezzeret's Touch shines here! It turns the artifacts sitting on the board into stuff our opponent has to deal with. Plus, I think it's good to have artifacts sitting because it makes our opponent always nervous of Metallic Rebuke.
February 7, 2017 8:25 p.m.
Hi, just want to ask, how do you face some of these decks :1. B/G Energy2. Jeskai Saheeli3. Mardu Vehicle4. U/W Flash
No need Lost Legacy? Can you advise what card that you will exchange for each of them.And what use for ballista in sideboard? Please adviseThank you.
February 8, 2017 8:37 a.m.
Can you share your sideboard strategies with Walking Balista and Tezzeret's Touch? When and what for? What are you taking out for them? THANKS!@
February 9, 2017 2:01 a.m.
I played yesterday at my local gaming store, and went 1-1-1. Didn't get to play versus Saheeli Rai combo, which the Walking Ballista was there for. Tezzeret's Touch comes in generally in every game, since your opponent most likely will sideboard out creature removal, since pre board the only threat they have to deal with is Herald of Anguish. I'm still adjusting the sideboard, but it's hard atm when the meta hasn't settled. The sideboard right now is to deal with Saheeli Cat combo and mardu vehicles. I'm going to try playing Disallow or Negate in the sideboard the rest of the week, to better combat combo decks that seem to have made it's entrance. I'll do a sideboard guide in some time, but right now it's still under construction
February 9, 2017 2:45 a.m.
So what used for mechanized first? Better put 3 or 4 tez's touch?What artifact do you often ultimate with emblem or encant with tez's touch?
February 9, 2017 10:49 p.m.
Chropos I don't want to speak for Jeppe, but I use mechanized as kind of a sleeper win con. Absolutely no one will have enchantment hate in their mainboard and we can grind out long enough to make it a true win condition. The Tezz Touches are better in the sideboard because after game one, our opponent will sideboard out anything that deals with aggro because we are control game 1. Bringing them in game 2 and 3 switches our deck completely and lets us win much quicker than what they are prepared for.
Typically I like to Mechanized Production clues or any artifact with an ETB so that we can abuse it every turn. Prophetic Prism will give us card draw every turn, Deadlock Trap will give us more ways to tap down planeswalkers and creatures along with energy to do so. Lastly, you can target Etherium Cell because Tezzeret can speed up getting to 8 by making an additional one each turn.
February 10, 2017 12:35 a.m.
I have nothing to add :) Perfect Smootvicious. I'm doing my third tournament today, so far the deck has gone 4-2-1 which is pretty good. Will update the sideboard again after this weekend. I'm considering taking this to the PPTQ next week. I will make a sideboard/strategy guide in the description this weekend :)
February 10, 2017 2:46 a.m.
Well, thank you very much for explanation, so just for game 1 and we will change it on next game for tez's touch.By the way on the new update can we change deadlock since you have pacrification away and the cmc was 3
February 10, 2017 4:23 a.m.
Deadlock trap helps with tapping down planeswalker which this deck has problems with (saheeli etc). There is for sure other possibilities, but this helps the tap down strategy and can help refill aether hubs as well.
February 10, 2017 4:55 a.m.
Oh ic" because i think it's too late for cmc 3 and etb tapped.At the end can you share by when you will take yaheeni exp, vs bg or mardu vehicle?What cards that very good against some deck of incoming meta (aggro) like mardu vehicle,bg counter or delirulium, and rg energy?
February 10, 2017 6:38 a.m.
Removal/board sweepers are king against aggro strategies. Im changing the sideboard a lot atm, but I would take out cards like merchanized productions and some rebukes/tezzeret/reversed engineers. Those cards are too slow
February 10, 2017 6:54 a.m.
And how many tez's touch will you put in against aggro?Now i see release the gremlin on your sb, better yaheni exp or release grelmin to against mardu vrhicle or rg energy?
February 10, 2017 12:04 p.m.
Chropos you put in all 4. Release the gremlins is for combo decks, which i see in my meta.
February 11, 2017 2:39 a.m.
Have tried for similar and get bad result in gameday#1, maybe many missplay.What card that will be good against bg energy or bg delirium?I've tried to put some servo schematic and very poor, how about woodweaver puzzleknot? Can extend life recharge energy for deadlock and hub.How many herald will you bring usually in game 2 or 3?
February 11, 2017 9:55 a.m.
isn't scatter the winds a bit handyer as Metallic Rebuke? i'm just think of it it cant be countered by paying that mana cost and also you can awaken it later in the game for dmg defense or sustain, or am i thinking wrong? i mean i thought of it but i dont now whats your opinion about it.Im not playing quite long but i curious about your opinion.
February 17, 2017 4:20 a.m.
Chropos I've changed the deck a lot for PPTQ. Look at the description for sideboard guide :)
xEVILPANDAx Thank you very much for the comment and suggestion. Metallic Rebuke is way better in this deck, and also one of the reasons to play it, since it lets us use our many on your turn, but still can hold up a counterspell with one blue mana open. It gets worse the longer the game goes, but this usually only is a problem against control. In control match ups we sideboard in Negate and Disallow to deal with that. Also Void Shatter is a better counterspell, since it exiles spells, which can come in handy against Torrential Gearhulk decks. Scatter to the Winds is a very good card, but you will have to play it in a draw go control deck :) And welcome to magic! It's a little complicated, since you have to have knowledge about all the decks in the standard meta
February 17, 2017 5:40 a.m.
Just anted to ask, in your notes for sideboard notes, for Mardu Vehicles, you state to remove to Mechanized Productions but have none in your listed deck-list. I am assuming this may be due to not being updated or a type O, but I would like to ask what other card should be removed for this match-up based on this current list?
February 17, 2017 5:40 p.m.
Sorry for my late reply, already tried from previous decklist and insert 2 contraband kingpin and 2 filgree familiar, result 2nd (runner up) at Gameday#2
February 20, 2017 11:43 p.m.
Dude...... you just made this deck worst..... I took my upvote back. Someone at my fnm had a deck similar to your older improvise control and he went 4-0....... so I looked this deck up and the older version was beautiful..... so I made it....... play tested against 4c cats and won.... solid deck..... but you just turned it into metalwork colossus deck and I don't like that...... please change it......
March 10, 2017 1:19 p.m.
It's also retired until Amonkhet, since it doesn't work in this meta. Too slow.
March 10, 2017 5 p.m.
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|Date added||6 months|
|Last updated||4 weeks|
This deck is Standard legal.
|Tokens||Tezzeret, Etherium Cell|
|Folders||Standard, Standard, Interesting Decks, My Standard, Tezereth, Decks i like, Deck Ideas, Decks to Playtest!!, Potential decks, Ideas, See all 56|
|Top rank||#1 on 2017-01-29|