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Eternal Evolution

Modern

rubesqubes


Sideboard


A toolbox deck that uses Eldritch Evolution to tutor up whatever creature would be most effective for the situation and uses Journey to Eternity   to keep the value going. The deck works far better than is should and is by far the most fun I ever had playing magic. Thanks to Birds of Paradise + Sakura-Tribe Elder , you can get away with all the basics, and helps protect the deck against Blood Moon , which would destroy most other 4-color decks. I have in some of my favorite cards as "one-ofs" and I love that I can play them almost every game. You can put in whatever cards you like, but I would recommend using mostly 4 mana creatures, though the deck can consistently pull out 5 mana stuff.

Card Choices

- Birds of Paradise is both for mana fixing and ramp. Turn 3 is big for this deck.

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- Sakura-Tribe Elder serves 3 purposes. It can ramp, it can activate Journey to Eternity  , and, since no one will want to use a removal spell on it, it can be used with Eldritch Evolution to tutor up a 4 drop.

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- Champion of Wits fills the graveyard for Journey to Eternity  , and with let us get any creature in our deck with Eldritch Evolution .

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- Voice of Resurgence helps out against control decks, which can be a bad match.

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- Kitchen Finks can double down with Eldritch Evolution and is just a value card that keeps the game going.

- Siege Rhino Is the primary beater. Can end the game alone.

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- Ravenous Chupacabra is a kill-spell on a body and can be reanimated late game.

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- Hostage Taker can remove an early game threat and put it on on your side, for example Death's Shadow

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- Gonti, Lord of Luxury can just steal games. It is a gamble, but keeps the games fun.

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- Glen Elendra Archmage is for control matches, but can be used against a lot of combos as well.

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- Thragtusk is just value, and turns off burn.

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- Cataclysmic Gearhulk hits a lot of "go wide" decks, such as elves, humans, and affinity. Also breaks Lantern.

- Abrupt Decay can stop early threats from getting in too much damage. The later the game goes, the better.

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- Murderous Cut is for late game removal. Can remove a bigger threat.

- Wrath of God is the standard sweeper for tokens or humans

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-Day of Judgement serve the same purpose as Wrath of God , but can be used when Wrath is named with Meddling Mage

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- Creeping Corrosion for affinity and lantern

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- Reclamation Sage for enchantments

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- Infinite Obliteration for combos decks, such as Goryos vengence or Through the Breach

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- Damping Sphere for Tron or Storm

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- Pithing Needle is almost main deck-able.

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- Silent Arbiter for aggro "go wide" decks.

Journey to Eternity + Sakura-Tribe Elder Can get you 7 mana on turn 4

Journey to Eternity + Thragtusk Thrag is an amazing blocker and dies easily enough to put it back in the graveyard.

Champion of Wits + Lingering Souls Do I need to say more?

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Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

37 - 12 Rares

7 - 3 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.79
Tokens Angel 4/4 W, Beast 3/3 G, Champion of Wits 4/4 B, Elemental */* GW, Spirit 1/1 W
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