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Estrid Slow Roll

Commander / EDH

alephzer0


Recognizing that using Estrid for the pre-con can be slow, this deck uses orbs and stax not for board-lock, but just for temporary slow-down, effectively just for ramp. Once Estrid is stable on the board for land aura ramp, she can start comboing out, milling the deck onto the board. This works particularly well with Forge of Heroes + Oath of Teferi when enchanted, especially when Myth Unbound gets out.

Built this out of the pre-con to get back into Commander/EDH. New to troubleshooting decks in this format and finding it pretty hard.

Thinking about adding in Land Tax just to reduce the chance of top-decking basic land mid-game. Also thinking about what I should cut to put in an Academy Rector. Also thinking about whether Rifstone Portal is powerful given the milling potential of this deck, or too situational. Not sure about Elspeth, or a lot of the larger board stabilizing permanents. I rarely get them out onto the board, and they haven't proved to be important to keeping my win conditions around so far, but I've only played with this variations on this deck ten or fifteen times, with each game being pretty different.

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Date added 5 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

13 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.82
Tokens Angel 4/4 W, Beast 5/5 G, Cat 2/2 W, Emblem Elspeth, Knight-Errant, Mask, Phyrexian Horror X/X C, Soldier 1/1 W
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