Basic idea is to get the Sword on the field turn two and then stick it to a mana dork, or get a Geist down turn 2 and give it a Sword turn 3. Dungrove for mid-game stability, and of course the late-game Revenge win. Essence helps recover from a Devastation Tide, as once he lands you can just pile the dorks out for a slew of 6/6s next turn. He also prevents you from overextending into too many bombs. Garruk can hit turn 4 or 5 for a draw of 5 or 6, which can recover from mana flood/screw or feed you the dorks to use with Essence. Green Sun can find Acidic Slime, Essence, whatever you need. Finally, the Batterskull can do fine on it's lonesome, stuck to a Birds for stability, paired with a Sword, or best of all dropped with an Essence for a 10/10 lifelinker. After that you could even return then drop to feed more Essences onto the field.
It's designed to race through control, or keep pace with aggro since you can chump till a bomb. Thinking about some Beast Within's, maybe main, maybe side? It needs a way to handle Venser/Escort. Ideas welcome, I might have missed something glaringly obvious :)
Good deck. I really like it. Essence with batteskull is amazing! I've been trying to think of a really awesome way to abuse Essence but that one never occurred to me. My only suggestion for the mainboard would be take out the green sun's zenith and add one more forest. In my opinion the zenith is really only worth it as a 3 or 4 of cause as a 1 of you won't get to it enough to make it worth it. Since your trying to ramp the extra land would be better. That's just my opinion. I would also suggest trying sword of feast and famine as untapping your lands from it gives you more ramp.
|Date added||2 years|
|Last updated||2 years|
|Legal formats||Extended, Legacy, Vintage, Commander / EDH|
|Illegal cards||Green Sun's Zenith , Llanowar Elves , Bellowing Tanglewurm , Thrun, the Last Troll , Batterskull , Birds of Paradise , Dungrove Elder , Sword of War and Peace , Sword of Feast and Famine|