The intention of this deck is to control the beginning of the game by eliminating cards that your opponent can use, whether by means of making them discard, holding it hostage under a creature, or meddling mage. The perfect end game result for this deck is one where you win because the opponent has exhausted their hand and therefore has no answers for the planeswalkers you have on the board.

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Date added 5 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

27 - 0 Rares

13 - 0 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.78
Tokens Emblem Narset Transcendent, Emblem Venser, the Sojourner
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