There are a couple of ways this deck work. Or, actually, a little more than couple. Let's dive in (got it?);)
Option first. If nothing else, this deck works as a classic "throw-erratic-cyclop-em-in-the-face" deck. Summon
Erratic Cyclops
, make it bigger with
Aegis of the Heavens
, protect with
Dive Down
while making it even bigger still, play
Invert / Invent
, charge into attack with potentially 18/4 creature with trample and afterwards throw it in opponent's face with
Thud
or
Gravitic Punch
(if you are not willing to sacrifice this majestic beast you just created).
Option second. What can possibly be better for this deck then Invert, you ask? How about permanent Invert? We got you covered! That's right, just put
High Alert
on the battlefield, and all of a sudden you have no need for inverting your creature's power and toughness, cause, you know, it will smash your opponent with its toughness instead! And while sporting some nifty defenders in this deck, namely
Wall of Mist
and
Electrostatic Field
, you can swing you opponent with 5 damage as early as on turn 3, to a great surprise of your foe. And all of your handy-dandy buffs (
Aegis of the Heavens
and
Dive Down
) work equally as well with walls as they do with cyclops! Good to know.
Option three. And what can possibly be better than attacking with creatures with power 5, 8, or 18? Attacking with unblockable creatures with power 5, 8, or 18, obviously! Just summon
Tetsuko Umezawa, Fugitive
, and you are all set for smashing your opponent hard, while being unstoppable! Muw-ha-ha!
Option four(-ish?). Okay, we are clearly dominating the ground. What about skies? We're added some
Enigma Drake
s just for that. It's nice not expensive flyer with a promising future later in the game (if it survives). And you can Invert it as well early in the game, why not? That's your backup plan, if all other backup plans fail.
But is it even going to work? Well, check it out for yourself:
https://youtu.be/dnE3ILRnp0U .
That's all folks! Have a blast playing this fun and fast deck!