I wanted to build a mono-black goodstuff EDH, and after looking at all the generals the one with the most card advantage seemed like the right choice for the general. In many commander games in black I've often found as soon as I've found one of my card draw on a stick cards Dark Confidant or Phyrexian Arena for example, they are often the immediate target for opponent hate. With Erebos this becomes increasingly difficult since it is indestructible, and that part alone and having access to it all the time makes sure you will never want for cards. So then I decided goodstuff black cards and picking the top choices of the different types of things I wanted to do would help me just flat out beat my opponent. So I went through lists of staples and best in class cards to get the job done, and came up with the exact mix of how I wanted the deck to play out. I want to leave my opponent with nothing, wipe them of everything and leave a beater on the field.

So part of my card choices where with the knowledge that I have 7 ways to tutor for something I need. If there is a specific problem I need to deal with, I'm going to be able to go get it at will. That keeping in mind I found the best card I could in black to deal with any type of permanent I might come across. Very open to suggestions of improvements.

Wrath Effects

  • Nevinyrral's Disk - Black Lacks for non-creature hate. Disk hates non-creatures.
  • Black Sun's Zenith - With all the tutor's in the deck this guy is the gift that keeps on giving. On top of that state based effects is the best way to kill creatures it gets around almost all the protection stuff.
  • Decree of Pain - It's so versatile and draws you cards or replaces itself great card advantage
  • Ugin, the Spirit Dragon - Ugin win's games and gives us another non-creature hate option, often tutored for
  • Toxic Deluge - Sames reason as Zenith effects that kill a creature with state based effects are superior

Targeted Removal

  • Ashes to Ashes - Exiling and hits 2 things at once so it's evasive things don't come back and you get card advantage
  • Dismember - state based effects killing plus it's low cost
  • Gatekeeper of Malakir - fun to hit with a sac outlet, and then volrath's stronghold back into your library, draw it again with your general then recast
  • Go for the Throat - Quick and hit's most early game problems
  • Helldozer - our only LD besides dust bowl but with as much ramp as this deck does it becomes very strong
  • Nihil Spellbomb - gy hate and card advantage
  • Shriekmaw - strong with recursion effects
  • Vampire Hexmage - kills a plainswalker and gets your Dark Depths online
  1. Early Game - The deck plays slow. The goal is to use your early removal and hand disruption to tempo out the early game, stick your general and start winning the card advantage game by out drawing your opponent. The tutors are in there to serve two purposes. Black lacks a lot of non-creature removal, so we can dick for a Disk to wipe the enchants and artifacts if they are a problem, while still keeping our general in play thanks to indestructible, or to go get one of our combo pieces.
  2. Mid Game - In the mid game is where we start to take board control. Hopefully by know you have a few more cards than your opponent and can play a planeswalker or a big fatty and make them deal with your board. We have 6 very strong 6 drop creatures on their own that shouldn't need a buddy on the battlefield as well as 4 planeswalkers to start making them have to answer you. You probably played one of the stronger 4 drop creatures along the way to have some smaller board pressence, and they all have strong effects to help put you ahead.
  3. Late Game - In the late game hopefully your opponent has emptied their hand or tried to overrun the board to deal with your pressence. This is our time to wrath and reset so we can play one of the remaining beaters and start swinging to deal big chunks of damage. Our only win con really is board pressence, so you have to be careful and use your beaters and recursion timely to make sure you always end up with the board in your favor.




metalevolence says... #1

Sidisi, Undead Vizier is pretty much outright better than erebos as commander, even if she just sacrifices herself to be a Diabolic Tutor from the command zone.

Want to draw cards? Just tutor Necropotence/Necrologia/whatever, way more efficient than drawing with erebos

Already got enough cards? Tutor cabal coffers, tutor answers, tutor win cons.

She also makes it waaaay easier to get stuff like dark depths + hexmage to work.

September 28, 2016 5:24 p.m.

Frightfactory says... #2

I see your point that she can go tutor for anything you want, and Erebos' card draw isn't the most efficient use of mana, but he comes down a turn earlier and also is card draw that draws you a lot more cards without having to lose a mang. Plus the indestructible is nice, the lack of life gain for your opponents shouldn't be overlooked and in this deck it's fairly easy to hit your 5 devotion for a very big beater on turn 5. Card draw enchants like Necropotence always draw opponent hate. If I wanted to build a deck that was going to win off pure combo plays then I like her as a general, but I think she is slower then Erebos.

September 28, 2016 6:51 p.m.

dlaxw7 says... #3

Why Gatekeeper of Malakir over Fleshbag Marauder/Merciless Executioner? They hit all opponents for the same price, albeit without normally give you a body. Yeah, they don't give much (or any...) devotion either, but they're better hate cards in most situations.

September 30, 2016 2:18 p.m.

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Compare to inventory
Date added 7 months
Last updated 7 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.63
Tokens 2/2 Zombie, Liliana, 20/20 Avatar, 1/1 Faerie Rogue, 3/3 Wurm, Nixilis
Views 808