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This deck implements a 3 card combo:

This is a 3 pieces combo: 1- Tortured Existence 2- Golgari Brownscale 3- Epicure of Blood

The combo is to have Epicure of Blood and Tortured Existence on the battlefield, and at least one Golgari Brownscale on either the graveyard or hand, Now you can use Tortured Existence to move the Golgari Brownscale from the graveyard to the battlefield over and over, and thus winning the game.

The rest of the deck is built to either protect the combo and yourself, or to synergyze with it.

To protect the deck I have a suite of creature based removal in the form of Loyal Sentry and Gorgon Recluse and Stinkweed Imp , which I can easily recurse with Tortured Existence. I also run Crypt Rats for board wipe and a Gurmag Angler as an alternate win-con. The rest of the removal is Doom Blade and Chainer's Edict , although I'm thinking that I could run a different removal package (Still working on it)

An interesting point with Stinkweed Imp is that it can double down as card draw, since most of the spell are creatures, I can dredge the library to help me find a piece to recover using Tortured Existence . The same is true for Golgari Brownscale

For synergy I use Confessor in the battlefield to increase the number of lifegain ticks with each use of Tortured Existence , Grave Scrabbler will help to increase the board state while also recovering even more cards from the graveyard. I included a Rush of Vitality (or some other) form to give my Crypt Rats lifelink, as (if I understand correctly) each creature and player hit by it would be a lifegain trigger, which with an Epicure of Blood on the battlefield may win the game on the spot.

As some may see, the deck is still not completely defined, I'm still trying to figure out all the pieces for protection, right now, the only certainty I have is the pressence of Auramancer to recover a Tortured Existence , should the oponent tr to remove it, probably i need some land destruction(tron) and artifact removal to guard against Relic of Progenitus and the like.

Other things I have considered are:

1- sacrifice outlets to send cards back to the graveyard after they enter the battlefield (especially Grave Scrabbler ) to keep recurring more cards from the graveyard until I can safely execute the combo

2- Add some form of deathtouch for Crypt Rats and make the board wipe absolute (barring a Prismatic Strands , or another card that would help avoiding the damage such as Guardian of the Guildpact )

3- Going with another Color combination, I chose white, as is the only one which I found had enchantment recursion ( Auramancer ) which I think is key to protect the combo

Any Suggestions?

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Date added 4 years
Last updated 3 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.45
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