Here goes nothing.
The deck relies on getting out human and goblin tokens and then killing your opponent after some fancy card play by casting Burn at the Steak for lethal damage on turn 3-5. Right now the deck seems to be able to do this about 60% of the time without a problem. It uses Faithless Looting and Mass Appeal to draw anywhere from 2-6+ cards in a turn with ease. Probably the biggest all star in the deck is Arcane Melee considering you win the next turn 90% of the time and you can play it as early as turn 3 if you have a good hand.
Right now the decks sideboard is in construction and needs to see some solid play testing before I make any decisions on what will be put in but all suggestions will be considered (well most anyhow).
So after ALOT of play testing, it was decided that white needed to go. Now that it was gone we needed to fill the gaps and Izzet Charm was an option however it has no synergy with Goblin Electromancer (replacing Arcane Melee) and the Looting wasn't what we wanted in the deck so it was then decided we would put in Think Twice and Reforge the Soul instead since we would rather be dropping spells that put cards instead of in the graveyard and the both have synergy with Goblin Electromancer. The Goblin Electromancer also has synergy with Battle Hymn (and Infernal Plunge in an emergency).
Let me know what you all think and lets get this deck rolling!
Looks great, I'm a big fan of it. I have yet to see Burn at the Stake route for Epic Experiment . One suggestion I can think of is Mass Appeal . It can be a dead draw without a Gather the Townsfolk , and requires 6 mana to do anything with Thatcher's Revolt. I personally think Izzet Charm would be more effective. Filter, disruption, and control.
I was looking to go that way and if I decide to... I guess I would be dropping white altogether and doing +4 Izzet Charm , +3 Other cards (not sure if I would need more tokens for mana ramp or if I would go down a more control related route), -4 Gather the Townsfolk , -3 Mass Appeal I have only been messing around with it for the last few hours so there is still a huge room for improvement. Will certainly consider the option.
This deck looks really fun, but I think it lacks a little in the way of control. Not that you are going to be too worried with what they are doing, but I think maybe getting rid of either the arcane melee or battle hymn for some type of counters or Fog Bank might be beneficial, or even burn. The charm mentioned is one of your best bets. If you are going to wipe the white from your deck (which I am unsure if this is wise or not yet, but at least your mana base will be much more stable) then I would at least replace the townsfolk with Goblin Rally , that way you can really guarantee that burn at the stake is going to go off for a substantial amount. One thing I am concerned about, and why you should have counters, is for instant speed wipes like Street Spasm overloaded in response to your burn at the stake. If you are going to keep the white in there I would throw in some Intangible Virtue just to make it that much harder for them to kill your tokens.
Sorry, I feel like that post was all over the place... Anyways, nice deck +1!
If the Idea of your deck is to cast epic experiment for 5+ then I suggest Increasing Devotion
I hope you don't mind if I take the America variant and use it as a model for tweaking. It's a really fun deck that I'm looking to improve upon. A big problem I had found was card:Curse of Death's Hold. Be ready with a charm or negate when you see black.
That is what the sideboard is going to be focusing on. The deck will probably shift from combo to control after sideboard to get a bit of an edge on decks that it has trouble with. Still a working progress.
what about the sorcery that puts in 4 goblins? Could be better than thatchers revolt
the problem with that spell is it costs 2 more mana then Thatcher Revolt for only 1 more guy. When you are using are trying to generate more mana then you are using, this is not what you want to be going for. That 2 extra mana easily slows you down AT LEAST 2 turns which is not what you want in a combo deck in a current format that is nothing but super aggressive decks. The deck needs to run spells that are aggressively costed which Goblin Rally is not sadly. If I wanted more aggressive token generator, I would need to go back into white and pick up the Gather the Townsfolk again. but its not worth it only splashing for 1 card.
Tempo wasn't something wanted to go for and with all the removal he surely wouldn't last to the next turn. Goblin can be played on the turn I go off on so you wait for them to tappout.
Fantastic work. Eliminating white was a wise choice. Still, it makes me wish Gelectrode was still in standard.
I played it at my local shop, and got totally rocked by the aggro decks floating around in the meta...some more control is definitely a good idea, might i recommend a devastation tide or a few unsummons?
I like the world fire but Sadly it really slows down the deck by at least 1 turn or two on average which it can not afford in a meta swamped with aggro. Zombies being the biggest challenge, I fount that the best way to deal with them is to just go off first. through a few burn spells into the deck from the sideboard and really its about a 40:60 for them no matter what you do until Boros comes out next set. Hopefully we will then be able to splash back into white but for now this is the best I got.
@Everyone else looking for updates on the deck
Been super busy with work so now that I dislocated my shoulder I will have a bit more time to mess around with some ideas that I have had. Good luck all of you fellow combo fanatics Y(O_O)Y
I say remove Burn at the Stake and add more direct burn at low costs: since your main win condition is Epic Experiment it will benefit having say Pillar of Flame kill a small creature(even your own goblins) and hitting for 5 with Brimstone Volley (or 7 if you add Guttersnipe into the mix, plus the damage from casting both spells before) and since your main idea is to draw as many instants and sorcerys with Epic Experiment , some combo to draw would be good instead of Reforge the Soul . Also Increasing Vengeance or Reverberate would benefit your combo with epic experiment since you can copy it with the amount payed already for X
This deck is tons of fun to use and I played against an extremely similar deck to this at FNM and it was pretty darn epic