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Sorcery (5)

Artifact (3)

Creature (2)


Version 2 of Entropy.

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Monday Night Standard

Tried this out at a different LGS than the one I normally go to. Completely different meta means completely different results. 0-3. Not happy with myself or the deck right now.

Match 1 vs RG Aggro 0-2

Game 1

Started good with mana ramp and Experiment One in hand. Then I missed a trigger on the Ex1 that would have let me get ahead of the aggro ramp. A missed call on when to play Hero's Downfall let my opponent keep a Ral Zarek out that I should have had the answer to in my hand.

Game 2

Sided in some 'walker hate, and boy did it come in handy. Opponent was able to get 3 Garruks out, but I was able to answer all of them with either a Pithing Needle, Hero's Downfall or Bramblecrush. The second one, I should have got with a 'crush instead of a downfall, because the Arbor Colossus that went monstrous beat me to death.

Match 2 WUb - Almost Esper 0-2

Game 1

Beat to death when Elspeth went Ultimate. Even with the flyers that I have in this deck I was not able to keep up.

Game 2

Almost won with Vraska's Assassins. Resolved her early thanks to ramp, got the tokens out quick, and then lost them all to Azorius Charms and a Detention Sphere. After some mid-game gridlock where we were trading creatures and life, opponent resolved an Ashiok and I resolved an 11/11 Mistcutter Hydra. By using Ashiok to pull non-blue creatures out of my deck, opponent kept me from getting there long enough to resolve Elspeth again and chump block into ultimate.

Match 3 GWb 1-2

Game 1

Won this one with Garys. Because there was no control in this deck I was able to resolve every creature I played. Even keeping 2 land start hand didn't hurt, because I had plenty of ramp to get me there.

Game 2

Game 1's 2 land start to victory put my head in a bad place. I saw 2 lands and ramp and when for it. It was right as I said I would keep that I noticed both of my lands were Swamps, and all my ramp needs Green to work. By the time it was straightened out, it was too late.

Game 3

Slugfest. Opponent resolves 3 VoR, a Loxodon, and various other creatures. My Caraytids were doing a good job of holding the VoR at bay without killing and activating them. This game went at least 15 turns before the opponent was able to resolve an Elspeth that I couldn't answer.

Overall:

This deck remains very weak to any type of control and ultra fast aggro. (Keeping up with RG and Burning-Tree Emissary is a pipe dream.) I was, however, impressed by the performance of Mistcutter Hydra, and after the match, traded for 3 to complete my playset. I removed Into the Wilds and Primeval Bounty from the main deck and a Shrivel from the sideboard to fit them in.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

34 - 5 Rares

10 - 4 Uncommons

2 - 6 Commons

Cards 60
Avg. CMC 3.11
Tokens Assassin 1/1 B w/ Player Killer
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