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Enter the WREN SIX Chambers!

Oathbreaker* RG (Gruul)

CPTNSTEF


Welcome to my turbo Depths/Land Discard Wrenn Six deck! I've already played this deck a few times and had alot of fun with it, though I still feel i could be missing some things so if you a have any recommendations let me know. I'll just be going over a few cards and small combos for this deck. The deck is alot of fetches so we could get our land triggers and graveyard triggers so if that sounds like deck for you then try it out!

Ramp: Their isn't too much here in terms of ramp instant/Sorcery as its felt unnecessary and creatures that ramp us are much better at protection and working off getting fetch lands with Wrenn and Six. Also always being able to get Wrenn out turn 2 (sometimes turn one with Mox Diamond which is sick) i usually want to protect him so with that for ramp we run Orcish Lumberjack Lotus Cobra Azusa, Lost but Seeking Mina and Denn, Wildborn Oracle of Mul Daya

Icey Boy: Dark Depths Thespian's Stage This is the main threat of the deck as we can get a 20/20 flying indestructible very early on with Crop Rotation . I would be cautioned to do this as you may take a person and be targeted after so do this with restraint, also being able to give it haste with Fires of Yavimaya is very fun

Big Tokens: with Titania, Protector of Argoth Avenger of Zendikar Omnath, Locus of Rage and Turntimber Sower These are our token generators that create our damage and protection. I still need to try Doubling Season or Parallel Lives in the deck but ive noticed that i usually only get one these guys to stick so im not sure how effective it may be.

Removal/Utilty: We're pretty removal light having only Song of the Dryads and Beast Within to deal with basically anything we dont like. Constant Mist is constant insurance to not get blown out by aggro if this seems like a reoccurring thing then you can always throw in Glacial Chasm into the deck to have more set up time. Nissa, Vital Force does it all creating defense, card draw and having a Regrowth she is a must have. Retreat to Kazandu is amazing as we fetch alot and that this is a 20 life game it really pulls through and lets us keep at a stable life total.

Fun Cards: Gamble getting whatever i need with the possibility of discarding just a land is cool. Jaya's Immolating Inferno is my finisher of choice hitting multiple opponents or stacking on one. Borborygmos Enraged is another finisher as we can get all of our lands from graveyard with Creeping Renaissance or from the battlefield with Living Twister to throw them all at our opponents.

Thanks for Reading!

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Date added 4 years
Last updated 4 years
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

9 - 0 Mythic Rares

31 - 0 Rares

7 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.15
Tokens Beast 3/3 G, Clue, Elemental 5/3 G, Elemental 5/5 RG, Emblem Nissa, Vital Force, Emblem Wrenn and Six, Marit Lage, Plant 0/1 G
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