This Deck is Born

My Elvish journey in Standard started with the release of Magic Origins and a powerful three drop Elf creature, Shaman of the Pack. She allowed Elves decks in Standard to actually work and possibly be competitive. The first version of this deck was Golgari colors (G/B) and called Golgari Elves. The very first decklist was:June 30, 2015

Chord of Calling

During the first day of playtesting on I came to the conclusion that Thoughtseize is not really needed game 1, but rather games 2 and 3 to take your opponent's board wipes and Planeswalkers. I moved 4x Seize to the sideboard for 4x main deck Chord of Calling. I quickly found out that Chord was bonkers in this deck and with Elves in general. Convoking a Chord for six to get Shaman was easy for this deck and extremely powerful.June 30, 2015

Woodland Bellower

Adding Bellower gave this deck a fantastic one of Chord target since he can find and put Shaman directly into play. At the time I could convoke a Chord for 9 using my Elves on the battlefield and lands to get a Bellower which was a powerful play, but I realized much later that Bellower really does cost too much to reliably play in this deck.July 1, 2015

Sylvan Messenger

The name Messenger Elves is born. At first I wasnt playtesting with Messenger at all. Someone in the comments section recommended that I add some Messengers because Chord can get her and since then I haven't looked back. I Added 4x Messenger to the deck and took out 4x Company.July 5, 2015

First Sideboard

Up until now I wasn't using a sideboard in my playtesting since the meta had not even remotely started to become clear. The first sideboard for this deck was a mess:I quickly found out that Deadbridge is not a good card and Seize should go back into the main deck.July 6, 2015

Winning Decklist

After taking a few weeks off from playing this deck I returned to it and developed the first completive decklist. I started winning a lot on and was feeling really good about the deck.July 20, 2015

Thoughtseize Back

I moved 4x Seize out of the sideboard and put it back in the main deck. The main reason for this change was because of Abzan and main deck Languish.

July 22, 2015

Gilt-Leaf Winnower

Winnower was a completely overlooked card by me at first. I didn't think it was a good card at all. Then Abzan with Siege Rhino became the best deck in Standard so I decided to start playtesting Winnower and was very much surprised how good he is. 1x Winnower was added to the main deck and sideboard.July 24, 2015

Chord Toolbox

This was the first really thought out sideboard plan using a variety of singleton creatures and using convoke with Chord of Calling to get any one of them when I needed them. Some interesting creatures included:This sideboard plan while neat turned out to not be needed and after a while I changed the sideboard back to a traditional plan.July 27, 2015

Downfall and Obelisk

Hero's Downfall was added main deck in place of Murderous Cut basically because of Abzan with Rhino and Elspeth. I had cut Downfalls for Cuts in the early stages because of the double black casting cost of Downfall which was a misstake. 2x Obelisk of Urd was also added which gave this deck another powerful way to win the game if I wasn't finding or drawing Shaman or Chord.Aug 15, 2015

More Nissa

At one point I was playing 4x Nissa main deck with 20 lands. I quickly found out that four Nissa is too much and 20 lands is not enough. I ended up using 3x Nissa and 21 lands for a while until I finally settled on 2x Nissa.

Aug 18, 2015

Collected Company

All this time I wasn't playing Company at all instead deciding to go with 4x Messenger as my card advantage. Company is too powerful of a card not to play in this deck because of the interaction with Shaman. I added 2x Company main deck.

Aug 19, 2015

Self-Inflicted Wound

By this time Abzan Aggro and Midrange was rampant in Standard. Wound turned out and still is a terrific sideboard card vs Abzan. Added 4x Self-Inflicted Wound to the sideboard.

Aug 24, 2015

Standard Rotation

Standard rotation was a month away, all cards from Theros block and the M15 core set can no longer be used in Standard. This deck lost a lot at this rotation with the biggest losses being Elvish Mystic, Chord of Calling, Thoughtseize and Downfall. All other elves in this deck were not affected which still left a great core in place moving forward.Sept 3, 2015

Battle for Zendikar

Battle for Zendikar while a pretty poor set in general, did give this deck three great new Elves. The returning creature type Ally and its new mechanic Rally added three Ally Elves to this deck, an excellent mana Elf in Beastcaller Savant , a flying Elf Skyrider Elf and an Elf that can mass pump a team of creatures for a turn Tajuru Warcaller. Battle also brought new powerful fetchable dual lands to Standard which allows this deck and many more to easily include a third color or more.Sept 15, 2015


With the release of Battle for Zendikar and Skyrider Elf this deck takes on a new shape by including blue as its third color, turning Messenger Elves into Sultai. Up until this point this deck was Golgari making this the first time I was splashing a third color in this deck. The first Sultai decklist was:Sept 19, 2015

Rattleclaw Mystic

I decided to replace Leaf Gilder with Rattleclaw Mystic because Mystic could help to cast since he can make blue mana a turn 3 Kiora, Master of the Depths or a 5/5 Skyrider Elf much easier then Gilder could. This change worked very well if I had either a Kiora or Skyrider in my opening hand, but was not the best with all the other elves, specifically Dwynen's Elite and Shaman of the Pack. Sept 26, 2015

Reality Shift

Before GW Megamorph was such a popular deck this deck used Reality Shift as its main deck and sideboard cheap removal spell. Shift replaced Murderous Cut. Shift could exile Hangarback Walker giving no value to your opponent in the process. Once GW Megamorph became so popular then the big drawback of giving your opponent a manifest after using Shift was too much of a negative to continue using the card.Oct 1, 2015


Added Drana, Liberator of Malakir to the main deck as another aggressive single creature threat and a powerful threat with a battlefield of Elves. Drana is another Ally creature for Tajuru Warcaller and Beastcaller Savant can help to cast her.

Oct 6, 2015

Gnarlroot Trapper

Since turning this deck into Sultai colors Gnarlroot Trapper hasnt been used because I didn't think a good manabase could be configured to have turn 1 Trapper, turn 2 Beastcaller and turn 3 Skyrider. I have retooled the manabase to make Trapper work including 10x come into play untapped black sources for a turn 1 Trapper. Trapper giving deathtouch to Skyrider is very powerful.Oct 11, 2015


Since the first version of Sultai Messenger Elves I haven't been playing Dwynen, which has been a mistake. Dark Jeskai is a very popular deck in Standard. This deck really struggles vs Jeskai and Mantis Rider. Dwynen, Gilt-Leaf Daen is a four toughness lord Elf with reach that can attack through and block a Rider. Dwynen is also very good with Skyrider Elf because Skyrider is an Elf creature so he gets the pump from Dwynen. I added 2x Dwynen to the main in place of Drana, Liberator of Malakir because Drana is terrible vs Rider.Oct 27, 2015

Windswept Heath

After taking a break from playing this deck for a while I returned to it. All this time I have been using Bloodstained Mire and Flooded Strand as my two fetch lands because both can get all three of Sultai's color requirements. Both Mire and Strand can't fetch a Forest; this has turned out to be a large oversight by me of the building of this deck's mana base. Windswept Heath is replacing Strand in this deck because it can fetch a Forest and a blue source with Prairie Stream. Heath can't get a black source, but Mire can. Being able to have a fetch land that can fetch a Forest in the early game is very beneficial for this deck I just wish that I had realized this much earlier.Nov 21, 2015
Dec 14, 2015

Leaf Gilder

Added 4x Leaf Gilder giving this deck another two drop mana Elf. Gilder allows the possibility of a turn three Collected Company or Sylvan Messenger. Mana created by Gilder can be used to cast any spell in the deck which is great with Company. As a result of this Company has been increased to 3x main deck. The new Sulati decklist:
Jan 22, 2016

Oath of the Gatewatch

The set Oath of the Gatewatch is released. Oath gave this deck four very good main deck-able cards Sylvan Advocate, Oath of Nissa, Nissa, Voice of Zendikar and Hissing Quagmire. Advocate with Quagmire has turned out to have excellent interaction. To make room main deck for these new cards the Sultai Elf Ally strategy with Skyrider Elf, Beastcaller Savant and Tajuru Warcaller was cut.
Jan 22, 2016


With the release of Oath of the Gatewatch and having a new G/B Dual land Hissing Quagmire this deck moves back to Golgari colors. This move really simplified the manabase making it more consistent, not having to rely on fetch lands and battle lands. Cutting blue of Sultai colors was the biggest change for this deck in a while. Sylvan Advocate replaced Skyrider Elf, Oath of Nissa replaced Beastcaller Savant and Nissa, Voice of Zendikar replaced Tajuru Warcaller. The new Golgari decklist:
March 27, 2016

Shadows Over Innistrad

SOI didn't have any Elves in the entire set. Instead it brought combo back with Elves in the form of Cryptolith Rite and Westvale Abbey  Flip. This marks one of the biggest overall deck design changes for this deck in a while. No longer having to rely on just Shaman of the Pack or an Elf swam to win the game. Collected Company completely replaces Sylvan Messenger and the deck name Messenger Elves is changed to Rite Elves. The new Rite Elves decklist:
May 25, 2016


Rite Elves becomes Abzan to take advantage of the powerful cards Eldrazi Displacer and Declaration in Stone. Displacer adds yet another excellent combo piece to use with Cryptolith Rite and Shaman of the Pack. Continually, blinking Shaman now becomes the win condition of Rite Elves. This deck is now packing three powerful combo pieces to be used with Rite and Elves, Displacer, Duskwatch Recruiter  Flip and Westvale Abbey  Flip. Declaration is added mostly to combat Humans. Unconditional creature exile that can also completely wipe a battlefield of tokens is excellent. Abzan Rite Elves decklist:
July 17, 2016

Eldritch Moon

Eldritch Moon the second set in the Shadows Over Innistrad block also has no Elves just like the previous set. Huge Eldrazi Distended Mindbender and Decimator of the Provinces brought a new powerful mechanic to Magic, emerge. Emerge was great with the Cryptolith Rite combo strategy with Elves. Both these Eldrazi were included in this deck with Mindbender as the stand out and Decimator ending up in the end in the sideboard. Due to the double black emerge casting cost of Mindbender I cut white leaving behind the more complex Abzan manabase for a much more consistent Golgari one. Golgari Rite Elves decklist:
Sept, 2016

Shaman Rotates

The end of an era. Since the beginning Shaman of the Pack has been the center piece of this deck, but she rotated at this rotation. This was a huge rotation, rotating 90% of Elves out of Standard. The rest of Khans of Tarkir block rotated meaning Collected Company is gone as well as all of Magic Orgins. Magic Orgins was a great set for Elves because it had Shaman, Dwynen's Elite, Elvish Visionary, Sylvan Messenger and Nissa, Vastwood Seer  Flip. The loss of Shaman means this deck and Elves as a tribe are in trouble. Kaladesh the next block in Magic has to have Elves or the tribe is extinct in Standard. Because of this impeding rotation and the unknown fate of Elves I took a break from playing this deck until Kaladesh.
Sept 30, 2016


Thankfully, Kaladesh had Elves which really saved the Elf tribe in Standard. A new mechanic was introduced, energy. I liked energy right away and build the next version of this deck around it. Rite Elves is dead, but Energy Elves lives on. I changed this deck's name to Energy Elves. Skyrider Elf returns, the first time using him since the Sultai version of this deck back in Battle for Zendikar(BFZ). I used energy as a mana color fixer to take advantage of the converge creatures Skyrider and Woodland Wanderer from BFZ. A new type of artifact is also introduced, Vehicles. Smuggler's Copter ended up being the best Vehicle in the set and the best one with Elves. For the first time red is used in this deck for Harnessed Lightning, an excellent creature removal spell that uses energy. I started out in Sultai colors, but ending up in Temur. The Temur Energy Elves decklist:
Oct 16, 2016

More Tribal

Even though Energy Elves as it was built was fine I wasn't happy with the lack of tribal synergy. The deck was changed including an equipment for the first time, Stoneforge Masterwork as the tribal card with Elves. The energy strategy with Skyrider Elf remained and Peema Outrider joined the tribe giving this deck two Elves with evasion, flying and trample to best take advantage of Masterwork. The new Temur Energy Elves decklist:

Budget Energy Elves

Standard multimedia



Arlinn Kord  Flip hasn't yet made an impact in Standard, but the time may be now for it to happen. Two cards in Amonkhet have fantastic synergy with her, Rhonas the Indomitable and Glorybringer. Both are already extremely powerful and Arlinn makes them even better. Arlinn's +1 ability giving a creature +2/+2 vigilance and haste is excellent with Rhonas the Indomitable not because it can give him haste, although that's powerful, but because it can make any 2 power Elf into a 4 power one which allows him to attack. With Arlinn and any other 2 power creature in play makes it much easier to turn on Rhonas. Arlinn can also make a 2/2 Wolf using her 0 ability which helps to keep a creature in play for Rhonas.

I've only mentioned one red card, Khenra Charioteer who I think has potential splashing red in this deck. I completely overlooked Glorybringer for this deck because it's cost is which is problematic when trying to splash a color. Also the drawback of exert not letting the creature untap for my next turn seemed very steep. Glorybringer is however busted because I don't have to use it's exert when it attacks, the exert ability is a may. I can simply continuously turn after turn attack with the 4/4 flying Dragon without exerting if I don't need to. Glorybringer has 4 power it alone turns on Rhonas and the two can hit for minimum 9 points of damage in one swing, which is nuts. While the double red cost of Glorybringer will make it harder to cast I think it's completely worth configuring this manabase to support it.

Glorybringer and Arlinn Kord  Flip have crazy synergy because Arlinn can give the Dragon vigilance. Vigilance is the ability which makes exert way too powerful especially with Glorybringer. Exerting is done after I declare my attackers I don't have to tap the exert creature to get the exert bonuses all I have to do is attack with the creature. This is why vigilance is so good with exert because I don't have to tap a creature with vigilance to attack thus the exert creature never has to tap while still getting the exert bonues with no drawback. Arlinn's +1 ability takes away to the drawback of Glorybringer making it a 4 damage creature removal spell on a stick while also doing 6 damage in the air.

Arlinn, Embraced by the Moon  Flip has synergy with all the other Elves/ Creatures and Rhonas in this deck because they all get +1/+1 and trample. Trample is one of the best abilities with Elves and Rhonas because his minimum 5 attack power can no longer be chump blocked. Trample also gives my army a way to break through stalled game states where both mine and my opponent's battlefield is clogged with creatures or in the case of my opponent tokens.

Servant of the Conduit and Rishkar, Peema Renegade bring a ramp strategy to this deck which is great with both Arlinn Kord  Flip and Glorybringer. Especially the Dragon because the earlier I get it into play the more damage it can do and the more fear it can put in my opponent. Creatures with counters on them from Rishkar or Verdurous Gearhulk who get vigilance from Arlinn's ability can pull double duty as attackers and mana ramp which is an added strength that Arlinn brings.

I've used Harnessed Lightning in the previous Temur version of Energy Elves and found it very good. Since I'm now splashing red as well as still using an energy strategy it makes sense to use Harnessed again as my go to creature removal spell. I like that Harnessed is unconditional creature removal, all I need is enough energy to support it which the energy strategy especially Attune with Aether does well. Amonkhet has many powerful five drops who most will see play especially Glorybringer and Angel of Sanctions. Harnessed can kill these creatures for two mana and one additional energy which is very good. Five drops are the drawback of Fatal Push since it can't kill them. My main deck removal spell needs to be able to kill Felidar Guardian and Heart of Kiran which Harness can do.

Four-Color Energy Elves

Using Four-Color Saheeli as a template Energy Elves is now four colors. Green is the primary color, White is for Cast Out, Blue is for Skyrider Elf and Red is for Glorybringer, Harnessed Lightning and Arlinn Kord  Flip. The four colors are powered by the energy strategy of Servant of the Conduit, Attune with Aether, Aether Hub and Harnessed Lightning. Oath of Nissa is here to help with consistency because it can find lands. It can also find Rhonas the Indomitable, Glorybringer or Arlinn Kord  Flip because of this I've reduced them only 2 ofs main deck. The Elves core of Servant of the Conduit, Skyrider Elf, Sylvan Advocate and Rishkar, Peema Renegade remains as does Verdurous Gearhulk. Woodland Wanderer is being cut for Arlinn Kord  Flip and Tireless Tracker is put into the sideboard. A lone copy of Tamiyo, Field Researcher remains because she's excellent with Rhonas.

Comments View Archive

systip says... #1

Multimedia - Ran a very similar version of this deck at last nights FNM. The results were outstanding went 8-1 and came in first place. I cut Rishkar, Peema Renegade, Walking Ballista, and Aethersphere Harvester Down to 3. Used 3x Metallic Mimic in their place. Substituted 2x Nissa, Voice of Zendikar for 1x Swamp and Island.

Also in main board, removed 3x Fatal Push and inserted 2x Grasp of Darkness and 1x Natural State.

4 of the matches were against Dynavolt Tower decks, and these were interesting since my first match and last match were against the same player. He was my only loss in round 1. I beat him game 1 around turn 6, he then pelted me the next two games. When we met in the finals, I beat him first game, side boarded in 3x Natural State and 1x Transgress the Mind. Turn 7 took him out with a 10/11 Sylvan Advocate

April 1, 2017 11:12 a.m.

multimedia says... #2

systip, sorry I've been away from this deck for a while, but I'm back now that Amonkhet is here. Great job winning FNM. Now that you've included Mimic did you find it useful at all? I've down voted the card a lot here because it's so fragile and it needs to be played turn 2 and really only turn 2.

Not playing Push is a major metagame call and I'm glad it work out for you. I started playing 4x Evolving Wilds main deck to make Push more versatile and I've liked the results.

This discussion is however all moot because I've updated this deck with Amonkhet. It's now Bant colors instead of Sultai.

April 16, 2017 4:55 p.m.

systip says... #3

multimedia I found mimic to be extremely squishy, but powerful when you can get his ability to kick off. I would hold a Winding Constrictor and a Metallic Mimic back. When I reached six mana I would play them along with a Skyrider Elf or Rishkar, Peema Renegade if Servant on the field already. Skyrider was the best bang for the buck a 5/5 flyer for two mana meant the mimic was not seen as much of a threat.

The week after came in 4th at FNM (so much creature hate that week). Extremely fun deck and Winding Constrictor with Metallic Mimic into a Rishkar, Peema Renegade, followed by Verdurous Gearhulk for 16+ next turn is just way to sweet.

The meta where I play was a lot of Dynavolt and copy cat decks. The elves can run over a dynavolt, but copy cat can give it a problem. B/G Delirium is a great fun match up. I changed the deck up a bit this weekend and been testing. Was looking for more draw, tried Rashmi but that did not work out. Now Have Liferafter Bestiary for the scry and draw ability removed Mimic. Play tested against TEMUR Dynavolt with around a 50% game 2 and 3 percentage. Game 1 was around 60% in favor of the elves.

I like the look of the new BANT deck and will give it a run in a few weeks. I have one Tamiyo, so will need to get one more, and the Amonkhet specific cards. Great Job on the deck.

April 17, 2017 8:15 a.m.

gleeson.token says... #4

I'm not entirely sure of what your local meta-game is, but based on your reasons for putting Manglehorn in, wouldn't it seem more plausible to use Thalia, Heretic Cathar instead? It shuts down copy cat, and slows your opponents mana base.

April 18, 2017 6:12 p.m.

multimedia says... #5

systip, thanks. If you're wanting more draw Tireless Tracker is great. She interacts very well with Winding Constrictor since clues you crack put counters on her. Maybe you're already using Tracker and Lifecrafter's Bestiary is more additional draw?

gleeson.token, Thalia, Heretic Cathar is a good suggestion for a sideboard card, thanks. Manglehorn can stop the Copy Cat combo while having other uses, artifact removal which Thalia can't provide. Vehicles, Tower, Marvel, Gearhulks, Scrapheap, Ballista, etc. These are all problematic artifacts that most of the top decks in Standard are using.

April 18, 2017 8:02 p.m.

systip says... #6

multimedia Using Lifecrafter's Bestiary more for the scry ability to filter through unneeded lands, as going down to 18 lands hurts the deck early game when they are needed. The extra when casting a creature to draw helps and they stack. Most players leave the permanent alone and prefer to go after Sylvan Advocate or Winding Constrictor or really anything else which is pressuring them. This helps get me to the bigger creatures in the later game if needed.

Tireless Tracker is a great card and I should look at putting it back in. I do sideboard 2 Authority of the Consuls to help guard against the copy cat and the R/W human aggro decks, along with some counter spells. Since this comes in game 2 or 3 most of the opponents have side boarded in for creature hate which helps it stick around once played.

Thalia, Heretic Cathar is a good card and I would use her if I had any, so I could keep creature pressure on the opponent. I like her ability to slow down opponent mana and creatures. Where Authority let's me gain 1+ life when they enter.

Looking forward to trying out your BANT version after release in a couple weeks.

April 19, 2017 1:19 p.m.

CoreGon says... #7

A very effective description section! Thanks for sharing your creation with us all this time! I'm excited to boot up this most recent version for play this season! +1

April 19, 2017 10:33 p.m.

multimedia says... #8

Thanks a lot CoreGon.

I've decided to cut black and Fatal Push. The four color Dark Bant manabase was ok, but I'm finding just straight Bant to be much more consistent and honestly better. Immolating Glare and Blessed Alliance will most likely become the cheap mana instant removal spells of choice in the future.

I still don't know if cutting black and Winding Constrictor is the right move. The Snake has real potential with Rhonas the Indomitable, but I'm afraid of the -1/-1 counters theme that's in Amonkhet. Turn 2 Snake, turn 3 Rishkar, Peema Renegade, turn 4 Rhonas seems nuts. We'll have to see if later on if it's safe to play Constrictor.

I've been very impressed with Tamiyo, Field Researcher with Rhonas the Indomitable. She doesn't really have a home in Standard because Bant isn't a deck maybe this deck can change that? Cast Out is just as advertised, it's great, auto 4 of in my opinion because of the cheap cycling. Another card I've recently added is Scattered Groves. I've increased the land count to 23x from the usual 20x to play it. I'm starting with using only 4x cycle lands, I feel this is a good starting point number because they do come into play tapped after all and can possibly disrupt my first four turns of casting spells. It's nice to be able to use a land to draw a card after I have six lands in play for Sylvan Advocate and don't really need anymore. I've also had some turn threes where I've cycled both Cast and Grove at the end of my opponent's turn to draw two cards which helped me draw into a better turn four play. Having these options is nice.

You all know my fondness toward Skyrider Elf and I think Rhonas makes Skyrider even better which I'm pretty excited about.

April 21, 2017 3:34 a.m.

CoreGon says... #9

I'm a little sad to see black go! You're still impressed and confident with Skyrider and wanderer being a color down?

April 21, 2017 7:42 p.m.

CoreGon says... #10

I suppose with our ramp creatures and Aether Hub's it's still possible, and even likely, that we'll be casting for 4-5c, huh?

April 21, 2017 9:25 p.m.

multimedia says... #11

CoreGon, these are the very early stages of the newest version. Black may be added back in :) Energy alone can just about support the fourth color of black, but I'm finding consistency issues. I'm in the process of trying to make the fourth color work better using Four-Color Saheeli as a template, that deck is four colors and relies on energy and it's using both Attune with Aether and Oath of Nissa to get and find the lands it needs. I'm mimicking this with a version of Dark Bant.

You're right using the fourth color will make it easier to max out on converge, five colors for both Skyrider Elf and Woodland Wanderer, but we still have to worry about consistency of the manabase which three color Bant is much better at. Bant is better mana consistency while still giving us the ability to converage Skyrider and Wanderer, maybe not with five colors as easily, but four yes.

Here's my new idea for Dark Bant, using Four-Color Saheeli as a template. Here's the list so far:

This leaves room for 9x more cards, some combination of Rishkar, Peema Renegade, Verdurous Gearhulk, Tireless Tracker, Fatal Push and Tamiyo, Field Researcher. This is too many different cards something is going to be left out, but I'm not sure what yet.

It's also possible that we only splash black as a fourth color to better converge and just play a Swamp which Attune can get or Oath can find.

April 22, 2017 12:33 a.m.

kshock68 says... #12

I can't wait to get my copies of Nissa, Steward of Elements to play in this deck!

April 22, 2017 11:28 p.m.

CoreGon says... #13

Very nice, I think a few Oaths would be a welcome addition! Keep on truckin'!

April 23, 2017 3:17 a.m.

You might want to run a few Blossoming Defenses in the sideboard for control and midrange decks. Because even though our creatures are efficient that is their downfall, Fatal Push can hit the majority of our threats so we'll want some form of evasion to protect them.

April 24, 2017 3:57 p.m.

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Date added 1 year
Last updated 8 hours

This deck is not Standard legal.

Highlight illegal cards
Illegal cards Cast Out, Glorybringer, Rhonas the Indomitable, Forsake the Worldly, Manglehorn, Prepare / Fight
Cards 60
Avg. CMC 2.62
Tokens 2/2 Wolf, Arlinn
Folders Standard TRS-M15-KTK-ORI, Standard, standard to build, Golgari, Standard, ok, Elves, Standard, Interesting Decks, Inspiration, See all 268
Top rank #3 on 2016-02-07
Views 95550