Sideboard


This deck is all about energy and +1/+1 counters. This deck is meant to be budget and any cheap and effective suggestions are more then welcome. This deck was also supposed to be made for my friend Dirtisnice445 who made his own ener-Jund deck +1/+1 Energy tribal so please upvote this deck to show that my deck is superior to his and that he can bow down at my feet regretting his life choices.

THE CARDS
- Aetherborn Marauder: Put all your eggs in one basket with this counter and life stealing Aetherborn.
- Bristling Hydra: This hydra is big, long and thick like my love for Jesus, spend 3 energy to buff up the beast and evade spells adding to the beefy boys beefiness.
- Longtusk Cub: Longtusk chub is both a energy generator and a +1/+1 counter battery plus it's a cat and who doesn't love cats? (shameless promotion for my other deck Kit-Kat Tribal)
- Rishkar, Peema Renegade: The "lord" of +1/+1 counters, allowing you to ramp into your endgame creatures.
- Verdurous Gearhulk: The big buff boy that will pretty much close the game, distributing counters like your drunk dad distributing beatings.
- Winding Constrictor: This snake can easily make your creatures buff boys and increase your energy reservoir to epic proportions.
- Attune with Aether: An easy basic land tutor with the added benefit of kickstarting your energy.
- Fabrication Module: The cornerstone of this deck allowing the +1/+1 counters to flow.
- Harnessed Lightning: Good removal and energy production.
- Highspire Infusion: A great combat trick with the added benefit of more energy for an additional pump on longtusk Chub.
- Invigorated Rampage: I've seen this card end games and thought that it was a must have for the sharp spike in damage with the added bonus of giving the creature trample.
- Magma Spray: Just a good removal card, that's it.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

10 - 0 Rares

23 - 9 Uncommons

10 - 6 Commons

Cards 60
Avg. CMC 2.47
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