Maybeboard


Hello Tappedout! Originally, I wanted to build a deck that was a near-cEDH Captain Sisay deck. But, due to a mixture of $$ and the timmy in me wanting to put some jank in, I instead made a 75% elf-ball Selvala with multiple combo wins and a stax/hatebears subtheme originally meant for Sisay. The deck still works very well at competitive tables, being a combo deck first but loaded with lots of disruption. You should be swapping between an aggressive or defensive role at the table depending on both your opponents and the cards in your starting hand.

Umbral Mantle, Sword of the Paruns, or Staff of Domination with a creature that taps for enough mana for infinite Mana and untaps for selvala, allowing you to draw the whole deck. This includes Priest of Titania, Elvish Archdruid, or Wirewood Channeler with enough elves, Selvala, Heart of the Wilds with a big creature, or Karametra's Acolyte with enough devotion. Marwyn, the Nurturer also combos by herself with Umbral Mantle since the equipment increases Marwyn's power.

Mirror Entity and Wirewood Symbiote, Have an x = 1 for Mirror Entity and make Wirewood Symbiote an elf, then return the symbiote to hand to untap a dork that taps for more than 3, then play and repeat also for infinite mana and untaps.

You can also use Temur Sabertooth with Village Bell-Ringer for infinite mana, which is more costly but the cards are good individually. Temur Sabertooth also can combo with Wirewood Symbiote, or Eternal Witness and Vitalize

With infinite untaps and mana, use Fauna Shaman's ability to discard Kozilek, Butcher of Truthto have Selvala mill everyone else but not you. You can also play Green Sun's Zenith failing to find for the same effect or play Angel's Grace to freely mill yourself out.

Seeker of Skybreak + Illusionist's Bracers + Selvala = Infinite green mana and untaps

Paradox Engine + Sensei's Divining Top, guaranteed paradox win.

Nature's Revolt or Living Plane and either Linvala, Keeper of Silence or Elesh Norn, Grand Cenobite prevents your opponents from being able to use their lands.

Since this list is high power, I'm leaving this here so that anyone (including myself) looking at this can see some of the swaps you would need to make this deck better.

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Updates Add

Hello Viewers! For this update, mainly what I wanted to do was remove some of the combat-focused alternate wincons and focus more directly on the combo or stax plan. We took out Craterhoof , Ezuri, and To Arms! because it was not uncommon to be missing the white mana needed to cast it. I also generally need to take out a few untap spells anyway.

We put back in Hokori, Dust Drinker as our second winter orb, a land cuz we needed one, and Finale of Devastation because holy moly is that card good for us.

Also my hate cards got updated (no more Avacyn)

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Date added 6 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

40 - 0 Rares

23 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.47
Tokens Angel Warrior 4/4 W, Treasure
Folders Aggro Test, Cedh
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