Stalls attacks using fog effects and some detain, and win with Azor's Elocutors. Includes an awesome combo! [Palisade Giant] + [Ghostly Possession] + [Azor's Elocutors] means prevent all damage dealt to you and your creatures, and win after a few turns.
PS: Its a prototype, so please put in a suggestion if you have one!I also need help with the sideboard, and if I should change the manabase.
I can already tell I would absolutely hate going against this deck. ',: ]
September 30, 2012 8:11 p.m.
Amazing deck for the price. I agree with Timekeeper about creature removal. Maybe add some Mana Leak s or Negate s or some other kind of spell counter to counter those removals. Overall, great deck; it shows great creativity.
September 30, 2012 8:33 p.m.
-2 Avenging Arrow =you should be preventing damage and not avenging it. +2 Syncopate =counter removal that would stop your deck cold.-4 Ghostly Possession =your scenario above is cute, but not consistent this card is okay with the giant, but most removal that is going to kill the Giant in the first place is going to be either targeted destruction or bounce or exile.-4 Palisade Giant =there is some much creature based removal relying on this creature to save you is not going to work, best decision is too remove it entirely and focus on fog spells. +2 Staff of Nin =card draw is something you are sorely lacking in this deck.+2 Tamiyo, the Moon Sage =has an every turn tap down ability and can draw cards and her ultimate will win you the game with the Elocutor's and infinite fog spells.+2 Oblivion Ring =Exile their biggest threat.+2 Detention Sphere =Exile more big threats or destroy a field of tokens.-4 Hover Barrier =too clunky and Fog bank is better+2 Fog Bank =better than Hover Barrier, just remember that Trample does go through+2 Snapcaster Mage =adds value to every spell and is still good even with all the hate in the format.
Fog decks usually run a lot of control and your creatures are really just a liability so fewer of them and more spells and Planeswalkers is the way to go.
For sideboard I would go with some Hexproof spells for the Elocutor's, some life gain, and some graveyard recursion, and maybe a mill secondary win-con like Jace 3.0
September 30, 2012 9:34 p.m.
I definitely agree with broodwarjc (Zerg ftw) that you should put in Snapcaster Mage s, since you want to get as much use out of your Fog spells as possible. Perhaps you could drop the Inaction Injunction s? But I suppose the card draw they represent is pretty helpful... it's up to you.
I think your combo could be great as long as you can protect it from removal. card:Judge's Familiar would help you with that, as would Syncopate .
As far as sideboard goes:
1 more Witchbane Orb would be a good side-in against burn.
Rest in Peace is brilliant against graveyard decks of every card. These would render your snapcasters useless, but you'd just swap them out then. They're even the same mana cost.
September 30, 2012 11:55 p.m.
Okay, after playtesting against my Go forth and populate, I can tell you that you need more mana. Yes, you managed to stall against me swinging for at least 40 every turn until about turn 13, but that whole time you only ever had 5 mana at the most. Which meant you didn't have enough to cast card:Azor's Elocutors AND Fog on the same turn, which you needed to do to not die. Forget casting the Palisade Giant .
SO, before you make any of the other changes I or anyone else suggested, you need to add more land, more ramp, or more fetch. Or all three. Something.
October 1, 2012 12:14 a.m.
Witchbane Orb is still, of course, a wonderful inclusion, though may be better on the sideboard.
October 1, 2012 3:43 p.m.
Witchbane Orb stops Bonfire which plenty of RB or Jund Zombie decks are still going to be running. It also stops control from forcing discard and saccing effects which could cause a sac of the Eloctuors. Keep 2 in and sideboard 2.
October 1, 2012 4:27 p.m.
Are you trying to keep this low budget?
I might take out Gatecreeper Vine for Fog Bank if I were you, and perhaps try to squeeze in a few lower drop detain creatures, maybe even Martial Law . I don't feel like Inaction Injunction is very good for you.
October 1, 2012 8:26 p.m.
I think it needs more card draw to keep a hand full of fogs. I definitely think sphinx's revelation is a good choice.
October 1, 2012 9:01 p.m.
October 1, 2012 9:03 p.m.
I'm thinking about putting in [Axebane Guardian] because of all the defenders. And yeah, im trying to go budget :(
October 2, 2012 4:51 p.m.
to put things in links, use 2 ['s on each side, instead of one like you have been, looks good, i just don't think white is nesasary, just blue green could probably do better
October 3, 2012 6:23 p.m.
You have green in there, where's Farseek? Witchbane Orb is unnecessary given all the fog you have. If mana is an issue, use Axebane Guardian. He gets stupid mana for how many defenders you have, which suits this deck a lot better.
Also, the guildgates are fun, but you really should upgrade to Shocklands. They combo insanely well with Farseek than Gatecreeper and Gates. I would still keep Gatecreeper, as he can search for basic lands instead.
4 Elocutors is just way too much. You only need one to win the game and you have at least 5 turns to draw him (assuming you go first, this means one 1/6th of your deck is already drawn out by that time). 2 should be enough. if you have nothing in particular to replace the other 2 with, just use cantrips like Fleeting Distraction or Thoughscour. At best they draw you the Elocutor you need, or got you another card while you already have Elocutor out. At worst, they thinned your deck by 1 card.
Hover Barrier really should be replaced with Fog Bank. Fog Bank is just overall better.
Finally, you may want to run a few Oblivion Rings. Those are just good to solve random problems that pop up (most notably, planeswalkers) that your normal creatures and fogs can't take care of.
October 8, 2012 1:36 a.m.
@MechaEmpreror7000 I don't have the shocklands because, well, this is a BUDGET build. $10 for the whole deck. I don't really have much else to spend, that's why I play the guildgates.
October 10, 2012 8:52 p.m.
And as someone else noted, counterspells are necessary. I'm not sure, but does Skullcrack get past Witchbane Orb ? At any rate, Dispel , Flashfreeze , or even Cancel may be necessary for those pesky counterspells getting tossed at you.
I do love decks with different win conditions, I want to make one of these myself!
August 9, 2013 11:49 a.m.
thats what i run in my Simic Merfolk :D
April 13, 2014 8:05 a.m.
Holy Day Is another foggy Card. I like your Deck +1