Ellie's Saprolings *P*

Modern ellie-is

SCORE: 82 | 115 COMMENTS | 13363 VIEWS | IN 23 FOLDERS


TheSurgeon says... #1

Looks fun! +1 I have a deck similar to this. I just wish I had Beastmaster Ascension to add to it.

April 23, 2015 12:03 p.m.

ellie-is says... #2

Thanks! Your deck is pretty neat too - I like the idea of using Champion of Lambholt and might actually steal that for my deck, hehe.

April 23, 2015 12:16 p.m.

Fungreatmario says... #3

A buddy of mine has a Sap Deck and runs Life and Limb, Sporemound, Coat of Arms, and Leyline of Vitality. This can end you up with INFINITY Saps that are INFINITY/INFINITY with you having INFINITY Life.

Uhhhh gg.

April 24, 2015 1:51 p.m.

TheSurgeon says... #4

Fungreatmario
He can't win with that combo, it'll end up in a draw.

April 24, 2015 1:53 p.m.

Fungreatmario says... #5

TheSurgeon Sir, you are incorrect about this because if you have an endless number of Saps at an endless power/toughness, you will over run your opponent with them because at best, he/she would have say 10-11 creatures. So the math ends up being where 10-11 saps are blocked but you still take infinity damage from at least 1 sap. This causes the game to end in victory, not a draw.

April 24, 2015 2:01 p.m.

TheSurgeon says... #6

No sir, you are incorrect.
If you have mandatory actions like Life and Limb + Sporemound , you have an infinite loop of mandatory actions that can't be stopped. This results in a draw.

104.4b If a game that's not using the limited range of influence option (including a two-player game) somehow enters a "loop" of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don't result in a draw.

April 24, 2015 2:05 p.m.

Fungreatmario says... #7

Ok then, Thank you for clarifying that. Guess I'll have to tell my buddy this. Guess you do learn something new everyday.

April 24, 2015 2:08 p.m.

TheSurgeon says... #8

I actually ran this in my saproling deck (see first comment). And I was informed with the same amount of denial, so no worries.

April 24, 2015 2:09 p.m.

clayperce says... #9

TheSurgeon and Fungreatmario, you can totally run Life and Limb + Sporemound for the win if you have a way to stop it. Run up an arbitrary large number of saproling-lands, then drop an instant-speed enchantment removal on the stack to kill the Life and Limb, or flush the Sporemound down a handy sac' outlet and you're good.

October 22, 2015 11:17 p.m.

clayperce says... #10

The key part from 104.4b is "... with no way to stop..."

October 22, 2015 11:19 p.m.

ellie-is says... #11

clayperce While that is true, the problem is that it becomes a very specific combo, using cards that are otherwise not very strong. I personally feel that it is better to go without them. I used to run Life and Limb in my deck. But after a simple Electrickery wiped out both my creatures AND my lands... I decided that it was just not worth it. Giving your opponent the ability to target your lands with creature removal is just too dangerous.

October 23, 2015 8:03 a.m.

clayperce says... #12

ellie-is, I agree ... Life and Limb + Sporemound is both fragile and dangerous. I've sideboarded it in a couple times just for fun, but I can't imagine recommending either card for a maindeck. I just wanted to set the record straight that it doesn't have to result in a draw.

October 23, 2015 8:45 a.m.

This looks amazing! I'd +10 you if I could!

April 17, 2017 8:03 a.m.

ellie-is says... #14

Aw, thank you so much!! I'm very proud of this one.

April 17, 2017 10:27 a.m.

Fungreatmario says... #15

The sad thing about this, Anger of the Gods is a thing as well as Pyroclasm. You may need to find a way to deal will mass removal like these.

April 18, 2017 12:38 p.m.

TheSurgeon says... #16

Wrap in Vigor would work nicely.

April 18, 2017 2:59 p.m.

ellie-is says... #17

Fungreatmario TheSurgeon Wrap in Vigor is already on my sideboard for when threats like that come up! I've never actually used it in a game, but the cards are there in case I need to XD I could probably up it to 4 on the sideboard, just in case. It's not like I'm currently using the other 13 slots XD

April 20, 2017 5:49 p.m.

TheSurgeon says... #18

Have you considered Stoneforge Masterwork?

April 21, 2017 7:41 a.m.

ellie-is says... #19

I had not! It's a nice card, but I'm unsure of what I'd remove to make room for it. Do you have any suggestions on that? Removing cards is always the hardest part of deckbuilding, haha.

April 21, 2017 12:47 p.m.

TheSurgeon says... #20

You could take out one of.any of the following;
Rampant Growth-The deck doesn't need the ramp so badly that it calls for 4 of them.

Might of the Masses- which is essentially the same, but Masterwork remains on the field for reuse.

Verdant Embrace- Nifty card, but costly. you should be rolling in saprolings by turn 4-5. Nice boost card, but I feel a 1 copy that you may stumble across while playing, would be sufficient, if not removed altogether. You have a creature generation base, let's pump them up.

Same goes for Beastmaster Ascension, just one will do for a killcon, and you can always put something really useful mid-late game like Blunt the Assault for long games.

April 21, 2017 2:36 p.m.

kurcody1 says... #21

Hey! I'm pretty new to MTG, but I would love to give you suggestions, as I have a deck similar to this (on my profile), but doesn't have any saproling spawners other than 2 copies of Fists of Ironwood. My first and main suggestion is putting in Arbor Elfs instead of Explore and Rampant Growth because it also gives you extra mana for 1 mana and is a creature for Champion of Lambholt, Essence of the Wild, and Scion of the Wild. It also might be a good idea to put in more Champion of Lambholts as it is a very good card in your deck. I also reccomend maybe putting in Overwhelming Stampedeinstead of overrun because of your big hitters and Might of the Masses, but its optional as it is a high risk high reward card in your deck. I'm thinking of putting saproling spawners in my deck now!

April 23, 2017 1:51 a.m.

ellie-is says... #22

TheSurgeon kurcody1

Hey guys, thanks for the suggestions.I think I can definitely decrease the amount of rampant growths if I have more cards to put in it. I was playing yesterday and yeah, I think two would be enough!

Cody, the reason why I'm not running any mana creatures like Arbor Elf is that they're very easy to kill for most decks, while lands are not. So looking for a land in my deck is more useful in the long run, and even Explore's extra land or just the draw can also help a lot in the early game. I used to run a very similar deck which relied on Overgrown Battlement and Axebane Guardian to generate a huge amount of mana for Jade Mage. It was fun, but without the mana generators it never went far, and people learned to always kill them quickly. As a quick tip to you - Arbor Elf usually shines in decks that make use of enchantments such as Utopia Sprawl, because the lands it untaps can generate even more mana now.

The main problem with Stoneforge Masterwork compared to Might of the Masses is that it lacks the surprise element and the instant speed, which are often what give me the win with it - casting it after a single saproling has managed to slip past defenses - but people would most definitely block the saproling that had Stoneforge equipped, and sadly it doesn't include trample.

Verdant Embrace rarely sees play, indeed. I might be able to reduce it by one or cut it entirely. I'm also thinking of giving Essence of the Wild the boot, because by the time I can cast it, I'm usually either about to win or lose, and it doesn't do too much. Finally, Beastmaster Ascension does what the Essence does, for a lot less mana - making all my saprolings 6/6. It's my usual wincon, and I think I like having three, as successfully playing it usually means the game is about to be won.

I like Blunt the Assault and used to have it on my previous saproling deck. I might give a try to adding it to this one - I don't have any way to gain life, and that could be rather handy.

May 2, 2017 7:30 a.m.

ellie-is says... #23

Made some biggish changes to how the deck works. Removed cards that were slow and/or didn't often help me win the game, or whose synergies too rarely came up. Added some new ones.

Echoing Courage: Good finisher and also saves my saprolings from Pyroclasm.
Fresh Meat: Hilarious response to board wipes. "Oh, yeah, I just lost all my saprolings. Too bad I gained an equal amount of 3/3 beasts". Also good for big defenses.
Quest for Renewal: Should go great with Sprout Swarm and Scatter the Seeds, since I can now use them twice as often. Sadly only one in play can ever be relevant, so I gotta hope I don't draw both (unlike Beastmaster Ascension - which is cumulative!)
Ghost Quarters, because every competitive deck seems to have a ridiculous number of overpowered nonbasic lands. So, at least I can deal with them now.

And on my sideboard, Fogs specifically for dealing with Kiln Fiends protected by Apostle's Blessing. Wrap in Vigor will be replaced by Heroic Intervention whenever that thing's price drops.

May 14, 2017 5:52 p.m.

ellie-is says... #24

Also, Natural State, a lovely card in general but specifically for Oblivion Stone, and Predator Ooze, a nice consistent creature to beat things up with. I'm worried the ooze doesn't fit in too amazingly with the deck, but I had two lying around. Might go away if I find a better one to take up its slot.

May 14, 2017 6:25 p.m.

Fungreatmario says... #25

This deck is by no means competitive in the current modern format; however, elves are, maybe pick them up? They work in somewhat of the same fashion as this so I think you might enjoy them.

May 15, 2017 3:11 a.m.

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