Description


You hear a muffled sound coming from the treetops. As you look around, you catch a glimpse of something moving around in the bushes. By the time you realize what is happening - it is already too late. They are all over you. There is nowhere to run.

The saprolings have won.




Quick summary:

Saproling generators:
Scatter the Seeds, Sprout Swarm, Sprout, Fungal Sprouting, Tukatongue Thallid, Fists of Ironwood, Parallel Lives, Verdant Embrace
Big hitters: Champion of Lambholt, Scion of the Wild, Essence of the Wild
Finishers: Beastmaster Ascension, Might of the Masses, Overrun
Mana ramp: Explore, Rampant Growth




Any help with improving this deck would be greatly appreciated! So far I've only played it in casual matches against my play group (in which it did very well, being able to take out multiple players in a single turn pretty early in the game, in multiple games), but if anyone knows a way to make it more competitive so it can stand up against higher tier decks, I'd love to hear it.

Suggestions

Updates

Comments

TheSurgeon says... #1

Looks fun! +1 I have a deck similar to this. I just wish I had Beastmaster Ascension to add to it.

April 23, 2015 12:03 p.m.

ellie-is says... #2

Thanks! Your deck is pretty neat too - I like the idea of using Champion of Lambholt and might actually steal that for my deck, hehe.

April 23, 2015 12:16 p.m.

Fungreatmario says... #3

A buddy of mine has a Sap Deck and runs Life and Limb, Sporemound, Coat of Arms, and Leyline of Vitality. This can end you up with INFINITY Saps that are INFINITY/INFINITY with you having INFINITY Life.

Uhhhh gg.

April 24, 2015 1:51 p.m.

TheSurgeon says... #4

Fungreatmario
He can't win with that combo, it'll end up in a draw.

April 24, 2015 1:53 p.m.

Fungreatmario says... #5

TheSurgeon Sir, you are incorrect about this because if you have an endless number of Saps at an endless power/toughness, you will over run your opponent with them because at best, he/she would have say 10-11 creatures. So the math ends up being where 10-11 saps are blocked but you still take infinity damage from at least 1 sap. This causes the game to end in victory, not a draw.

April 24, 2015 2:01 p.m.

TheSurgeon says... #6

No sir, you are incorrect.
If you have mandatory actions like Life and Limb + Sporemound , you have an infinite loop of mandatory actions that can't be stopped. This results in a draw.

104.4b If a game that's not using the limited range of influence option (including a two-player game) somehow enters a "loop" of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don't result in a draw.

April 24, 2015 2:05 p.m.

Fungreatmario says... #7

Ok then, Thank you for clarifying that. Guess I'll have to tell my buddy this. Guess you do learn something new everyday.

April 24, 2015 2:08 p.m.

TheSurgeon says... #8

I actually ran this in my saproling deck (see first comment). And I was informed with the same amount of denial, so no worries.

April 24, 2015 2:09 p.m.

clayperce says... #9

TheSurgeon and Fungreatmario, you can totally run Life and Limb + Sporemound for the win if you have a way to stop it. Run up an arbitrary large number of saproling-lands, then drop an instant-speed enchantment removal on the stack to kill the Life and Limb, or flush the Sporemound down a handy sac' outlet and you're good.

October 22, 2015 11:17 p.m.

clayperce says... #10

The key part from 104.4b is "... with no way to stop..."

October 22, 2015 11:19 p.m.

ellie-is says... #11

clayperce While that is true, the problem is that it becomes a very specific combo, using cards that are otherwise not very strong. I personally feel that it is better to go without them. I used to run Life and Limb in my deck. But after a simple Electrickery wiped out both my creatures AND my lands... I decided that it was just not worth it. Giving your opponent the ability to target your lands with creature removal is just too dangerous.

October 23, 2015 8:03 a.m.

clayperce says... #12

ellie-is, I agree ... Life and Limb + Sporemound is both fragile and dangerous. I've sideboarded it in a couple times just for fun, but I can't imagine recommending either card for a maindeck. I just wanted to set the record straight that it doesn't have to result in a draw.

October 23, 2015 8:45 a.m.

The7thBobba says... #13

This looks amazing! I'd +10 you if I could!

April 17, 2017 8:03 a.m.

ellie-is says... #14

Aw, thank you so much!! I'm very proud of this one.

April 17, 2017 10:27 a.m.

Fungreatmario says... #15

The sad thing about this, Anger of the Gods is a thing as well as Pyroclasm. You may need to find a way to deal will mass removal like these.

April 18, 2017 12:38 p.m.

TheSurgeon says... #16

Wrap in Vigor would work nicely.

April 18, 2017 2:59 p.m.

ellie-is says... #17

Fungreatmario TheSurgeon Wrap in Vigor is already on my sideboard for when threats like that come up! I've never actually used it in a game, but the cards are there in case I need to XD I could probably up it to 4 on the sideboard, just in case. It's not like I'm currently using the other 13 slots XD

April 20, 2017 5:49 p.m.

TheSurgeon says... #18

Have you considered Stoneforge Masterwork?

April 21, 2017 7:41 a.m.

ellie-is says... #19

I had not! It's a nice card, but I'm unsure of what I'd remove to make room for it. Do you have any suggestions on that? Removing cards is always the hardest part of deckbuilding, haha.

April 21, 2017 12:47 p.m.

TheSurgeon says... #20

You could take out one of.any of the following;
Rampant Growth-The deck doesn't need the ramp so badly that it calls for 4 of them.

Might of the Masses- which is essentially the same, but Masterwork remains on the field for reuse.

Verdant Embrace- Nifty card, but costly. you should be rolling in saprolings by turn 4-5. Nice boost card, but I feel a 1 copy that you may stumble across while playing, would be sufficient, if not removed altogether. You have a creature generation base, let's pump them up.

Same goes for Beastmaster Ascension, just one will do for a killcon, and you can always put something really useful mid-late game like Blunt the Assault for long games.

April 21, 2017 2:36 p.m.

kurcody1 says... #21

Hey! I'm pretty new to MTG, but I would love to give you suggestions, as I have a deck similar to this (on my profile), but doesn't have any saproling spawners other than 2 copies of Fists of Ironwood. My first and main suggestion is putting in Arbor Elfs instead of Explore and Rampant Growth because it also gives you extra mana for 1 mana and is a creature for Champion of Lambholt, Essence of the Wild, and Scion of the Wild. It also might be a good idea to put in more Champion of Lambholts as it is a very good card in your deck. I also reccomend maybe putting in Overwhelming Stampedeinstead of overrun because of your big hitters and Might of the Masses, but its optional as it is a high risk high reward card in your deck. I'm thinking of putting saproling spawners in my deck now!

April 23, 2017 1:51 a.m.

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Compare to inventory
Date added 3 years
Last updated 3 days
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.88
Tokens 1/1 Saproling
Folders Fun Ideas, Decks I Like, Main decks, Decks I Like, Shit I Like, multi, Token
Views 2257