Description


You hear a muffled sound coming from the treetops. As you look around, you catch a glimpse of something moving around in the bushes. By the time you realize what is happening - it is already too late. They are all over you. There is nowhere to run.

The saprolings have won.




Overview




My custom tokens:




Any help with improving this deck would be greatly appreciated! If anyone has any ideas, I'd love to hear them.

Updates

Was noticing that the deck was often to slow to start doing things. In a single turn I can go from no saprolings to "WAY TOO MANY SAPROLINGS", but the difference between losing and winning the game is - what turn is that?

So, I got rid of Rampant Growth and Explore, replacing them with Arbor Elf and Overgrowth. Utopia Sprawl will be added as soon as I can get my hands on it. Arbor Elf + Utopia Sprawl can generate 4 mana on turn 2, and a turn 2 Parallel Lives is way more useful than a turn 4 Parallel Lives. Overgrowth is not as fast as Utopia Sprawl, but ideally, if I play it on turn 2 thanks to Arbor Elf, I'll have 8 mana to spend on turn 3. With multiple of either the enchantments or the elves in play,the amount of mana I'll be generating should be enough to play anything in my hand - or ideally, Sprout Swarm many times with buyback.

Yes, it's weaker to land and enchantment removal now - but I'm hoping these changes will allow me to aggro fast enough that it won't become a problem.

Comments View Archive

ellie-is says... #1

Made some biggish changes to how the deck works. Removed cards that were slow and/or didn't often help me win the game, or whose synergies too rarely came up. Added some new ones.

Echoing Courage: Good finisher and also saves my saprolings from Pyroclasm.
Fresh Meat: Hilarious response to board wipes. "Oh, yeah, I just lost all my saprolings. Too bad I gained an equal amount of 3/3 beasts". Also good for big defenses.
Quest for Renewal: Should go great with Sprout Swarm and Scatter the Seeds, since I can now use them twice as often. Sadly only one in play can ever be relevant, so I gotta hope I don't draw both (unlike Beastmaster Ascension - which is cumulative!)
Ghost Quarters, because every competitive deck seems to have a ridiculous number of overpowered nonbasic lands. So, at least I can deal with them now.

And on my sideboard, Fogs specifically for dealing with Kiln Fiends protected by Apostle's Blessing. Wrap in Vigor will be replaced by Heroic Intervention whenever that thing's price drops.

May 14, 2017 5:52 p.m.

ellie-is says... #2

Also, Natural State, a lovely card in general but specifically for Oblivion Stone, and Predator Ooze, a nice consistent creature to beat things up with. I'm worried the ooze doesn't fit in too amazingly with the deck, but I had two lying around. Might go away if I find a better one to take up its slot.

May 14, 2017 6:25 p.m.

Fungreatmario says... #3

This deck is by no means competitive in the current modern format; however, elves are, maybe pick them up? They work in somewhat of the same fashion as this so I think you might enjoy them.

May 15, 2017 3:11 a.m.

Fungreatmario says... #4

Plus there are stupid cheap G, G/B Elves lists that make top 8 and is around 100 bucks tops. May want to look into them. Collected Company with Shaman of the Pack is pretty busted in modern and legacy lol.

May 15, 2017 3:17 a.m.

TheSurgeon says... #5

Good for you ellie-is, for having the stones to take a homebrew to a tourney!

I agree the Modern meta is a bit of a stale loaf as far as diversity, so when a homebrew doesn't do well, I still have a great amount of respect and admiration for said player.

I can't offer you any advice that would make this work competitively in the meta, but if I could, I would upvote it again on principle.

May 15, 2017 6:55 a.m.

ellie-is says... #6

@TheSurgeon Haha, thank you! I did get some pretty close matches, so I think by improving this deck a bit, I can actually get the win against some specific decks. The one I had the most trouble with was Tron, due to Ugin and Oblivion Stone - two cards that completely wall me. (-X where X is 0 to exile all saprolings is just mean). For that specific deck, my only chance is to aggro it -before- ugin is played, and to disrupt their lands as much as possible. It's a very slim chance, but it's doable and I'm willing to try again.

As for elves - don't really like them! Saprolings are my thing. If I wanted something that was proven to work in competitive, I'd be building one of the same decks as everyone else in the tournament. But there's no fun in that! I want to make saprolings as good as they can possibly be, and show those people that creativity still has a place in the game.

May 15, 2017 8:51 a.m.

ellie-is says... #7

PS: Look at this adorable saproling doll my sister made me.

1/1 Saproling

May 15, 2017 8:52 a.m.

castoravio says... #8

I'm working on a similar deck. May I suggest you Paradox Engine and all the cheap mana-elves? It's a sort of good combo: tap 5 elves -> cast Sprout Swarm with buyback -> make a Saproling -> Paradox Engine triggers -> untap all the elves and go on infinite.

May 25, 2017 12:34 p.m.

ellie-is says... #9

@castoravio: Neat combo!! Very simple way to go infinite. Doesn't even really need the mana elves, since the saprolings themselves can tap to activate Sprout Swarm! I'll give Paradox Engine a try if I can get my hands on one. Maybe its price will drop when it cycles out of standard?

May 25, 2017 1:02 p.m.

castoravio says... #10

My deck it's on work just because of Paradox Engine price (in Italy 4/5)...

May 25, 2017 1:06 p.m.

castoravio says... #11

Elves are usefull because you can cast Paradox Engine in turn 3 and maybe win in turn 4.

(PS: sorry for the two consecutives comments)

May 25, 2017 1:08 p.m.

Fungreatmario says... #12

I would personally bring the elves down to a 2 of and bring Sprout to a 4 of.

May 27, 2017 2:46 p.m.

KingZamiel says... #13

Hi, nice deck! I enjoy saprolings, and run a g/w variant myself.

If you haven't already, might you consider adding Mycoloth or Verdeloth the Ancient? Both can be pretty nasty if left alone.

I'd also recommend switching Natural State for Sundering Growth, because for one more mana, you can kill any artifact or enchantment and get a free Saproling.

Growing Ranks costs a bit, but it pairs nicely with Parallel Lives and Doubling Season (if you can either afford that or are lucky enough to grab that otherwise).

Also, life gain never hurts, and throwing in a couple Essence Warden helps you survive. Pair that with Aetherflux Reservoir, which also benefits from the Paradox Engine infinite combo mentioned earlier, and you got another win con.

Oh, and if you have trouble with flying, sideboarding Bower Passage could help. I hope this helps!

June 9, 2017 2:26 p.m.

ellie-is says... #14

@KingZamiel:

Hi, thanks! Your advice is nice and well meaning but I have reasons as to why I don't run most of the cards you've mentioned. Mostly it comes down to me trying to make this deck more competitive, and since most Modern decks are close to winning on turn 4-5, most slower cards can no longer be in this deck.

Mycoloth can be great, but it's also a fantastic way to lose all your saprolings to a single removal spell, or even a simple Vapor Snag. Verdeloth the Ancient is a really nice card as well, but at six mana it's a bit too slow - but I might consider running it again after I manage to get a set of Utopia Sprawls.

Natural State is chosen over Sundering Growth because in a fast paced game, that one mana can make a huge difference - and most Modern decks don't run enchantments and artifacts with a CMC above three. But I'll think about it, maybe it'd be a good change.

Growing Ranks is also a bit slow, and not as powerful as the other enchantments in the deck, so I decided not to use it - a single saproling per turn is not that impressive considering that initial mana investment. I do not have or can afford Doubling Season, but probably wouldn't use it anyway if I did, because once again, that one more mana compared to Parallel Lives makes it not worth it, and counters are not as important here as they might be in another deck.

I've thought about Essence Warden, but since she's not directly helping me create saprolings or win the game, I feel that the creature spot is better given to something else. Aetherflux Reservoir is neat and I might actually try to use it on another deck of mine, haha.

And finally, for flying - I don't have trouble attacking anyone with flying - the one problem I have is -defending- against them, since an army of nonflying blockers is still helpless against even a single flying opponent. But sadly Bower Passage does not help with that.

June 10, 2017 12:06 p.m.

KingZamiel says... #15

@ellie-is

All very good points. I always forget how quick the modern format is supposed to be, and how stupid a lot of blue cards are.

I'm not a big fan of Growing Ranks myself because it is so slow, but it's there. Doubling Season is just way too expensive, and since you're not using +1/+1 counters at all, you're right that it's not worth it.

As for Bower Passage, now that I know you're wanting better defense against flying, might I suggest Wind Shear? Since most flyers that early in the game should all be 3/3 or 4/4, that could be enough to let your Saprolings kill them off. Or if you can get some Snow-Covered Forest, Whiteout could work too, and one mana cheaper.

Bow of Nylea can be nice, making your tokens that much more ferocious, plus you can activate it to damage flyers.

Lastly, a card I completely forgot to bring up in my last post is Second Harvest. For four mana it doubles your tokens, so maybe it can help?

June 11, 2017 6:27 p.m.

ellie-is says... #16

Both Wind Shear and Whiteout are illegal in Modern, haha.

I own Bow of Nylea, and it's nice, but I didn't get much use of it while I was testing it on this deck.

And finally... Second Harvest is a card I did not know existed and wow I do need to get my hands on a couple of those!! Thanks for showing that to me!! I did extensive research on token creators when I built this back in 2015, but some times the new cards slip right past us.

June 11, 2017 7:58 p.m.

KingZamiel says... #17

Right, before 8th edition and all that. I was a bit confused with Whiteout since I thought its latest printing was from 2011 (going by the card art) but I'm a fool and didn't recognize the symbol as a MTGO release, so my bad.

But, I'm glad at least one card I suggested could help!

June 12, 2017 12:15 a.m.

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Compare to inventory
Date added 3 years
Last updated 1 week
Key combos
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.35
Tokens 3/3 Beast, 1/1 Saproling
Folders Fun Ideas, Decks I Like, Main decks, Decks I Like, Shit I Like, multi, Token, interessant
Views 2972