The point of this deck is to get as many creatures into play as fast as possible, just like any other elf deck. But what I like to think I did different is the price, hence I don't recall this being that expensive(?). There are cards I would've loved to play like Rhys the Redeemed or Eladarmi, Lord of Leaves but they cost too much for me.

But time to get to business: The Llanowar elves help giving a quick boost so that you can play creatures faster.

Creatures like Bowmaster and Ezuri's Archers are to defend against flying (Not a necessity but my friends play a lot of small flying shits so...)

Steel leaf champions are "tankers" and very powerful on r2, and gets only worse later on in the game.

Many players have different opinions on Mul Daya Channellers but I like them because they work as big blockers or mana pumps to speed things up, and then I don't need cards like Evish Visionary to plan ahead.

The lords (Imperious perfect, Archdruid, Renegade leader, Elvish clancaller, Elvish champion) are used for one single reason: RAMP! Kinda obvious. The Elvish champion might be enough to wipe out an enemy in a matter of turns due to the forrestwalk.

Marwyn is simply used to grow and be spent like mana or a tanker/scary blocker that grows uncontrollably if you get Huntmaster into play

Lead the stampede only has one purpose: getting creatures to be played -> faster deck cycle to get those specific cards wanted (Archdruid, renegae leader and Warcaller)

Genesis wave and doubling chant is to get huge amounts of creatures to play in one turn, later to be combined with overrun or renegade leader

Taunting Elf is just there to be 1. A pain in the ass for the enemy or 2. A creature to guarantee victory later on in the game due to its ability

Wellwisher is there to help with damage intake, you don't really have to worry about flying creatures when you can easily get 20+ life a turn later in the game ( If the opponent survives that far hehe)

Elvish promenade is also a card hat doesn't serve a huge purpose, but if played will be a game changer if that makes sense to you.. Mainly at the point you get to play it you have enough elves to survive on your own, or then just want to f*** with the enemy, so basically can be changed to other cards.

When you have mana (preferably more than 6 to use on the multikicker ability) play warcaller as big as possible to create mayhem, ideally your creatures will get more than +10/+10 in one turn, let them sit on that a fat sec and then show some vulgar display of power!

Please do comment suggestions on how to make the deck better at an affordable price, feedback is always welcome :) Hopefully this helped you somehow

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Date added 4 years
Last updated 4 years
Legality

This deck is not Modern legal.

Rarity (main - side)

23 - 0 Rares

5 - 0 Uncommons

18 - 0 Commons

Cards 64
Avg. CMC 2.65
Tokens Elf Warrior 1/1 G
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