Description

Sacrifice, not Surrender

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Foreword

Sacrifice; a word so brimming with the implication of purpose that to understand it- to truly comprehend it- one must live it. One must have been birthed, grown, loved and lost. Not only must one have lost, but one must have willingly done so for the sake of higher purpose. Tonight, we sacrifice all that we are in the name of the ones who shall inherit the world after us. We die for a better tomorrow.

Recruitment Criteria

  • You both enjoy and understand what Orzhov brings to the table.

  • You desire a deck with strong early game; in some cases winning within the first 5 turns.

  • You like combos; infinite loops of death and rebirth.

  • You like the option of aggro in a combo heavy deck.

  • You are patient enough for a lifegain strategy.

  • You are comfortable with sacrificing your Commander, frequently.

  • You dislike infinite combos.

  • You prefer either specifically aggro or specifically combo; not both.

  • You prefer more spell heavy decks, rather than an emphasis on creatures to solve problems.

  • You dislike lifegain.

The War Tent

Here, we consider our mana outlets; land and otherwise.

Westvale Abbey  Flip - It is obscenely simple to flip into Ormendahl, Profane Prince in this deck.

Black Market - Easy way to obtain a ton of mana; optional include.

Our most esteemed token makers.

  • Bitterblossom - Easily the best turn 2 play you'll make in this deck; turn 1 if you're lucky with Mana Crypt.

  • Teysa, Orzhov Scion - Teysa is no stranger to combo Orzhov decks and she's as invaluable in the 99 as she is as a Commander.

  • Kalitas, Traitor of Ghet - A fantastic way to get tokens on the board at the expense of others, whilst also being a sacrifice outlet.

  • Crested Sunmare - A fantastic new edition all the way from Amonkhet; in this deck, it's virtually guaranteed to go trigger at the end of every turn. It's since been removed, but it's not a bad option.

  • Geist-Honored Monk - Powerful token maker that pumps itself.

  • Grave Titan - Forever makes zombies for the cause.

  • Elspeth, Sun's Champion - Provides us with three tokens per uptick.

  • Martial Coup - Kills the board and makes more bodied for us.

Here, we consider our ability to Draw, Scry and Tutor.

Note: Draw is definitely the weakest point in the deck, but in most scenarios, one can get along fine without it. Consider cards like Dark Prophecy.

I've considered running cards like Righteous War for some added defense, but I consider it to be less important to the deck over all in my 99. Debtors' Knell is a good card though. A bit slow for reanimation, but you're in Orzhov, so take what you can get. Athreos, God of Passage would be incredibly valuable, provided you decide you want more taxes style utilization. Vish Kal, Blood Arbiter could be interesting.

Funny enough, Cathars' Crusade is the header image for the deck because I want the flavor of a mobilized militia representing the whole sacrifice motif, but as I ran it in the deck, I found it to purely be a "you win harder" card. It never inherently was useful outside of when I'd already been able to combo Elenda to make an assload of vamps anyways. Pumping them meant absolutely nothing, and the frequency at which I play creatures or tokens enter wasn't comfortable enough for me to leave the card in the deck. I still dig the artwork and flavor of it though, so I kept the image.

Wound up removing Sheoldred, Whispering One. Now I know what you're thinking; "In reanimator?! Removing Sheoldred is insane!" Hear me out though, this deck pops off rather quickly, so dropping the CMC is crucial to reaching that point. I love Sheoldred, truly, but her place here- in what is essentially a combo deck- is simply too top heavy. You should def run her in your build if you're doing a different strategy though.

I also removed Kalitas, Traitor of Ghet. I love the card, but in this deck, he just doesn't do enough work quickly and I'd rather have Whisper for the reanimator ability.

The primary goal is simple: Find a loop.

Your Opener

Ideally, you'll want your opening hand to consist of three lands with color access. A utility land in the mix is good as well.

Note: It is possible to do this with two lands, so long as you have access to your colors and very low drop options in hand; Lightning Greaves, Skullclamp, Vampiric Tutor/Demonic Tutor, etc.

Your next goal, provided you don't just win on turn 4 with the perfect hand of Ashnod's Altar/Phyrexian Altar, Nim Deathmantle and Blood Artist/Zulaport Cutthroat/Blasting Station, etc. is to get your engine going. Some draw, some tutoring. Think Bitterblossom or Smothering Abomination. Maybe Commander's Sphere + Sun Titan even. Land ramp is also good; now is the time to search for Cabal Coffers + Urborg, Tomb of Yawgmoth . If you can't see a visible combo in hand that can help you and you have a tutor and one of the aforementioned lands available, there's no shame in tutoring for the other. Wars are built on power, profit and pawns. Use them.

General Play

Your main goal will be to find combos. By far, your easiest to obtain will be some form of loop featuring Karmic Guide and Reveillark that can make Elenda huge or provide you with an infinite death trigger for various cards. Smothering Abomination comes to mind.

Your secondary goal is combat; you will have many creatures at your disposal, plenty of which want to die. Don't forget to use them for all that you can. Karmic Guide still has pro-black and Reveillark is still a 4/3; both of which are in the air, etc.

Your tokens can generate a very efficient wall, provided you don't need to sacrifice them for other goals on the turn that they're summoned; don't just leave yourself open. Protect yourself.

Try to not sacrifice Elenda yourself unless it's for the purpose of an infinite combo. You'll find it amusing as the table struggles to obtain two forms of removal for your threat and the threats your threat eventually makes.

Win Conditions

Combos or Combat are generally your two main options. The third- lifegain into Aetherflux Reservoir- is amusing as well.

1) Ashnod's Altar + Mantle + Titan/Monk

2) Sacrifice Titan/Monk + token they made on entry and use the mana they make on death to bring back the token maker and repeat for infinite tokens.

3) If there are death triggers on board, remember them. Be careful not to deck out with Smothering Abomination. However, with Blood Artist and Zulaport Cutthroat, you wind up just winning on the spot if no one can interrupt it.

4) With Grave Titan in the loop and Teysa on the board, you also get infinite white spirits, so you can sacrifice them to Teysa's ability to exile things on the board. With Ayli, provided you also have colored mana from Phyrexian Altar, you can do the same.

5) Yosei and Kokusho can also be looped this way once your infinite mana engine is online to either perpetually stop your opponents from untapping or causing them to lose on the spot.

6) With Blasting Station, you'll have infinite damage from the tokens made.

7) Recurring Sidisi in this way can give you an infinite tutor.

8) All you need is the mantle and altar to straight up win with Geralf's Messenger.

Just make sure for Elenda, you are sacrificing other things before her in order to pump her first, then burst out more vampires for sacrifical fodder.

  • Sac Outlet + Karmic Guide + Reveillark can give you a very fast way to recur different things in your graveyard or loop for infinite triggers on whatever you're sacrificing them to. For new players, it's like this:

1) Either Karmic Guide or Reveillark must be in your graveyard.

2) When Karmic enters, it fetches rev. When Reveillark dies, it fetches Karmic. Repeat this loop by prioritizing it so both are never dead together, one is always returning the other.

Note: I both understand and utilize the Mikaeus, the Unhallowed + Triskelion combo. I respect it, but I simply chose to opt out of it for this deck. Perhaps if I choose to be a bit more competitive about the deck in the future, I'll return it, but for now, I'm giving it a pass.

  • Aetherflux Reservoir is simple. Get over 50 life and take someone out. In this deck, it's not uncommon to get upwards of 100 life.

Afterword

Thank you for browsing my Immortal Conquest deck; if you like it, toss a like. Suggestions are always welcome, but please also provide suggestions for things to swap out.

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Date added 5 months
Last updated 1 week
Key combos
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.18
Tokens 1/1 Spirit, 2/2 Vampire, 2/2 Zombie, 1/1 Soldier, 1/1 Human Cleric, Elspeth, 1/1 Faerie Rogue
Folders EDH SHIT, Good/useful decks by other ppl, Why not..., Interesting Commander Decks, Orzhov - EDH, Want to try, Previous
Top rank #26 on 2018-01-16
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Revision 16 See all

1 week ago)

+1 Merciless Eviction main
-1 Mana Crypt main