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Eldrazi Tribal Tron

Modern

AKSnowhawk


Sideboard


Eldrazi Tron deck based around an equal mix of large creature spells and small spells(around 1-3 CMC). Main purpose is to control the board with large creatures by turn 3 or 4.

Mana Base

Using the Urza lands (Urza's Mine/Tower/Powerplant) allows for a quick and modern legal way to have 7 colorless mana by turn three (if all are on the battlefield at once). to tutor for these, 4 Expedition Maps are in the deck, making for a turn 1 drop, with a turn 2 ability/sacrifice, and a turn three land. This land fetched for can be used to complete the Tron land trinity, or fetch for a powerful land (such as Eldrazi Temple) to add even more mana to your mana pool.

Early Game

Eldrazi Mimic allows for a fodder blocking creature early game, or a heavy swinger when you cast something like Void Winnower, or Oblivion Sower. Matter Reshaper gives chump blockers with the ability to draw an extra card on death (plus if permanent with CMC equal or less than it onto the battlefield) gives this card a useful and powerful early game use. Thought-Knot Seer is a must have for this deck, with its ability to make see an opponent's hand AND exile one of their cards (at a 4/4 no less) gives this deck the control it needs to continually ramp up in the early-midgame time frame (it can be cast as early as turn 2).

Mid Game

A major center of control for this deck is centered around Ugin, the Spirit Dragon, and Karn Liberated. Their abilities to make an oppenent exile cards from their hands and to exile target permanents from the battlefield make them necessary to control the state of the battlefield.

End Game

Main end game cards in this deck can be narrowed down to a basic trio of cards. When playing against a cheap creatures/tokens deck, Void Winnower is a must have. With its two abilities of stopping opponents from casting even CMC spells, and also keeps opponents from blocking with creatures of even CMC, lets you roll past the chump blockers to annihilate their health. Any of the Eldrazi Titans are useful to help end the game, Ulamog with its exiling 2 target permanents, then exilingthe top 20 cards of library when attacking, Kozilek with its card draw and ability to counter spells (via discard) and menace (for combat), and Emrakul, because flying and controlling the next player's turn (attacking with weak creatures or burning their creatures).

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Casual

100% Competitive

Date added 6 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 1 Mythic Rares

22 - 8 Rares

14 - 6 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 4.14
Tokens Eldrazi Scion 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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