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Eldrazi Horde 3.0

Casual*

Exodus20317


Maybeboard

Sorcery (1)


Another rendition of the Eldrazi Horde Magic deck.

The Horde's Wastes represent 1/1 Eldrazi Scion tokens. These tokens do not cease to exist when removed from the battlefield.

The Horde's Forest s represent 3/2 Eldrazi Horror tokens. These tokens do not cease to exist when removed from the battlefield.

Special Rules:

The Horde has infinite mana of each color and infinite colorless mana at all times. During each of its main phases, the Horde plays all cards in its hand in the order they were drawn, followed by any it can play from Exile or the graveyard.

The Horde starts the game with an Emblem with "Skip your draw step. At the beginning of your upkeep, draw cards until you draw a nontoken card."

At the beginning of each of its turns, put a number of Onslaught counters on the Horde equal to the number of Survivors. Then, if the Horde has ten or more Onslaught counters on it, remove ten of them and give it an emblem with "Skip your draw step. At the beginning of your upkeep, draw cards until you draw a nontoken card." Repeat this process until the Horde has fewer than ten Onslaught counters on it. Whenever the Horde takes more damage in one turn than the number of Survivors, it gains an Onslaught counter.

If the Horde would gain one or more Poison counters from any source, that source’s controller instead chooses to deal that much damage to the Horde, or put that many -1/-1 counters on target creature the Horde controls.

Creatures the Horde controls must attack each turn if able and cannot block. Scion and Horror creatures the Horde controls, as well as nontoken creatures with converted mana cost 5 or less the Horde controls, have Haste.

The Horde has no life total. Damage or loss of life inflicted on it instead cause it to put that many cards from the top of its library into its graveyard. If the Horde has no cards in its library, instead it discards that many cards. If the Horde has no cards in its library or hand, instead it sacrifices that many permanents, starting with 1/1 Scion tokens, then 3/2 Horror tokens, then any other tokens it may have, and finally nontoken permanents in order from lowest converted mana cost to highest. If the Horde would lose the game while the Horde has cards in its library or hand or permanents on the battlefield, instead the Survivors’ life total becomes equal to their starting life total. If a card was the source of the ability that caused the Horde to lose the game, exile it.

If at any time the Horde has no cards in its library or hand and no permanents on the battlefield, the Survivors win the game.

The Horde always targets itself or permanents it controls with beneficial spells and abilities, and the Survivors or permanents the Survivors control with harmful ones. Aside from this, targets are chosen at random.

If there are one or more Planeswalkers on the battlefield, all Scion creatures the Horde controls will attack Planeswalkers each turn, divided as equally as possible among all Planeswalkers, with excess Scions attacking the Planeswalker(s) with the most Loyalty counters on them.

Emrakul, the Promised End will immediately take control of the player with the most creatures in play. That player will take their turn at the same time as the Horde, and will be made to play as many cards as they are able to play with their own lands. Targets will be chosen by the controlled player, but must target him or herself, the Horde, his or her own permanents or permanents the Horde controls with beneficial effects, and the other Survivors or permanents the Survivors control with negative ones. That player’s creatures will attack alongside the Horde’s creatures that turn. After the Horde’s turn, the controlled player then takes their turn as normal with the other Survivors.

If the Horde would search its library for one or more land cards, instead it searches its library for that many tokens, prioritizing 3/2 Eldrazi Horror tokens.

Each player contributes 20 life to the Survivors' starting and maximum life total.

The Survivors take three "prep turns" prior to the Horde's first turn. Survivors skip their first draw step.

The Survivors are allies, and take turns, attack, and block as a team.

If one or more Survivors would win the game while the Horde has cards in its library or hand or permanents on the battlefield, instead the Survivors’ life total becomes equal to their starting life total. If a card was the source of the ability that caused the Survivors to win the game, exile it.

Spells with Join Forces cannot be cast during prep turns.

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Date added 6 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

20 - 0 Rares

23 - 0 Uncommons

23 - 0 Commons

Cards 200
Avg. CMC 4.49
Tokens Eldrazi 10/10 C, Eldrazi Horror 3/2 C, Eldrazi Scion 1/1 C
Folders Casual
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