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Enchantment (3)

Artifact (6)


Eldrazi SMASH

Disrupt what you can, kill what you can't, run over whatever remains.

Straightforward stompy beats with hand disruption and creature destruction. The deck capitalizes on Eldrazi Mimic on T1/T2 and copying all its larger siblings P/T to start beating face in while using cards like Inquisition of Kozilek/Thought-Knot Seer to disrupt opponents hands and killing anything that slips through with Go for the Throat/ Slaughter Pact .

Endless One: Mostly vanilla X/X creature, Endless One + Eye of Ugin is a 2/2 without throwing any mana into it. Add in Eye of Ugin + Urborg, Tomb of Yawgmoth or any number of dupicate Eldrazi Temple and it gets out of hand fast.
Eldrazi Mimic: Such an unassuming little Eldrazi, ain't he cute, folks? Eldrazi Mimic + Eye of Ugin is a free cast. Eldrazi Mimic + Endless One is a very big mimic usually. Eldrazi Mimic + Reality Smasher on the next turn is a 10 point swing. Now that's cute.
Spellskite: WTF, you're not an Eldrazi. But oh, what a sponge. Sucks up enemy spells like Lightning Bolt or Mutagenic Growth for Infect decks. 4 toughness lets it sit and break aggro's back all day.
Matter Reshaper:Pure advantage. Either it will continue to smash for 3 damage each turn, or an opponent will be obligated to do something about it. On death, it either flips a CMC 3 or less (includes lands) onto the battlefield or puts them in your hand. (If it's a duplicate Eye of Ugin or Urborg, Tomb of Yawgmoth you can just draw it).
Thought-Knot Seer: More like "Did you want that spell? Thought not," amirite? You know R&D loved naming it. Thoughtseize on 4/4 legs. Minor downside of letting your opponent draw a card if they remove it, most burn will be obligated to 2-for-1 it.
Reality Smasher: This Eldrazi is spicy. 5/5, Trample, Haste, and resistant to removal forcing 2-for-1. Smasher does what it's named. Gets in there and makes a mess of the place.

Slaughter Pact : Unconditional "this-creature-dies-here-and-now." Conditional "pay-this-mana-at-your-next-upkeep-or-you-lose."
Inquisition of Kozilek: Hand disruption of non-land CMC 3 or less. For more mid-range cmc decks, Thought-Knot Seer grabs what it can't
Go for the Throat: As long as it's not Affinity, it's golden. What's that opponent, you have a Spellskite too? That's nice but no.
Expedition Map: Fetches out any land needed that wasn't in the opening hand. Against Blood Moon it fetches out basic Swamp or Wastes. Not always cracking it on T2, but is good backup to either accelerate into another Eldrazi Temple or hold it up for Ghost Quarter/Tectonic Edge protection.

Cavern of Souls: I like my Eldrazi au naturale. Tentacled and sticky, and stuck to the board.
Eldrazi Temple: Accelerates us into playing Eldrazi by tapping for for Eldrazi spells, otherwise taps for for anything else.
Eye of Ugin: Our discount coupon code for playing Eldrazi. With Urborg, Tomb of Yawgmoth in play it also gets to tap for mana. Super useful! Downside, it is Legendary, so only one copy at a time.
Ghost Quarter: Taps for that important mana, useful to keep opponents off their colors or mirror matches off their Eye of Ugin.
Mutavault: Also taps for , it's our colorless Manland that is all things to all peoples all the time. Could be Inkmoth Nexus or Blinkmoth Nexus .
Swamp: Basically a basic land. Ghost Quarter and Path to Exile are things.Urborg, Tomb of Yawgmoth: Fixes all our lands for black mana to enable our few spells with black costs. Has fun with Eye of Ugin.
Wastes: Basically it's another basic land that taps for to get our creatures out.

Pithing Needle: Good all-around answer to a multitude of threats. Planeswalkers, Inkmoth Nexus/ Blinkmoth Nexus /any Manland, etc.
Ulamog, the Ceaseless Hunger: Gives the deck some good top-end gas if the game stalls out midway on boardstate, bumps up Eldrazi Mimic to insanity, exiles cards on cast.
Ratchet Bomb: A generic answer to any non-creature problem we may need to answer. Hits Blood Moon, Ensnaring Bridge, Worship, etc, boardwipes tokens, kills germs off Batterskull. Just good all around removal.
Suffer the Past : Exiles cards from the graveyard and gains life while draining opponent. Excellent at evening up the life totals again.
Leyline of the Void: Hoses decks that care about graveyards. Is slightly difficult to hardcast without an Urborg, 3x of makes it a better draw chance on opening hand or subsequent mulligans and opening with it.
All Is Dust : Unconditional clear the board of anything but our creatures and other colorless permanents. Against affinity/mirror it's crap, but against other decks, it's an AK-47.

Suggestions

Updates Add

Thanks everyone for the upvotes! Right now I'm still tinkering with some potential decklists should a ban of Eye of Ugin necessitate it. There are several paths the deck can go down. If the deck stays midrange/upper end, the color I'm thinking is the strongest is G/x/?. Green provides ramp, cards like Descendants' Path, artifact/enchantment removal and psuedo-removal through fight cards. Without Eye, the deck can be much more flexible on mana as it opens more land slots. I've been doing quite a bit of thinking on this and have put some of my thoughts below (split into spoilers to save space)

Green is a very strong color for Eldrazi, white not so much. It does give access to Eldrazi Displacer which is useful for both abusing Eldrazi with ETB triggers and for crowd controlling opponents creatures as it puts them back tapped. White primarily is great though for cheap removal of resilient threats like Path to Exile-type effects and protection from damage. It's possible to go Abzan Eldrazi for more tools in the toolbox, but I'm wary of splashing 3 colors (technically 4 with eldrazi).

One of the strongest I've tested, the deck takes on a rock type feel packing removal like Abrupt Decay and Maelstrom Pulse while having access to the current suite of mono-black removal to just remove threats until the deck can get there. Right now, this is what I'm leaning to the most.

The aggro player in me really likes going this path. To really abuse the best these colors have in terms of Eldrazi, it goes on a lower curve and uses token-producing eldrazi like Brood Monitor and Eyeless Watcher to flood the board with token production to pump Vile Aggregate. Also gives access to Eldrazi Obligator to dramatically change boardstate about against midrange. Good access to land destruction (why is no one running Crumble to Dust against Tron/Eldrazi???) and burn for removal/damage.

There's some serious Jank potential possible here. Unexpected Results could be very interesting in combination with Descendants' Path to flip some huge eldrazi on T3/T4. Problem here though is it is not reliable, and that's a big problem for me.

U/W/x Eldrazi

Have seen some interesting decklists, has potential. Path to Exile for removal, using Eldrazi Displacer+Sky Spawner and Drowner of Hope + Eldrazi Displacer to pump out tokens and use Sky Spawner as a flier to go over their heads. Against decks that go wide with tokens there's access to Detention Sphere.

R/U/x Eldrazi

Obviously a very good deck (PT OGW Winner), it has many strong facets and angles it can play

B/U/x Eldrazi

An interloper deck that's on the fringe, has a minor mill theme and gains a lot of gas off of Ashiok, Nightmare Weaver + Oblivion Sower .

These are the only splashes I've really delved into, they all seem interesting and have their own merits. For now though, I'm continuing to develop along the G/X/? lines. Looking for any interesting thoughts or cards for consideration, please comment and let me know!

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Revision 4 See all

(8 years ago)

-2 Relic of Progenitus side
+2 Ulamog, the Ceaseless Hunger side
Top Ranked
  • Achieved #2 position overall 8 years ago
Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 4 Mythic Rares

32 - 9 Rares

17 - 2 Uncommons

Cards 60
Avg. CMC 2.14
Folders Interesting Decks, Interesting Decks, Modern Decks, decks, Prova, Modern, Favorites
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