Description

"In the port city of Trest, nothing escapes Edric's network of spies, thought couriers, and familiars." -Wizards

Edric, Spymaster of Trest

General Strategy

Inspired heavily by Fangorian's Edric and Tiny Thugs, the plan is to establish early board position with 1 and 2-drop creatures that are tough/impossible to block. Bring out Edric, Spymaster of Trest to start up the card draw as all the weenie creatures sneak past for insignificant, non-threatening damage. Draw into more creatures, counters, removal and win cons. By the time your opponent realizes they're in trouble, you're well armed with counters and removal to retain your position.

The deck fairs well in 1v1 games and can seriously help out partners in team games. However it's super susceptible to board wipes, which can be a huge setback at the wrong moment.

Suggestions and comments welcome!

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Date added 5 years
Last updated 7 hours
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 1.62
Tokens 3/3 Ape, 3/3 Frog Lizard, 1/1 Faerie Rogue, 3/3 Beast, 1/1 Bird
Folders Commander / EDH, EDH search - a light ahead?, Aggro, EDH, EDH
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Revision 51 See all

7 hours ago)

-1 Hinterland Harbor main
-1 Temple of Mystery main
+1 Temple of Mystery main
+1 Hinterland Harbor main