"In the port city of Trest, nothing escapes Edric's network of spies, thought couriers, and familiars." -Wizards

Edric, Spymaster of Trest

General Strategy

Inspired heavily by Fangorian's Edric and Tiny Thugs, the plan is to establish early board position with 1 and 2-drop creatures that are tough/impossible to block. Bring out Edric, Spymaster of Trest to start up the card draw as all the weenie creatures sneak past for insignificant, non-threatening damage. Draw into more creatures, counters, removal and win cons. By the time your opponent realizes they're in trouble, you're well armed with counters and removal to retain your position.

The deck fairs well in 1v1 games and can seriously help out partners in team games. However it's super susceptible to board wipes, which can be a huge setback at the wrong moment.

Suggestions and comments welcome!


Updates Add


45% Casual

55% Competitive

Compare to inventory
Date added 4 years
Last updated 1 week

This deck is not Commander / EDH legal.

Highlight illegal cards
Illegal cards Mist-Cloaked Herald
Cards 100
Avg. CMC 1.65
Tokens 3/3 Ape, 3/3 Frog Lizard, 1/1 Faerie Rogue, 3/3 Beast, 1/1 Bird
Folders Commander / EDH, EDH search - a light ahead?, Aggro
Ignored suggestions
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Revision 46 See all

1 week ago)

+1 Wasteland Viper main
-1 Daze main
+1 Narnam Renegade main
-1 Faerie Conclave main
+1 Shanodin Dryads main
-1 Novijen, Heart of Progress main
+1 Triton Shorestalker main
+1 Breeding Pool main
-1 Faerie Impostor main
+1 Sakura-Tribe Scout main
+1 Pendelhaven main
-1 Rogue's Passage main
+1 Bident of Thassa main
-1 Reliquary Tower main
+1 Novijen, Heart of Progress main
+1 Hinterland Harbor main
+1 Spellstutter Sprite main
+1 Gilded Drake main
+1 Spire Tracer main
+1 Gnarlwood Dryad main
and 135 other change(s)