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EDH Teysa Karlov aristocrats ORZOV

Commander / EDH WB (Orzhov)

Ssolinas


Maybeboard


Aristocrats by Teysa Karlov. This deck focuses on killing you own creatures for value( tokens, life, draw, mana, removal etc). Win with cards that drain life from opponents on creature deaths. This decks main play is devided by 3 categories.

Victims: creatures that provide something when they die and so we want them killed. Death Benefits: Permanents that provide value when other creatures die. Killers: (Or Sacrifice Outlets) that sacrifice our own creatured. Some also provide additional value.

HOW TO PLAY

Opening Hand: Idealy keep 3-4 lands (except Cabal Coffers) but always at least 1 that gives you black mana, 2-3 early draw, mana artifacts, creatures that provide value when they die and no more than 1 sacrifice outlet.

Early on in the game (turns 1-4) are not going to be much impactful. Still try get some mana, filter your hand, get some lands for later, deploy victims and maybe a sac outlet (only if its not a very powerful one or you have another one as backup). If you want to Search your deck for a card go for Solemn Simulacrum (mana and draw), Grave pact (removal), Athreos, God of Passage (life taxing and recursion), Skullclamp (sac and draw), Sol Ring (Mana) Midknight Reaper(Draw).

Mid game (turns 5-7) start the value engine. Remove your opponents threats, wipe the Board (as long as it benefits you the most) and deploy cards that give you a lot of card draw and tokens. Also this is the time to start playing Sac Outlets since your opponents will most likely have something more threatening (if not then think twice). If you want ti search your deck go for Sac Outlets, Board Wipes, Card Draw.

End Game (turn 8+). By now you should have set up (creatures in the grave, deploy permanents, have a sac outlet). Dig through your deck for Draining life and try to win the game. By the way this is a good time to be playing your commander and those scary cards without any fear, attacking with tokens, reanimating creatures to kill them again.

EXTRA TIPS

Use Lapse of Certainty to stop opponents from winning or desruping your strategy (negate their Counterspells or Removal).

Use Athreos Ability on the person that life loss hurts most, so its more likely to give you the card.

Use Yosei, the Morning Star (preferably together with Teysa Karlov) to deny scary opponents of a turn and use politics on the player most likely to have instants (like telling them you will not use Yosei's trigger on them so long as they don't disrupt you for 1 turn).

Don't just play Teysa Karlov. Make sure you have set up first to get maximum value before she is removed.

(politics:) Try not to be the scariest person of the table and try through politics to make your opponents deal with your problems if possible (by highlighting how something thats bothering them even though its also hurting you). Rarely remove a Treat that helps an opponent to gain a favor.

Be VERY CAREFUL before playing Ashnods Altar, Phyrexian Altar, Yawgmoth, Thran Physician, Krav, the Unredeemed because they will be immidietly the main target of the table.

YOU DON'T HAVE TO SAC YOUR CREATURES ON YOUR TURN. Sacrificing creatires on an activated ability can be done at ANY TIME. Just do them at the last moment.

Skullclamp is the best card in the deck. Look for it and use it a lot. Best case senario, kill creatures to get tokens then kill the tokens to Skullclamp for an overwhelming amount of cards and death triggers.

Tomb of Yawgmoth + Cabal Coffers = a lot of mana so keep that in mind.

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Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

42 - 0 Rares

23 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.37
Tokens 2/2 C Artifact Creature Spawn, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Goat 0/1 W, Human Soldier 1/1 W, Morph 2/2 C, Pest 1/1 BG, Soldier 1/1 W, Spirit 1/1 W, Treasure, Zombie 2/2 B
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