This is my take on Saskia - a warrior(/berserker) tribal. I've built it with the intention of hitting fast and hard - mostly through haste and the dash mechanic, but also aided by first / double strike, trample, and menace. It's a shame she isn't a warrior, as that would have been perfect considering her artwork, but I considered her a warrior at heart and built accordingly..

From the few experiences I've had with the preconstructed deck and slightly altered versions, I concluded that damage doubling effects are incredibly overpowering if you can get around to using them. They also make you the target at the table, regardless of what is going on on other boards. (...Something about slapping 2 players out of nowhere for +-40 damage with just Saskia the Unyielding, Dictate of the Twin Gods , and Wilderness Elemental.)

So I took these effects out for this version. It doesn't feel necessary, and I am confident that these fine, strong, charming, yet bloodthirsty warriors will chop stuff up nicely on their own. Saskia is just there to direct the violence, not to escalate it.

That said, I pieced together warriors and berserkers capable of enhancing each other as brothers-in-arms. Most cards are compatible with Alesha, Who Smiles at Death, and Mentor of the Meek, giving us card draw and allowing our warriors to defy death. Our warband will rush into battle, inspired by the Chief of the Edge and Chief of the Scale, Gahiji, Honored One and Lovisa Coldeyes, and rallied by Ankle Shanker , Arashin Foremost, Archetype of Aggression , Blood-Chin Rager, and Goblin Heelcutter . And naturally, Iroas, God of Victory is always on our side.

Then there are the enablers like Brighthearth Banneret , Lightning Mauler, and Warbringer , who either reduce casting costs or grant haste, allowing us to deploy more warriors. Or like our Champion of Lambholt who paves the way to our Raiders' Spoils . But to prevent letting this all go to their heads, Herald of Dromoka ensures our warband remains vigilant at all times.

While Ogre Battledriver's Whip of Erebos could motivate our warband into action, it doesn't have to, as honor and battle-prowess are lauded and as such, there is a constant struggle for the Obsidian Battle-Axe - mostly so the wielder gets to show off. And should they have been brave warriors, then Athreos, God of Passage will allow them to enter Valhalla, if not.. they will just have to try harder next time.

Aside from the troops themselves, Saskia has come to embrace some enchantments that seemed beneficial to the warband.

The Gruul War Chant allows for a more threatening approach, whereas Berserkers' Onslaught tends to result in a out-of-control frenzy, and Primal Rage grant a certain ferociousness that ensures things get bloody. Elemental Bond allows for more supplies, and Domri Rade, our fighting coordinator, is always looking for the next pairing in Phyrexian Arena providing a platform where the troops can have fun if they're not out slaughtering and conquering. A relic found as one of our earlier Raiders' Spoils - Mirari's Wake - could also prove useful if we figure out how to use it - which if we use Nature's Lore and Cultivate it properly could lead into Rampant Growth, but for now it's just very shiny.

As for removal of threats we can't bash around, we could unleash the Wrath of God, or combine our efforts and Fell the Mighty . But sometimes even the best warrior will have to retire and trade Swords to Plowshares, or go on a Path to Exile.

Things to consider / What I could use help with.

After having played a few games with this deck I'm a bit conflicted about the result.. on the one hand, it works. the deck pumps out fast creatures and we hit hard. Adding the extra trample worked wonders and is always target for removal, Zurgo Helmsmasher is a monster and has incredible impact, but the other warriors are very capable on their own as well. Saskia the Unyielding absolutely murders people. so regarding all that.. I'm pleased with the deck.

On the other hand, my playgroup has been playing a lot of bounce, steal, and tap target creature effects lately, which is a real letdown. Another issue is the draw, so far, I haven't managed to play any of my draw engines, mostly because I didn't draw them - which is pretty ironic.


Retired as of 06-02-2017 - drew too much hate.

..Or as I like to put it; 'The people in my group don't like playing with (strong, intimidating) women' ;).


KuraiU says... #1

You can play Tenacity, although it only gives +1/+1, it does give everything lifelink like Rush of Battle in this case, is instant speed, and untaps everything you have so regardless if you play it on your turn or your opponents turn that your army isn't going to endanger you. Good deck all in all

December 7, 2016 10:34 a.m.

Bou says... #2

@KuraiU: That is perfect! :D Thank you~

December 7, 2016 10:42 a.m.

KuraiU says... #3

Also have you considered Faith's Reward to bring your army back from the dead after Wrathing a board?

December 7, 2016 10:50 a.m.

Bou says... #4

Hmm I had not considered that. I figured that there was enough haste to bring in new warriors even if there had been a wipe, plus the Whip of Erebos and Alesha, Who Smiles at Death have revival as well.

December 7, 2016 11:04 a.m.

KuraiU says... #5

Both only target one creature. Faith's Reward hits everything in your grave that was a hit by the board wipe

December 7, 2016 11:20 a.m.

shub says... #6

Anguished Unmaking is another piece of removal to consider, and Vandalblast is the best artifact sweeper ever printed.

December 19, 2016 2:37 p.m.

Bou says... #7

Both very nice suggestions, thanks.

My first test-game went horrible as I didn't draw any creatures (probably just a bad shuffle). One of the players in our group had a Breya, Etherium Shaper artifact Memnarch spam deck and he pretty much disrupted the entire game, so Vandalblast is definitely going in, I could trade it in for a Mountain or something. And I think I'll sideboard Anguished Unmaking.

Playing again this Thursday, hope it works better this time.

December 21, 2016 11:07 a.m.

theandy90 says... #8

Really interesting build. I always liked dash and I think it could just work in a deck like this. I just made a Saskia aggro + pain with non-combat effects that I'm goldfishing tn and if that dosen't work after a few real games I may switch over to this type of build.

December 22, 2016 1:30 p.m.

Bou says... #9

Thanks, I'm still tinkering with it though so might want to hold off on making the switch ;)

Played two multiplayer games with a group of 4 today. First game, I smacked the living daylights outta them, 16 dmg in turn 3, turn 4, ramping up fast. Didn't win, but dealt the most damage by a mile. Second game two players switched their decks and turtle'd themselves in with Ghostly Prison, Sphere of Safety, Propaganda, Spike Weaver(s), and some other tricks. The third switched to a Brago, King Eternal blink shutdown deck and stole my creatures, repeatedly exiled my creatures, and pretty much countered and repeatedly blink-countered everything, which all in all left me completely shut down.

For example, when I did manage to attack with +- 5 creatures (Iroas, God of Victory, Zurgo Helmsmasher, Saskia the Unyielding, and two other warriors I managed to pump somehow), dealing +-50-60 damage (with double strike from Berserkers' Onslaught and Tenacity, not even counting saskia haha) they would reduce it down to a meager 10 damage :'(. Needs more removal I think. Could also use more trample and I need to re-examine the mana base.

So yeah, this deck can swing pretty hard, but they're definitely going to try to shut you down.

December 22, 2016 7:26 p.m.

Bou says... #10

Ugh - I feel really stupid now, but I completely forgot about the other gods. Nylea, God of the Hunt and Athreos, God of Passage would make my game so much easier. I just got the Gruul War Plow, but Nylea would be so much better, and Athreos would save everything after a wipe.

January 1, 2017 9:49 a.m.

Just found your decklist and brotha, I gotta say, this is the flavor deck I've been trying to build with my own Saskia!

I am motivated to help you.



Let me help you add more rebellion in your deck. And draw power later.

Seems like you need cards like Tectonic Instability strategy for aggro is to tap out and swing anyway, so this wont hurt you; tap all lands for mana in response to the trigger, War's Toll, Defense Grid (super good against control decks), AND MAKE THEM SUFFER WITH Curse of Marit Lage AND Price of Glory.


You need these in your deck to draw lots of cards:

Hope this helps! Keep raging against the tyranny of Blue Control, comrade!

January 8, 2017 2:28 p.m.

OH WAIT. Respond to Brago with Containment Priest. Then sac it in response if an opponent tries to steal it. Then reanimate it again with Athreos or some other effect. Brago Braggins gonna have a bad day. Lol

January 8, 2017 2:40 p.m.

Oh, and don't forget to taunt your enemies by calling their creatures "Cowards!" with Boldwyr Intimidator.

January 8, 2017 2:53 p.m.

Bou says... #14

Wow that's a lot of suggestions, thanks! I'll mull them over, though I think some of them would paint a huge target on my face (like Price of Glory haha) and right now I'm already big enough of a threat.

January 9, 2017 8:29 a.m.

filkinsmark says... #15

Hey Bou, awesome deck, but I gotta thank you for the insight, with you having played your deck more than I have yet played either my Warrior Tribal Unstoppable Warrior Tribal Input Welcome!, or Human Tribal United and Unyielding Human Tribal- already added Burgeoning at your advice, and I'm trying to make room for the Sword of the Animist in my Warrior. Why would you need Nylea, God of the Hunt if you have Archetype of Aggression? I think Heliod, God of the Sun is definitely playable, but so is Herald of Dromoka- you can see I definitely love the theros gods, and use them accordingly. What else are you trying to fix currently? I'd love to help, seeing as I have two decks on the line, and god_dammit_nappa also seems motivated to help! Let's figure this stuff out brothers!

January 18, 2017 10:20 a.m.

filkinsmark says... #16

What do you feel is more playable Bou & god_dammit_nappa, Sword of the Animist or Conqueror's Flail? They sit in the same slot and accomplish two important, and very different objectives

January 18, 2017 10:23 a.m.

Bou says... #17

filkinsmark thanks for the input, it feels good knowing my thoughts and tests are helping others :).

Regarding Nylea, God of the Hunt and Archetype of Aggression: I wasn't getting my trample often enough, so I included Nylea to increase the odds, as Nylea is also indestructible, she's less prone to destruction-based removal and if materializing, can hit hard too. So instead of adding artifacts or enchantments, I felt adding an indestructible creature would make more sense. The devotion is a bit lower than other gods, so should work out even though I have only a few green creatures (more enchantments though).

Your mention of Heliod, God of the Sun would probably work for the same reasons as Nylea, I hadn't considered him and have been running Herald of Dromoka only. Heliod poses a slightly different problem, even though his materialization cost is just as low as Nylea's, my devotion to white would be largely creature-based and would probably be more difficult to sustain if people wipe, Additionally, most of my non-warrior creatures have Dash and don't stay on the field long in the first place - or provide anthem/bonuses. Overall, I suppose vigilance has yet to prove itself in my games. Unlike Trample, I haven't felt much necessity for it (but it is very nice to have).

Regarding Sword of the Animist and Conqueror's Flail: I put the sword in there to help ramp and filter out lands from the deck to speed things up. Will be testing it's effectiveness in this deck for the first time this Thursday hopefully, but in my Tiny Leader deck Tiny Skullbriar, The Whooping Grave it has proven to be extremely useful. I'm hoping it will do the same for Saskia. Conqueror's Flail I have no experience with, but it looks amazing on paper. As you said, these two artifacts have two very different objectives and I suppose it would depend on your deck and meta, whether you need more ramp or more protection. For me, I'm looking to speed up the game and increasing access to mana, so I went with the sword. I might add the flail later if people start casting more disruptive instants.

I'll be testing the latest changes this Thursday, will try and see if it works, and finally get to try the War's Toll that god_dammit_nappa recommended. Will probably have new issues to fix afterwards :D

January 18, 2017 11:08 a.m.

filkinsmark says... #18

Bou, logical reasoning. Usually the reasons I'm the one defending the Theros gods haha- you'll have to let me know how your list plays out! I do generally try to keep my curve as low as possible, so it's essentially for that reason only (but also the lack of guaranteed devotion) that I didn't run Nylea, God of the Hunt. Saskia the Unyielding is awesome for any of the two-color gods we could run, Iroas, God of Victory, Mogis, God of Slaughter, etc. But I just took out my Xenagos, God of Revels in favor of Domri Rade (card advtange/emblem over hitting power)- but the monocolored are harder. I won't be able to finish putting together my deck until the end of the month at the earliest, so Conqueror's Flail will have to remain an unknown entity for now! Haha

But I see your point about the Dash and devotion issue. Honestly, at the time I hadn't noticed you were already running both Archetype of Aggression and Herald of Dromoka but at least it solicited good conversation.

Lastly for the day, have you considered Harsh Mercy over Wrath of God, or other board wipes? Not a perfect one, but decidedly in our favor nonetheless

January 18, 2017 11:21 a.m.

Bou says... #19

filkinsmark, I find Nylea's CMC to be more than worth it, but I totally get you about keeping the curve low.. I've been cutting it since the beginning of this deck and am only now getting more comfortable with it. The mono-colored gods are definitely more difficult for devotion yeah, so you gotta make sure their effects are worth it even if they don't manage to materialize. I've been toying with the idea of adding Xenagos, God of Revels, but to be fair, my creatures don't need haste, and the + bonus would be wasted on them if they get chump blocked.. so I opted for more trample first. Domri Rade seems really interesting, I might add that. Probably will never survive long enough for the emblem though, but using the fight option with zurgo, iroas, or nylea would be pretty sweet, free removal.

Just saw Harsh Mercy in one of your lists, and to be honest, it probably won't work if you play in a group of 3/4 people, but depends on their decks obviously. If I cast this in my group, with 4 players able to choose types, probably everything survives (e.g. human, beast, saproling* tokens). Would probably make space for Day of Judgment or Rout instead. Higher CMC, yes, but more value. Ideally In Garruk's Wake, but the CMC is way too high haha.

January 18, 2017 11:39 a.m.

filkinsmark says... #20

Bou, all good ideas about board wipes haha. I play 1v1 more often than anything, so that's why I mainboarded Harsh Mercy- but in any larger game, I'd definitely trade it for Wrath of God or Day of Judgment--> You're so right about In Garruk's Wake, that would be nice haha

January 18, 2017 1:18 p.m.

To your first comment, I would say Animist is always good. Fetching that color of land that you need is always important.

Conquerer's Flail is great for flavor in a deck, but Grand Abolisher is just so much stronger.

As for the gods, keep them. They're indestructible and so easy to cast with only 1 color devotion in their CMC. They'll stick around longer and do exactly what you want from the other creatures that give the exact same bonuses.

Also consider cards like Hellrider and Raid Bombardment that shoot your opponents when your creatures attack.

Cool Stuff: Give Hellrider infect with Glistening Oil and take out the Brago player as soon as possible. Aggro beats control because control needs more time to setup their board presence before they can lock down the game and contol their opponents.

They're already choosing to play cutthroat generals like Brago, Eternal Douchebag. Time for them to just #gitgudm8

Blitz the fuck outta them!

January 18, 2017 11:08 p.m.

filkinsmark says... #22

Guys, guys. Breaking news! Bou and god_dammit_nappa- check this thing out- Lifecrafter's Bestiary! I added to both my Saskia decks without question

January 19, 2017 7:57 a.m.

I have seen that card. Its automatically an EDH staple for creature decks. Card is pretty damn good being able to Scry before your draw step.

January 19, 2017 10:35 p.m.

Bou says... #24

Didn't get around to testing any of the new cards because I didn't manage to get the mana together in each game we played :(

January 20, 2017 8:09 a.m.

filkinsmark says... #25

Hey Bou- do you really feel Bramblewood Paragon is worth the slot? You don't have a lot of creatures which ETB with counters, and that's the only time his ability is worth it, y'know? I'm going to get rid of Burgeoning as well. What did you replace it with?

January 20, 2017 8:36 a.m.

Bou says... #26

filkinsmark, hey. I haven't managed to put it in the field yet, but in theory it should give every warrior I play afterwards trample and +1 counters, so don't necessarily need creatures that ETB with counters.. I might cut it yeah.

I just shifted quite a lot around, but for Burgeoning I guess Tempt with Discovery as that allows to search your library for special lands - and the more people that search, the more special lands you get to put into play untapped. Skyshroud Claim would probably achieve the same .

January 20, 2017 8:44 a.m.

filkinsmark says... #27

Now, you've been playing yours more than I've been playing mine, but you've got some creatures I feel you could do without, for each, I'll try to recommend a replacement- but please feel free to defend your choices, maybe there's aspects of them I'm not thinking of! Warden of the First Tree is fine for a mana-dump, but isn't really a one-drop, because he has to be pumped before he's even a Warrior. (Winnower Patrol is a cool card for semi-scrying each turn, and pumps himself up).Goblin Heelcutter is behind the curve, for an ability which is... fine lol (Especially when you have Blood-Chin Rager, Gruul War Chant and Iroas, God of Victory) Wild Nacatl is gravy in a one-drop slot. Goblin Wardriver is crazy too, Battle Cry is the best mechanic. You've got 12 creatures power 3 or greater, a quarter of those being God cards, which aren't creatures right away anyway- do you feel Elemental Bond is worth the enchantment slot over something more end-game like True Conviction-- I actually think that Outpost Siege would kill with all the dash you have going on, or you could use it for the card advantage like I do. Furthermore, something like Shared Triumph is a lower-curve alternative than Mirari's Wake if that's important to you? You could also trade some of your artifacts like (Infiltration Lens, Rogue's Gloves, or the Obsidian Battle-Axe instead of battle tricks, focus on mana-fix? Darksteel Ingot Manalith etc.

Just some thoughts for the day

January 20, 2017 9:04 a.m.

filkinsmark says... #28

I just took out Skyshroud Claim myself

January 20, 2017 9:05 a.m.

Bou says... #29

Funny you should mention Warden of the First Tree, he's actually the only one-drop I feel works as intended. I've opened with him a few times now and can often pump to 3/3 in T2 for a nice first blood. Goblin Heelcutter I was thinking of cutting as well for precisely that.. He's fine as long as you dash him, otherwise not good at all. Wild Nacatl is going on my shopping list, she's beautiful. Elemental Bond was also on my chopping block, hasn't been useful once so far. Haven't removed it because it's basically a free card for every Saskia or well.. truthfully I did expect to couple it more often with Ogre Battledriver and Lovisa Coldeyes. But seeing as I'm taking out the ogre, I could replace it with that new Lifecrafter's Bestiary. Goblin Wardriver reminds me of Legion Loyalist. 2 dedicated red is a bit bothersome but I agree the battle cry would be really nice. I've just put in more artifacts to help with mana-fixing (Talisman of Unity, Talisman of Impulse, Talisman of Indulgence), and kinda want to keep the lens and gloves for the potential draw. Thanks for the thoughts, much appreciated.

January 20, 2017 9:26 a.m.

filkinsmark says... #30

I guess the fact that the turn he can't do shit due to Summoning Sickness is when he's the 1/1 is fine. Furthermore, the fact that can be played any time could be a useful combat trick too

January 20, 2017 9:54 a.m.

Struggling with lands? Sounds like you need to buy Land Grant and Elvish Spirit Guide and Lotus Petal as soon as possible! If you spurge on anything for this deck, it should definitely be those cards. I can't tell you how many times I have drawn those cards with a no land hand at the start of the game, but still had my ramp searches, and said "Yeah I'll keep this." Greatest feeling ever.

Seriously, land grant and elvish spirit guide can help you go from "I don't have mana" to "I have ALL THE MANA!!!" in a jiffy. Sprouting Vines always helps me get back into the game. Just be sure to cast it after an opponent's long turn OR a counter war. Feels great to search for 7 basics after a counter war.

Be sure that your nonbasic lands can either fecth a green source or tap for green so you can play Tempt as soon as possible.

Hope this helps.

January 21, 2017 1:22 a.m.

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Compare to inventory
Date added 1 year
Last updated 2 months
Exclude colors U

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.75
Tokens Domri, 1/1 Warrior
Folders EDH, Favorite Saskia Lists, Saskia
Views 2064

Revision 27 See all

9 months ago)

-1 Rogue's Gloves main
-1 Mountain main
-1 Screamreach Brawler main
+1 Radha, Heir to Keld main
-1 Terramorphic Expanse main
+1 Wooded Foothills main
+1 Lotus Petal main
+1 Windswept Heath main
+1 Rogue's Gloves maybe
+1 Screamreach Brawler maybe
-1 Lotus Petal maybe
+1 Terramorphic Expanse maybe