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(EDH) Elementals

Commander / EDH*

Gorelath


Maybeboard


EDH Elemental Tribal starring Horde of Notions.

The goal of the deck is to play powerful threats for WUBRG using Horde's ability, and win through recurring threats.

The deck works by starting slow, with cards like Land Tax, Kodama's Reach and Cultivate to speed up the land development a little. The various draw adjustments like Survival of the Fittest and Abundance help to make the deck a little more consistent, and even dump expensive elementals into the graveyard for later resurrection.
While the mana base is being built up, the Evoke cards hold down the field, with cards like Spitebellows and Nevermaker removing threats.
Once a mana base is built up and more powerful elementals begin to become relevant, cards like Wolf of Devil's Breach and Omnath, Locus of Rage enter play and begin to cause havoc. Backed up by powerful enchantments and artifacts like Legacy Weapon and Maelstrom Nexus, these large elementals can quickly get out of hand. When the deck is in full swing, Horde of Notions can join the fight and bring back some of the earlier threats that were eliminated. An unexpected return of Gaea's Revenge can be an upset, for sure!

Deck synergies:
Sylvan Library + Scroll Rack + Maelstrom Nexus + Maelstrom Wanderer
Sylvan Library and Scroll Rack allow for limited library control, allowing you to get key cards out with Cascade.
Rings of Brighthearth + Horde of Notions
The main reason Rings is included in this deck is for this combo. Nasty piece of work.

Card Overview

ABUR Lands: Solid land choices, can be fetched and enter the battlefield untapped.
Fetch Lands: Provide a wide variety of options to fix the manabase during the early game.
Shock Lands: More solid land choices, slightly inferior ABURs.
Cascading Cataracts: Indestructible land that provides an easy mana fix if the deck is in a pinch. Powers up Sol Ring.
Cavern of Souls: A no-brainer for a tribal deck, Cavern of Souls allows this deck to cast many spells without fear of control decks.
Opal Palace: An excellent land option for making Horde of Notions hit harder during the later game. Can be used for mana fixing in a pinch.
Reliquary Tower: This deck can really pull a bunch of cards when it gets going. Between Baleful Force, Mulldrifter and Sylvan Library, your hand can get full pretty quick. While it's fine to just dump elementals, sometimes you'd rather cast them normally, and Reliquary Tower helps with that.
Sunken Ruins: This deck's two least common colours are blue and black, so Sunken Ruins allows the deck to filter between them and make a Breeding Pool able to supply black, too.
AEthersnipe: Disperse on a stick. Never forget that it's a 4/4.
Baleful Force: The Black-aligned member of the Force cycle. Baleful Force provides a large body with a terrifying ability that demands almost immediate answers from the other players. Make sure to keep an eye on your life, though!
Celestial Force: The White-aligned member of the Force cycle. Celestial Force provides a large body with a relatively low power ability, but can be extremely helpful in a pinch. Helps fuel cards like Baleful Force, Sylvan Library and Mana Confluence in longer games.
Dust Elemental: A very odd card, this one. Dust Elemental brings a unique drawback to the table that allows you to dodge board wipes and other horrors.
Embodiment of Spring: Little elemental that gives you some earlygame presence and turns into a land. Cute!
Flamekin Harbinger: Little elemental that's a tutor on a stick. A powerful turn 1 play that can set the tone of the rest of the game.
Flickerwisp: Little elemental that can proc ETB effects. Combos well with any of the Evoke elementals.
Forgotten Ancient: A solid play that grows as other people ignore it. Its strength isn't in its ability to grow, but in its ability to power up your other cards. Combos nicely with Spawnwrithe.
Fulminator Mage: Remove your opponent's annoying lands. Useful for handling decks utilizing lands like Rogue's Passage and Nykthos, Shrine to Nyx.
Gaea's Revenge: Beatstick with a quirk. Hates on control decks and can be nasty for nongreen decks to face down.
Ingot Chewer: Smelt on a stick.
Maelstrom Wanderer: One of the main wincons of this deck, Maelstrom Wanderer brings an incredible ability to the battlefield. Combos well with Horde of Notions, who triggers the cascade abilities for the full 8 upon a resurrect. Even pulling a Skyshroud Claim from this is nice.
Magmatic Force: The Red-aligned member of the Force cycle. Magmatic Force provides a large body with a powerful removal ability. Excellent at nuking other player's planeswalkers or utility creatures, and usually gets at least one kill before it dies.
Mulldrifter: Divination on a stick.
Nevermaker: Totally Lost on a stick. Downside is that its ability triggers upon leaving the battlefield, not entering.
Omnath, Locus of Rage: A powerful elemental that makes your evoke cards scarier and your Gaea's Revenge pack a lot more punch.
Reveillark: Combos with evoke creatures like Mulldrifter or other ETB triggers like Flamekin Harbinger.
Shriekmaw: Doom Blade on a stick.
Slithermuse: A useful card for refilling your hand when you're falling behind.
Smokebraider: Mana dork, a unique creature to see in elementals. Powerful card on the field with Horde of Notions or Wolf of Devil's Breach.
Spawnwrithe: Not going to do much on its own, but has the potential to escalate all on its own. Trample combined with Mirari's Wake or backup from Verdant Force can result in nastiness.
Spitebellows: A strong evoke card that makes a dangerous attacker - Block it, and you'll usually lose two things!
Tidal Force: The Blue-aligned member of the Force cycle. Tidal Force provides a large body with a strong utility ability, messing with your and the opponent's boards to allow for more control over combat, or keeping an opponent's combo piece tapped down.
Torrent Elemental: A wincon, Torrent Elemental allows you to break through enemy defenses with a single brutal hit. Combos well with Maelstrom Wanderer. Unique in that it cannot be exiled for long, which guarantees that it'll be able to come back for more.
Verdant Force: The Green-aligned member of the Force cycle. Verdant Force provides a large body with a dude-making ability, reinforcing your board state with chumps.
Wispmare: Demystify on a stick.
Wolf of Devil's Breach: A very, very strong card if dropped early. Allows you to dump cards like Maelstrom Wanderer and the Force cycle into your graveyard, dropping heavy damage onto your opponent's creatures for basically nothing.
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Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

56 - 0 Rares

16 - 0 Uncommons

13 - 0 Commons

Cards 99
Avg. CMC 4.10
Tokens Copy Clone, Elemental 5/5 RG, Saproling 1/1 G, Shapeshifter 1/1 C, Spirit 1/1 C
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