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This deck started off as a cheaper, knock-off of version of Tom Martell's The Aristocrats. Without the Boros Reckoner or Falkenrath Aristocrat cards (too expensive for me to buy), this deck then morphed into a Orzhov Human deck.
Basic goal of this deck is to get lots of humans on the field and be as aggressive as possible with them. Some strategies of this deck:
Overall, this is a fun deck that can win you some FNMs. It has worked well for me and I've managed to rack up some store credit with this deck from it's wins. It regularly goes 3/0 or 2/1 at my local shop with 12-20 people playing in FNM.
DariusGaiden, thanks for the comment. I was running Duress side board, but Sin Collector is something I've wanted to try out. He's only an uncommon but I still haven't got a play set of him to throw in yet. I can definitely see how he would help, but at three mana I thought Duress was the better choice. Definitely will try Sin Collector out at least once though.
I'm not sure about Unburial Rites though. I don't see how it would help my strategy of getting lots of little humans out on the field and sacrificing them or waiting for a morbid trigger. With the exception of Obzedat, Ghost Council there aren't really any big creatures with "enters the battlefield" effects. If I'm missing something though, let me know. ;)
Interesting build. I am in the process of building an Orzhov deck to take to FNM. It's similar to this, but it's not strictly humans. I've been trying to find room for Sin Collector as well, as it's an incredible card. How is your mana situation working for you? I don't have any Isolated Chapel so I'm currently running 3x Godless Shrine and 4x Orzhov Guildgate . I tried using Ghost Quarter and Thespian's Stage to copy my duals but it really just slowed the deck down a lot. I'm trying to get another copy of Cartel Aristocrat since I only have 3; how are 3 working for you? I seem to only get one out per game, maybe two if I'm lucky. I also run Altar's Reap for card draw which could help trigger your Morbid on the High Priest or Tragic Slip . Tragic Slip works well for removal, but I feel like I need more. I'm not too familiar with Orzhov guild yet as it's my least favorite (at the moment, starting to like it more) so I don't know what good removal cards they have yet. I started the build cause I had so many copies of the Orzhov rares which I ended up taking most of them out to make it cheap casting cost build around Cartel Aristocrat . Anyway, nice build, thanks for the ideas. I'll be posting my deck soon so people can play test it and what not. GG+1
My mana base is fine thanks to dual lands and low-costed creatures. Your results may vary depending on your Orzhov build.
As for Cartel Aristocrat , I can't say enough good things about her in this deck. She's not as much of a bomb as say, Obzedat, Ghost Council but she's a solid 2 CMC uncommon. Hard to remove, too, as you can sac a creature in response to a board wipe like Supreme Verdict to save her. Her sacrifice engine pairs well with morbid triggers (Tragic Slip and Skirsdag High Priest ) too. Plus, she's great with Silverblade Paladin as she will become 2/2 double-strike + protection from color(s) of your choice. Not bad!
Orzhov has a lot of great removal options. Orzhov Charm should be an automatic include in a B/W deck. Tragic Slip is useful in the right deck but can be too conditional. Victim of Night is good too but harder to cast due to BB. I would include at least 1x Ultimate Price in most decks. Oblivion Ring is worth considering too. To get around hex-proof try Devour Flesh or Tribute to Hunger . Good luck with your deck eslaton7751!
Thanks, bexica. I thought about using Orzhov Charm but didn't think it would help too much. After some play testing though, I think it may be just what I need. Currently I only have 2 copies though, which doesn't seem right to me. I think I have another box of cards somewhere with all my GTC cards cause I seem to be short on a lot of the commons/uncommons. Like Aristocrat herself I only have 3 of at the moment. I'm thinking about adding some Angelic Benediction since I usually only attack with one Aristocrat per turn. Also trying to work in Elder Cathar to sac with Aristocrat since she is human. Also I've been wondering, if I sacrifice a permanent, can it still be regenerated? For example, would saccing Manor Skeleton still allow me to regenerate for more saccing? Trying to keep this deck cheap casting cost and a lot of the Orzhov cards are way expensive. Oh and a side note, Demonlord of Ashmouth is a beast in this build as his ETB effect shouldn't hurt you, especially if you run Elder Cathar and you can sac him twice, or more with Thrull Parasite .
I like this deck idea. Sorry if this has already been mentioned, but what about running Blood Artist ? That card words great with everything you are trying to do. Perhaps them in place of Knight of Infamy ?? Lastly, I could consider Riders of Gavony more of a sideboard card than a mainboard card, but it may work well with the decks that are being ran in your area.
PTsmitty, I think I would replace Riders of Gavony or Thrill-Kill Assassin with Blood Artist before I would replace Knight of Infamy . Admittedly, Knight of Infamy can be weak against certain decks but the early exalted triggers can help him or other creatures swing in for a lot of damage. I don't know, I could be wrong. Regardless, the only reason I don't have Blood Artist in here already is because I didn't have any of those cards to test out!
Yeah, since you are more familiar to this deck I would rotate out whatever you feel would be best. I think Riders of Gavony
would be the first card I would consider. I think adding x3 Blood Artist
would help out a lot. I may just have to make my own version of this deck because I have all except for a few of the land cards.
Yes, their abilities do stack. I makes it hard for match up against people with burn spells because do you want to kill the Blood Artist , Cartel Aristocrat , Skirsdag High Priest , or early on with Champion of the Parish . I know it does not boost the champion but gives your opponent something else to worry about. One of my favorite cards with Blood Artist is Mutilate . Granted, you may need a lot of swamps out to make it really effective, but killing off your creatures and a few of your opponents for the win is pretty funny to me.
I've thought about Ravenous Demon Flip as a finisher, but so far I haven't felt it necessary. I've tested both Maw of the Obzedat and Obzedat, Ghost Council as 5 CMC finishers and both are good but the deck really holds its own in most match-ups without a big finisher. I have a lot of little aggro dudes. Maybe I'll pick up a pair of demons and test 'em out though.
As someone who regularly plays this deck I can make a few comments =D:
1) Maw of Obzedat is underrated, and makes final pushes a reality by sacrificing what's been blocked. I often find him adding 4-8 Damage the turn he comes into play
2) Profit/Loss and Riders of Gavony have been nice, but I feel they lack 'oumph' in comparison to other options, I think bringing back 1x immortal servitude & a lingering souls, or some mixture of removal (pacifism, Orzhov charm, ultimate price)
3) The Doomed Traveler/Skirsdag High Priest/ Cartel Aristocrat combo is insane, having a 5/5 flier as early as turn 3 is straight nuts!
4) The worst match-up I've experienced so far is vs junk re-animator, specifically Angel of Serenity. Having 4x Rest in Peaces in the sideboard is decent, but is often not enough.
Mainboard: -2 Profit/Loss, +1 Immortal Servitude, +1 Ultimate Price
Sideboard: -2 Riders of Gavony, -2 Beckon Apparition, +2 Rest In Peace, +1 Sin Collector, +1 Orzhov Charm
I feel dumb for not having realized this sooner through all my testing, but Rest in Peace nullifies morbid, a major win con through Skirsdag High Priest and Tragic Slip . And of course I can't flashback Lingering Souls . So I'm removing them from the sideboard because having them in play would hurt me more then it would help me. :D
Thanks again everyone who has commented and helped me build this deck!
Are you sure that's correct?
"If a card is discarded while Rest in Peace is on the battlefield, abilities that function when a card is discarded (such as madness) still work, even though that card never reaches a graveyard."
From the rules page on Rest in Peace . Wouldn't the same logic apply to a creature that died, ie the death still occurred?
(Sorry thinking of my own deck as well.)
dude9914, "Dies" means "is placed in its owner's graveyard from the battlefield" and only applies to creatures. Rest in Peace
replaces the event of placing a creature in the graveyard from the battlefield (or put simply, dying) with that creatures being exiled instead. Nothing is ever placed in a graveyard, so nothing dies. This stops things like Tragic Slip
and Blood Artist