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Dumbledore's Army
Thanks for the suggestions. I am afraid of Force of Will because of Dark Confidant. What would you suggest I take out for spell snare and daze?
honestly this is not a control deck, your running 2 hand disruption and 2 counterspells.
either run more counterspells, dropping some of the things like unearth, run only 2-3 snap casters or drop the red all together. delver is a great deck in UR or URG because of its tempo, black slows your temp a lot.
Thanks for the comment. I can see getting rid of the inquisitions, but the dark confidants and unearth are great. Unearth is severely underrated with snapcaster mage. You can undeath a snapcaster targeting unearth or any other spell getting back delver or dark conf.
I like inquisition because its a good target for snapcaster, and it allows me to see their hand. Do you think I should put in counters for it? And if so, which ones?
sexy!
Like the idea and mix of power. Wouldnt you prefer card:Geth's Verdict over Diabolic Edict ?
Also I Dont see the winning condition, do you pretend to deal creature damage or spell damage?
I would make this changes! Remove some Ponder (you already got brainstorm!)
Add some more Unearth You lack creatures but want them on the battlefield, unearth lets you cycle those creatures while being a cheap spell
1 more Grim Lavamancer for more winning conditions And card:Death's Shadow !!(great card if you plan to lose some life from the [Dark confidant]])
Remove Forked Bolt , I think you already run enough counterspells, worst case scenario you will always have Lightning Bolt OR change it for Grapeshot great against combo decks and yo can pumpit up later in the game since your spells are cheap
Hope you like any of the ideas!
I really do appreciate the input. Geth's Verdict is good, but the double black is very hard for me considering I only have 5 black sources in this deck, not to mention you cant use caverns or riptide to help cast it. If I had 2 colors I would consider that and liliana.
Ive thought about cutting a ponder, but it works so well with fetch lands, dark conf, delver, and sideboard cards.
I used to use 2-3 unearths, but I ran into the problem of having it in my hand and no creatures in my grave for a while. I constantly kept wishing it was a counter or a creature removal. I could cut 1-2 forked bolts, but not sure what for... maybe fire/ice.
I also like the idea of death's shadow. I will try it out! Just wish he was a wizard or human ;p Thank you for the suggestions =)
| Date added | 1 year |
| Last updated | 9 months |
| Legal formats | None |
| Sets | Avacyn Restored , Innistrad, 2012 Core Set , 2011 Core Set, Rise of the Eldrazi, Zendikar, Morningtide, Dissension, Ravnica: City of Guilds, Onslaught, Apocalypse, Mercadian Masques, Urza's Legacy, Tempest, Alliances, Revised Edition |
| Cards | 54 |
| Avg. CMC | 1.71 |
Embed code |
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fireteam says...
I would run Spell Snare
. It's not as versatile but it's good.
It stops Umezawa's Jitte
, Stoneforge Mystic
, Snapcaster Mage
, Counterspell
, Daze
...
Also, Daze
is great. You can be tapped out, and still be able to counter. Don't forget Force of Will
too.
April 29, 2012 10:07 p.m.