Description

Here's my standard competitive deck, been playing it for a while now and it's been doing better and better ever since, I'l

So here's how it went for me on saturdays game day with this deck.

First we had a 4-round swiss battle to decide who the top eight players were going to be, then those eight players would play a 3-round elimination to decide the winner.

  • U/R Emerge vs B/U Aetherflux Combo - 1-1-1: First round I couldn't get going early enough and his combo went off. In the second round I was able to start attacking with two Prized Amalgams and a Stitchwing Skaab on turn four, ending him fairly quickly. We only had like 7 min left for round 3, I would've won if I had just one more turn.

  • U/R Emerge vs R/G Aggro - 2-1: First round I had to mulligan down to 5 due to not drawing either lands or any creatures, he was way to fast for me to get any boardstate. The last two rounds I managed to control his board with removal and Kozilek's Return and eventually kill him.

  • U/R Emerge vs W/B/G Control - 1-2: Round 1 I was able to kill him turn 6 because of two Prized Amalgams and a stitchwing that were all attacking on turn 4 and he couldn't deal with them. Round 2 he was able to control me and eventually finish me off with his big creatures. Round 3 I had set up my Fevered Visions and I was close, I could've killed him if I had been more aggressive than I was

  • U/R Emerge vs Jeskai Copycat - 2-1: First round I killed him before he was able to get his combo out, I could've stopped it anyways with my removal in hand. Round 2 went a bit slower for me and I lost to a dispel. Round 3 I stopped his combo and eventually killed him, winning the game.

After the four initial battles I was put in sixth place, getting to quarterfinals in the top 8 battle.

  • Quarterfinals: U/R Emerge vs W/B control - 2-1: First round I was able to kill him before he successfully exiled all of my creatures. Round two I lost to a Kambal, Consul of Allocation after he'd wittled me down to three life and no board. Round 3 he wasn't able to exile my creatures and I eventually killed him.

  • Semifinals: U/R Emerge vs 4C Copycat 0-2: I drew really poor hands and kept really bad hands, a mistake on my part, first game he had control over the board and I was never able to activate my Kozilek's Return. Round 2 I kept a reaaaally bad hand against him, eventually he got control over the board, countered my Cathartic Reunion, and then I was dumb enough to tap out on turn six, losing the game to the combo.

So I got to split third place, Overall, could've done way better, but I'm okay with the results, I've only been playing for like half a year now so I think its pretty good. In the end the 4c Copycat won the whole thing, so at least I didn't lose to someone who got second place.

Appreciate your feedback and advice if you have any. Please do leave a comment and thoughts and questions if you have any down in the comments section.

Updates

Comments

ghoul_Legion says... #1

Did some playtesting, Seems decent and kinda consistent thanks to card drawing.

Fun deck +1

January 27, 2017 9:13 a.m.

Sciencebean says... #2

ghoul_Legion Thanks, appreciate that you tried it out. I'll be able to test it a bit more on monday so I may bring some changes after that, cause it seems to have problems against aggro atm.

January 27, 2017 9:31 a.m.

ghoul_Legion says... #3

Well, I did use the first 1-3 turns to use spells such as Fiery Temper/Kozilek's Return/Lightning Axe it did clean the table against aggro, but then it slows the deck to the point you can't play creatures until turn 5~ish.

Turn 3 need to be used with Cathartic Reunion or Tormenting Voice if you want to play a creature turn 4.

It was better than I expected actually.

January 27, 2017 10:25 a.m.

Sciencebean says... #4

I usually play more aggressively and try to discard turn 2 get my creatures out on turn 3 so that I can emerge and use Kozilek's Return as soon as possible. Maybe isn't the best way to do it but I'll have to test it a bit more

January 27, 2017 11:46 a.m.

OOMJasonDavis says... #5

insolent neonate gives super explosive turn 2 plays

February 1, 2017 1:38 p.m.

Sciencebean says... #6

OOMJasonDavis yes, it could but this deck, in comparison to modern dredge, this deck really need cards to discard, therefore the Cathartic Reunion and Tormenting Voice over Insolent Neonate. It could be a thing but the only really "explosive" plays would be to play Insolent Neonate, sac him and discard a Stitchwing Skaab and then turn two discard two or one Prized Amalgam, getting to hit my opponent for 9 damage on turn 3. Thing is you need very specific cards to do so unless I've missed something here.

Anyway I think I'll try him out and see if he works or not, thanks for the suggestion c:

February 1, 2017 4:36 p.m.

Geo67 says... #7

I think if you cut one Elder Deep-Fiend, and replace that with 1 more Wretched Gryff you may see a better result. Not sure why you run Cathartic Reunion and Tormenting Voice. I'd drop one group for another burn spell, or some counter stuff. Just seems like you only have one madness card, and having multiple discards is un necessary.

February 5, 2017 12:34 p.m.

Sciencebean says... #8

If you didn't read the description of the deck, please do. Elder Deep-Fiend is way better than Wretched Gryff since it has flash, which makes me able to, for example;

  • Sacrifice a creature targeted by removal, fizzling their removal spell and getting a bigger creature on the board.

  • Tap down their team before they attack, or activate my Kozilek's Return, most likely clearing the board and leaving me with a big 5/6 creature to attack with next turn.

This deck wants cards in the graveyard, that's why I have cards like Cathartic Reunion and Tormenting Voice. The madness part isn't really what the deck is looking for.

February 5, 2017 1:58 p.m.

Geo67 says... #9

Dude, I totally get what you're saying, but you really want a 2 or 3 mana costing creature to get the Elder Deep Fiend out in a timely manner. The only 3 drop you have is Prized Amalgam, which you can't even hard cast, because you have no Black mana producers in your lands.

It's cool you can bring Prized back from the graveyard once you sac a creature, but the next smallest is stitchwing skab.

Plus, no counters in the main, and you may be asking for trouble right off the bat. I don't know what your meta is like, so not sure. of this.

I see what you're trying to do, and yes Elder deep fiend is better than the gryff, but not if you can't get him in until late in the game. I was just making a suggestions to get this to run smoother. I play tested it a bunch, and it seems a bit slow.

February 6, 2017 8:29 a.m.

Geo67 says... #10

Maybe just splash a black or black and red fast land to ensure you can cast the Prized from your hand if you need to.

February 6, 2017 8:30 a.m.

Sciencebean says... #11

You can get elder deep fiend out on turn 4 off any of the stitchwings as long as you have three lands out, You usually cast it when you really need to, or when it wins the game.

What counterspells would you like me to put in main? and what to remove?

I've been wondering if I should splash black for some kind of unconditional removal, like Unlicensed Disintegration or Fatal Push, which also makes me able to cast Prized Amalgam if I need a blocker on turn 3.

I've almost always been able to cast Elder Deep-Fiend fairly early, although not sure if I can do that as reliably if I add another type of mana into the mix

February 6, 2017 9:26 a.m.

Geo67 says... #12

Man, that's a tough one. Especially after the Pro tour, I'm sure we'll see so much Mardu vehicles. I bet your Unlicensed Disintegration will be good to have now. I do see why you want to capitalize on the Elder Deep-Fiend, it's such a great card, I own four myself. I used to love playing a reflector mage, then emerging the EDF from the mage.

If you were to splash black, maybe Crumbling Vestige? Or Foreboding Ruins? Sigh, I see your dilemma.

February 6, 2017 12:21 p.m.

Sciencebean says... #13

I could try and play with some black and adding in some foreboding ruins (red is better for removal) and see if it actually works, need to perfect the deck before gameday.

I played with a Horribly Awry today in the mainboard to have an answer against low cost annoying creatures, didn't see much play tho. But still came second place

February 6, 2017 4:30 p.m.

tovare says... #14

I love this deck! I actually run a version of it myself. Here it is: Izzet Reanimator (6-1-1). The shenanigans and versatility of this deck is a blast to play.

With the current aggressive meta, I like that you have Visions in the board and prioritize burn and removal. I was considering doing something similar as well as main boarding some copies of Shock. I would love to exchange ideas with you to better tune our decks anytime!

February 6, 2017 4:50 p.m.

LovemyGoblins says... #15

I run a similar deck but I use scrap heap scrounger and reckless racer. I consistently place in top 8 at FNM.

February 6, 2017 4:51 p.m.

Sciencebean says... #16

tovare Thanks! The deck is really fun to play and it's extremely versatile if you know how to play it. I'd love to exchange ideas to make our decks better if you're interested :)

February 6, 2017 5:15 p.m.

Sciencebean says... #17

LovemyGoblins Sounds cool, do you have the deck on TappedOut? If you do I'd love to check it out :)

February 6, 2017 5:17 p.m.

Geo67 says... #18

Hey, congrats on the second place with a deck you have barely piloted. :)

That's pretty awesome. If you have time you should do a quick match break down for us.

February 7, 2017 8:13 a.m.

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Date added 3 months
Last updated 2 months
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 3.51
Top rank #39 on 2017-02-04
Views 1574