Did some playtesting, Seems decent and kinda consistent thanks to card drawing.
Fun deck +1
January 27, 2017 9:13 a.m.
ghoul_Legion Thanks, appreciate that you tried it out. I'll be able to test it a bit more on monday so I may bring some changes after that, cause it seems to have problems against aggro atm.
January 27, 2017 9:31 a.m.
Well, I did use the first 1-3 turns to use spells such as Fiery Temper/Kozilek's Return/Lightning Axe it did clean the table against aggro, but then it slows the deck to the point you can't play creatures until turn 5~ish.
It was better than I expected actually.
January 27, 2017 10:25 a.m.
I usually play more aggressively and try to discard turn 2 get my creatures out on turn 3 so that I can emerge and use Kozilek's Return as soon as possible. Maybe isn't the best way to do it but I'll have to test it a bit more
January 27, 2017 11:46 a.m.
insolent neonate gives super explosive turn 2 plays
February 1, 2017 1:38 p.m.
OOMJasonDavis yes, it could but this deck, in comparison to modern dredge, this deck really need cards to discard, therefore the Cathartic Reunion and Tormenting Voice over Insolent Neonate. It could be a thing but the only really "explosive" plays would be to play Insolent Neonate, sac him and discard a Stitchwing Skaab and then turn two discard two or one Prized Amalgam, getting to hit my opponent for 9 damage on turn 3. Thing is you need very specific cards to do so unless I've missed something here.
Anyway I think I'll try him out and see if he works or not, thanks for the suggestion c:
February 1, 2017 4:36 p.m.
I think if you cut one Elder Deep-Fiend, and replace that with 1 more Wretched Gryff you may see a better result. Not sure why you run Cathartic Reunion and Tormenting Voice. I'd drop one group for another burn spell, or some counter stuff. Just seems like you only have one madness card, and having multiple discards is un necessary.
February 5, 2017 12:34 p.m.
Sacrifice a creature targeted by removal, fizzling their removal spell and getting a bigger creature on the board.
Tap down their team before they attack, or activate my Kozilek's Return, most likely clearing the board and leaving me with a big 5/6 creature to attack with next turn.
February 5, 2017 1:58 p.m.
Dude, I totally get what you're saying, but you really want a 2 or 3 mana costing creature to get the Elder Deep Fiend out in a timely manner. The only 3 drop you have is Prized Amalgam, which you can't even hard cast, because you have no Black mana producers in your lands.
It's cool you can bring Prized back from the graveyard once you sac a creature, but the next smallest is stitchwing skab.
Plus, no counters in the main, and you may be asking for trouble right off the bat. I don't know what your meta is like, so not sure. of this.
I see what you're trying to do, and yes Elder deep fiend is better than the gryff, but not if you can't get him in until late in the game. I was just making a suggestions to get this to run smoother. I play tested it a bunch, and it seems a bit slow.
February 6, 2017 8:29 a.m.
Maybe just splash a black or black and red fast land to ensure you can cast the Prized from your hand if you need to.
February 6, 2017 8:30 a.m.
You can get elder deep fiend out on turn 4 off any of the stitchwings as long as you have three lands out, You usually cast it when you really need to, or when it wins the game.
What counterspells would you like me to put in main? and what to remove?
I've been wondering if I should splash black for some kind of unconditional removal, like Unlicensed Disintegration or Fatal Push, which also makes me able to cast Prized Amalgam if I need a blocker on turn 3.
I've almost always been able to cast Elder Deep-Fiend fairly early, although not sure if I can do that as reliably if I add another type of mana into the mix
February 6, 2017 9:26 a.m.
Man, that's a tough one. Especially after the Pro tour, I'm sure we'll see so much Mardu vehicles. I bet your Unlicensed Disintegration will be good to have now. I do see why you want to capitalize on the Elder Deep-Fiend, it's such a great card, I own four myself. I used to love playing a reflector mage, then emerging the EDF from the mage.
February 6, 2017 12:21 p.m.
I could try and play with some black and adding in some foreboding ruins (red is better for removal) and see if it actually works, need to perfect the deck before gameday.
I played with a Horribly Awry today in the mainboard to have an answer against low cost annoying creatures, didn't see much play tho. But still came second place
February 6, 2017 4:30 p.m.
I love this deck! I actually run a version of it myself. Here it is: Izzet Reanimator (6-1-1). The shenanigans and versatility of this deck is a blast to play.
With the current aggressive meta, I like that you have Visions in the board and prioritize burn and removal. I was considering doing something similar as well as main boarding some copies of Shock. I would love to exchange ideas with you to better tune our decks anytime!
February 6, 2017 4:50 p.m.
I run a similar deck but I use scrap heap scrounger and reckless racer. I consistently place in top 8 at FNM.
February 6, 2017 4:51 p.m.
tovare Thanks! The deck is really fun to play and it's extremely versatile if you know how to play it. I'd love to exchange ideas to make our decks better if you're interested :)
February 6, 2017 5:15 p.m.
LovemyGoblins Sounds cool, do you have the deck on TappedOut? If you do I'd love to check it out :)
February 6, 2017 5:17 p.m.
Hey, congrats on the second place with a deck you have barely piloted. :)
That's pretty awesome. If you have time you should do a quick match break down for us.
February 7, 2017 8:13 a.m.
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|Date added||11 months|
|Last updated||5 months|
This deck is Standard legal.
|Folders||standardideas, Standard Grixis Options|
|Top rank||#39 on 2017-02-04|