For when you just want others to leave you alone so you can get ridiculous life totals, there's this deck. Build the fort, reinforce it with extra life, build up one single dragon with enough enchantments to break through other players in a swing or two, and sound the horns of victory. This deck has three wincons: Azor's Elocutors (wins when the fort is strong enough to protect the life total for five turns), Felidar Sovereign (wins when the life total gets ridiculous), and commander damage via Treva, often achieved with lots and lots of aura boosts. I chose Treva as the commander for this deck because of her triggered ability. She reinforces the lifegain theme of this deck while being a big enough attacker to win or at least kill a few players through commander damage.

"Kill[ing] a few players" as stated in the previous paragraph is a little harsh, violent, and uncivilized for the tastes of this deck most of the time. If the table welcomes me to do so, I am quite happy to sit behind my playmat and build a board no one can address easily. Nor should they feel compelled to keep me in check; I'm not doing anything to them. An un-enchanted Treva should be a sign that this is going on; a six-damage swing carried out purely to trigger Treva might not be seen as an act of war, even if it's commander damage. However, if another player interferes with this deck too much, Treva will do all she can to strike them down.

In playing this deck, when Azor's Elocutors comes in, expect all-out war to be waged against this deck. In order to bring the Elocutors out, as many bubbles of protection must be there as possible so that the rest of the playgroup can't challenge it. This means bringing Enchanted Evening out with Sphere of Safety and Greater Auramancy and/or Privileged Position; this means having Avacyn, Angel of Hope and Avacyn, Guardian Angel; this means having Purity; and when worst comes to worst, this means having a ridiculous, hopefully three-digit life total.

Felidar Sovereign probably serves up the easiest wins for this deck, but like the Elocutors, expect all-out war. Unless this deck's life total is already off the charts, opponents will focus everything they can on bringing this deck's life total below 40 or on removing Felidar before it triggers.

Prior to this rendition of the deck, there was a much more creature-heavy build that I ran for months with no consistent success. The problem it had was an identity crisis, as it tried to be an aura deck, a pillowfort deck, and a lifegain deck all at once. It's still a pillowfort/lifegain deck, but I've fine-tuned the first identity to a focus on enchanting Treva and in the process turned this into a sort of Voltron deck. It has a wincon for each of these three strategies, but the three strategies all synergize with each other; a powerful Treva deters attacks and helps gain life when she attacks, a high life total prevents death by damage and can cause some players to not even bother wasting their resources dealing with this deck, and a well-built pillowfort protects the deck from being attacked while resources are spent building up Treva's auras and makes attacks against the life total less likely. If this build balances that "triangle" the way I want it to, it should work beautifully.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

44 - 0 Rares

21 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.77
Tokens Angel 4/4 W
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