Maybeboard


Testing a double commander deck that partners with my partner's double commander deck. His deck is primarily the control half with gimmicks and tricks (counter spells, bouncing, stealing, cloning, etc), while mine is the more aggro deck meant to be on the offensive. Unlike my friend's deck, I believe this deck can hold it's own for the most part as a solo deck.

This is a token deck primarily that can utilize other things with high synergy to fit the situation. It's still being refined and I have completed the deck.

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This deck is gonna be stripped and abandoned.

But keeping this up will be a point where I physically made this deck and a point to reference how bad this deck was.

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65% Casual

35% Competitive