Want to play an aggressive deck that doesn't mind drawing lands in the late game? A deck that's simple in its plan, yet requires good sequencing. If you anserwed yes,then i got a deck just for you.
This deck is about abusing our creatures (
Steppe Lynx
,
Plated Geopede
,
Makindi Sliderunner
) landfall abilities to their fullest potential with playsets of both
Evolving Wilds
and
Naya Panorama
.
Kor Skyfisher
also helps with this plan because of it being able to bounce our lands back to our hand for further landfall triggers.
We run a lot of Equipment to boost our creatures stats for some huge attacks, the most important being
Adventuring Gear
. With these Equipment we can also support a nice early game drop in
Goblin Gaveleer
.
In our Sideboard we have
Emerge Unscathed
against removal-happy opponents (it also helps to give our creatures a sort of evasion to get around blockers).
Electrickery
is there for small creatures and
Journey to Nowhere
for big ones.
The deck is a blast to play and can have some pretty explosive turns.
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