- 1x Abzan Beastmaster
- 1x Affa Protector
- 1x Ancient Spider
- 1x Courser of Kruphix
- 1x Disowned Ancestor
- 1x Fauna Shaman
- 1x Grizzled Leotau
- 1x Guardian Lions
- 1x Ikra Shidiqi, the Usurper
- 1x Indomitable Ancients
- 1x Intrepid Hero
- 1x Jaddi Lifestrider
- 1x Kami of Old Stone
- 1x Nyx-Fleece Ram
- 1x Oathsworn Giant
- 1x Pontiff of Blight
- 1x Rhox Faithmender
- 1x Rotting Mastodon
- 1x Sapling of Colfenor
- 1x Sidar Kondo of Jamuraa
- 1x Silklash Spider
- 1x Skinshifter
- 1x Sporecap Spider
- 1x Stingerfling Spider
- 1x Tasseled Dromedary
- 1x Tree of Perdition
- 1x Trostani, Selesnya's Voice
- 1x Vhati il-Dal
- 1x Yisan, the Wanderer Bard
- 1x Yoked Ox
- 1x Blossoming Sands
- 7x Forest
- 1x Forsaken Sanctuary
- 1x Foul Orchard
- 1x Golgari Guildgate
- 1x Graypelt Refuge
- 1x Jungle Hollow
- 1x Krosan Verge
- 1x Orzhov Guildgate
- 7x Plains
- 1x Sandsteppe Citadel
- 1x Scoured Barrens
- 1x Selesnya Guildgate
- 1x Sunpetal Grove
- 5x Swamp
- 1x Tainted Field
- 1x Tainted Wood
- 1x Temple of Malady
- 1x Temple of Plenty
- 1x Temple of Silence
- 1x Crystal Ball
- 1x Elixir of Immortality
- 1x Howling Mine
- 1x Mask of Avacyn
- 1x Reito Lantern
- 1x Slagwurm Armor
- 1x Sol Ring
- 1x Vanguard's Shield
- 1x Corrosive Gale
- 1x Creeping Renaissance
- 1x Diabolic Tutor
- 1x Disturbed Burial
- 1x Duneblast
- 1x Dusk / Dawn
- 1x Fell the Mighty
- 1x Green Sun's Zenith
- 1x Rhystic Tutor
- 1x Seasons Past
- 1x Solar Tide
- 1x Time of Need
- 1x Wave of Reckoning
- 1x Whirlwind
Anguished Unmaking is better than Grim Contest. Unconditional- hits any nonland permanent. Opponent about to combo off with Sanguine Bond or Exquisite Blood? Not an issue, for 3 mana and 3 life, you just exiled one of them with the trigger on the stack, halting the combo in its entirety. Exile, hits more permanents, and it doesn't require you have a creature on board first. It's extremely good, and I don't recommend you go without it.
Aura Shards- you have 30 creatures. Extremely strong, as most artifact/enchantment based decks can't combo out or establish while it's on the board. It would do you a lot better than, say, Angelic Chorus, which is just life gain on casting a creature (you have Ikra and Trostani for this, you don't need more).
Get rid of the Angel's Feather, Demon's Horn, and Wurm's Tooth. They're terrible cards that aren't worth the slots they're taking up, as 1 life per spell of a specific color is slow, mediocre life gain in comparison to even Soul Warden in a 4 person Commander game. You can do better with those slots, like running Swords to Plowshares to actually kill the things that hurt you so you don't have to deal with them again.
Tree of Perdition is better than Kami of Old Stone, who is a vanilla meh creature. You can make it a 0/40 and drop someone to 13 immediately- it's a pretty solid card.
Tower Defense is better than Corrosive Gale in this deck. +5/+5 and reach is great on the defense, but a +5 attack buff for only two mana is huge when you're attacking.
I would get rid of all of your +0/+3 equipment and run global buffs, like Oathsworn Giant or Elesh Norn, Grand Cenobite who gives +2 and in the case of the former, vigilance to all of your creatures, not just one.
Wave of Reckoning is a Doran staple. Run it for sure, as it's basically a one sided board wipe with high toughness dudes.
I wouldn't exactly call this competitive, and you have a lot of room for improvement. Hopefully this helps you a little bit toward your goal though.
August 6, 2017 12:22 a.m.
Thanks for the suggestions! These are really great, and I've done the exchanges. The only difference is instead of running Elesh Norn, I've put her in the Maybeboard and kept Kami of Old Stone, simply since she's pretty expensive both in actually money terms and mana. I know this deck isn't a budget, but I want to conserve as much as I can. Definitely a good card though, as well as the others.
August 6, 2017 12:41 a.m.
Cool deck! But I do have some suggestions.
First of all, I think you can probably change most of those vanilla creatures for more versatile options without making the deck more expensive or too competitive. Citanul Woodreaders has a big butt while also optionally giving you some card advantage. Courser of Kruphix will get you life, improve your land drops and virtually draw you some cards. Selvala, Explorer Returned will give you life, mana and cards. Silklash Spider will wreck opposing flyers AND is a 2/7 body.
Also, some other random additions:
Since your creatures have such a high toughness, Pestilence can help you control the board (specially against the tokens you pointed as a weakness) while also chipping away at your opponent's life.
Asceticism will do wonders protecting your creatures with its Hexproof AND Regeneration.
If you want, take a look at my somewhat similar Ikra Sidiqi deck. It's also based on big-toughness creatures, but revolves more around Ikra's lifegain ability: http://tappedout.net/mtg-decks/ikra-shidiqis-big-butts/
August 6, 2017 1:09 p.m.
Just to explain what you brought up in the description
Which, along with 3 other elves (not too hard to get) is infinite draw, then infinite mana, than ping everyone to death with a 1,000,000/1,000,000 Walking Ballista. (Tap Archdruid for 5, Symbiote back a Visionary to untap, Sabertooth your Symbiote, recast both. drawn one card.)
And elfball gives you the backup plan of, you know, Craterhoof Behemoth.
He can play stax cards because his mana dorks allow him more mana through Winter Orb.
And his tutoring lets him play more silver bullets than normal.
August 16, 2017 12:40 a.m.
Oh I gotcha. The master tutoring is definitely nice. And that is a real nice combo.
Unfortunately I don't really ever use infinite combos, my playgroup aren't big fans of them.
I meant more along the lines of besides tutoring for five turns, he didn't have an amazing and broken use in this deck. But he's still needed anyway for tutoring.
Plus what tree doesn't love the sound of bard music
August 16, 2017 8:08 a.m.
I agree on the infinite combos, my playgroup prefers not to have too many of those.
Two cards I think would be excellent in this deck- Volrath's Stronghold is a GREAT utility land and is cheap recursion. Combo'd with any kind of draw it's amazing, but even just to bring back a legendary creature on your opponent's end step it's good.
The other is Pestilence because you have so many fat butts it's very likely to stay around. You can use it as a recurring board wipe for pesky flyers.
August 16, 2017 11:51 a.m.
Those are both good suggestions! Also I've been meaning to get a couple more black cards in this deck. Thanks! I'm adding the spell in. The land is rather expensive, so i'll put in on the maybeboard.
August 16, 2017 11:57 a.m.
Behind the scenes from shadows over innistrad seems like it would be fine in a deck like this, granting skulk and the mana sink ability to pump your board is nice if a bit expensive to repeat multiple times in a row.
August 16, 2017 12:42 p.m.
That is quite a nice card. That is also indeed a very expensive ability, but one I probably don't see myself using very much? In quite a few cases in this deck, bumping up power to 3 or greater renders some of my stuff unusable, even if it is just until end of turn. But Skulk is just gross to use with this deck and I love it. I'm gonna put it in.
August 16, 2017 1:34 p.m.
there is also sight of the scalelords for +2/+2 and vigilance
August 16, 2017 2:30 p.m.
and for anti flyer tech spidersilk armor for +0/+1 and reach
August 16, 2017 2:31 p.m.
Spidersilk Armor is an auto-include really, as it buffs all the butts and lets all your creatures knock down fliers.
August 16, 2017 2:58 p.m.
Thanks for that! I'd never seen that card before you guys brought it up. It'll make a very lovely addition to the deck.
August 16, 2017 3:18 p.m.
I have looked at the deck and all of the comments. I really like this deck, as Doran is a fun commander and has an ability that very few cards have. There is one card I would recommend, but you may feel that it isn't worth it. I feel that even with Spidersilk Armour you may be a little weak to fliers. I know you can tutor a lot, but enchantment removal is quite strong and having only one card that deals with fliers (that is static) may not help. The card is Gravity Well.
August 18, 2017 9:26 a.m.
You have an average cmc of 3.37, 31 land and no dorks, rocks or land ramp spells. How do you ever have mana?
August 18, 2017 9:52 a.m.
I'm not sure what you mean? I've never had too much trouble with Mana with this deck.
Maybe I've just gotten lucky but you've seen the average CMC, so you should know that for the most part once I have 5 mana I'll be able to afford most spells in the deck. If there were alot more high-cost cards in this deck then I'd 100% agree with you.
August 18, 2017 10:05 a.m.
31 land in a 99 card deck is the equivalent of 18.78 lands in a 60 card deck.
If you tried to build a 60 card deck with an avg cmc of over 3 with no ramp, no rocks, no dorks and no draw/filtering.....with only 18-19 lands....you would rarely be able to cast anything or get past your 2nd land drop, and anyone critiquing your decks would point that out quickly. Very aggressive Modern decks with maybe a 2 avg cmc for the deck still have a hard time dropping below 20 lands and maintaining consistency. With your current land count, your average opening hand should probably have about 2 lands in it with that count, and then about 1 out of every 3 cards after that would be a land on average; meaning it would take you until turn 5 (in multiplayer) to see your 4th land on average and until turn 8 for your 5th land on average.
I'd say you have been lucky, or your group is extremely lenient with mulligans to the extent that you can abuse it (knowingly or not) by running low land counts and just mulligan-ing until you get enough lands in your opening hand. I suspect if you were only allowed one 7 card mulligan before dropping a card each time that you would see very quickly how low you land count is. You'd probably have a lot of dead hands and games, or at least lots of games were people outpaced you quickly. Even with a lower 3.0 avg cmc for a deck, if you aren't running any rocks, dorks, land ramp or draw/filtering, you should really be running closer to a 21-22 60 card deck land count equivalent, which is about to 36.
August 18, 2017 10:22 a.m.
Well that may be true, but I 'do' only Mulligan once, if at all during games.
But I see what you're saying, I can add in 2 more Forests and Plains, and 1 more Swamp. That'll bring up my land count to 36 and bump up the average land count a bit.
August 18, 2017 10:59 a.m.
For some Doran-redundancy, I'd suggest adding Assault Formation. Skinshifter is a great creature to add in this deck. Bar the Door could be nice too for some sudden bonuses. Last but not least, Abzan Beastmaster and Phyrexian Arena could provide you with some card-draw.
August 19, 2017 4:02 p.m.
Thanks for the suggestions! I've added all of those in, except for Phyrexian Arena.
Something just rubs me the wrong way about making myself lose life, even if I have it to spare.
Maybe if I end up having way too much problem with cards I can roll with it for that extra chance at card draw.
August 20, 2017 2:38 a.m.
I enjoyed looking through your deck, and really like some of the creatures (i.e. Abzan Beastmaster, Jaddi Lifestrider)! You have made many of the same choices I have for my Doran deck, which emphasises lifegain, (activating) defenders, etc. I included some cards that do things with creatures of toughness 4 or more which you might find interesting. Cheers
September 13, 2017 10:29 a.m.
November 9, 2017 6:34 p.m.
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|Date added||3 months|
|Last updated||2 months|
This deck is Commander / EDH legal.
|Folders||EDH, 1. Commander Projects, EDH, Other People's Decks, Cool Doran Decks, To play test, Commander Decks, Maybe Builds, Commander, mime|
|Top rank||#8 on 2017-11-10|
Revision 6 See all
2 months ago)
|+1||Bar the Door||main|
|-1||Retribution of the Meek||maybe|
|-1||Bar the Door||maybe|