Instant (1)

Sorcery (1)

Planeswalker (1)


This deck is more or so casual play but i do want to try my hand at fnm lol. I tested it a few times its been up and down.

So basically i have 3 of each basic land and 1 of each dual land gem of becoming to fix some problems and 4 of each mana myr. Myr galvanizer helps me untap for the extra mana needed for door and it keeps them beefy incase things get out of hand. I just now threw terminus in there and need to test its play but i may throw bonfire in there instead.

Thoughts? Its a pretty fun deck playtest and check it out! :) thanks guys



JamesKrell says... #1

If you're trying to go for the door, I would run it primarily Green/Black. Throw black into it to tutor for the door and to play spot removal and green for mana ramp.

July 17, 2012 1:09 a.m.

ajacobik says... #2

Bonfire over Terminus because you can go infinite with Myr Galvanizers.

July 17, 2012 1:18 a.m.

HereticInHD says... #3

@jameskrell yea i thought about that and have seen one like that, but i want to keep the myr idea flowing. I mean i could still throw that stuff in but the myrs are ramp. playtest it, its actually not an awful deck.

July 17, 2012 1:49 a.m.

crixalis says... #4

maybe a progenitus as another finisher

July 17, 2012 2:31 a.m.

HereticInHD says... #5

standard only please crixalis

July 17, 2012 2:32 a.m.

thundernick says... #6

the problem with not having mana fixing is inconsistency. when you have the door, you want to see all of the colors /every single game/. you should def have 4x Alloy Myr in here, so if you do go infinite with Myr Galvanizer you have all the colors you need in one creature. literally, 2x galvanizer, 1x alloy, and 1x any other myr gives you the win :) the galvanizer with Myr Turbine and Clock of Omens also goes infinite. i agree with having a bonfire mainboard, or even card:Red Sun's Zenith for removal and an alternate win-con. try having just 1 or 2 of each basic land, and the rest geared specifically towards one color that you run some removal or draw in. a Treasure Mage to get the door might not hurt either! good luck..

July 17, 2012 2:42 a.m.

JamesKrell says... #7

Treasure mage doesn't fetch the door. I think you might as well just get some diabolic tutors to grab the doors.

July 17, 2012 11:44 a.m.

thundernick says... #8

oops! totally thought it was more expensive x)

July 17, 2012 11:52 a.m.

gheridarigaaz says... #9

4 galvanizers wont get you there. Clone effects like phyrexian metamorph can ensure you have 2 on the battlefied at the same time.

If not Myr Reservoir and Myr Turbine could help... the latter could tutor for combo pieces...

Personally i think card:Druids' Repository is the way forward for 5 color spells or abilities like Etched Monstrosity or Door to Nothingness seeing as it easily fulfills what mana you're missing...

Considering your high artifact count i would suggest Whipflare and maybe Urabrask, he really helps your myr, what threats your opponents drop have to wait a turn before becoming useable both as blockers and attackers and your myr can instantly jump into the fray or produce mana the moment they enter the battlefield, im thinking palladium my then using him to put another myr creature into play

July 17, 2012 1:19 p.m.

thundernick says... #10

Semblance Anvil is always fun too :)

July 17, 2012 3:49 p.m.

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Compare to inventory
Date added 5 years
Last updated 5 years

This deck is not Standard legal.

Highlight illegal cards
Illegal cards Leaden Myr , Gold Myr , Myr Galvanizer , Silver Myr , Copper Myr , Iron Myr , Shimmer Myr
Cards 60
Avg. CMC 2.94
Folders Door to Nothingness
Top rank #56 on 2012-07-26
Views 779