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Don't Blink or it's Gone

Commander / EDH*

Waxy867


Maybeboard


For a long time I have loved the concept of gaining incremental advantage using enter the battlefield effects, so it was no surprise to my playgroup when my first commander deck ran on abusing that mechanic. Originally, this deck was created with Roon of the Hidden Realm at the helm, and it worked great in our casual group. However as time went on, I sought to make this deck more competitive. Enter, Brago, King Eternal. With Roon, I realized I did not need green to make this deck work. Cutting green opened opportunities to run cards like Grand Arbiter Augustin IV more effectively and really capitalize on the strengths of this deck.

Now I know what you're thinking. If you're running Brago, why not run more stax effects? That is what makes this deck unique, I think. While there is some incidental stax, this deck is not meant to lock down the board. On the contrary, this is more of a combo deck than anything else. It runs such combos as Brago, King Eternal + Sol Ring + Strionic Resonator for infinite flicker, Archaeomancer + Conjurer's Closet + Time Warp for infinite turns, and Palinchron + Panharmonicon for infinite mana.

The main weaknesses of this deck are cards like Torpor Orb and deck:Hushwing Gryff for obvious reasons. For this reason, it is important to run removal that is not stuck on creatures like Cyclonic Rift and Return to Dust as well as counterspells. Of course, the engine of this deck is Brago, King Eternal who is easily shut down by removal or blockers with flying/reach. Protecting him with counterspells or running alternate flicker effects such as Felidar Guardian and Conjurer's Closet are important for gaining advantage. Finally, this deck runs into the problem of being slow. Without the land ramp available in green, this deck relies heavily on artifact ramp (mostly 2-drop or less). The nice thing about artifacts is that Brago can flicker these cards, allowing you to use them twice a turn if he can land. The downside is that I don't want to run too much mass artifact removal to hit cars like Torpor Orb as I will often end up gimping myself.

At this point the question becomes, where do I go from here? I want to increase the efficiency of this deck and make it a terror to play against, but not because it is too controlling. Rather, I want to teach people why Wizards has been printing fewer cards with "enters the battlefield" in their card text that can be abused by repeatedly gaining value off of the ability.

All suggestions are welcome.

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Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

38 - 0 Rares

25 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Emblem Venser, the Sojourner
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