Maybeboard


Be advised that our Primer is in the process of being worked on. Keep checking back for updates. Thanks!

As a result of the release of Guilds of Ravnica (GRN), a new version of Lazav was released for us cEDH'ers to make use of. Many people glossed over him, thinking nothing of him...

...That is most people, except for one such person, with a few Multifarious ideas in mind.

That person, was simondiamond2012.

Over a few gallons of coffee and a pack of smokes, in a dark and dingy hovel of a motel room, a devious plan was authored, one of which blended Ad Nauseam storm archetype, with the Doomsday archetype.

Soon, two other people caught wind of it. One of them (HSSkogan) tinkered with the original blueprint, and in the process of transporting it to his secret hideout one night, lost the blueprint accidentially, where it fell into the hands of a group of guys known as The Spike Feeders.

The culmination of that devious plot can be seen on Season 3 Episode 7 of The Spike Feeders, where it was piloted by one of the co-founders, Jim.

So, who are we?

simondiamond2012: Show

HSSkogan: Show

Jack_Robinson_acid: Show

This is an agressively costed Ad Nauseam/Consultation/Doomsday hybrid list that uses Lazav The Multifarious as a pseudo draw outlet to win the game. How, you ask?

-There are a number of 0/0 creatures with a CMC of Zero, such as Shifting Wall, Endless One, Hangarback Walker, Walking Ballista, and others. After resolving Lazav and using the Surveil ability on him, we can then pay zero to turn him into a copy of any one of those creatures in the yard, thus killing him as a state-based action.

To do this, we will need to generate infinite mana. And in order to accomplish this goal, we make use of Dramatic Scepter combo (sometimes called "Iso-Reversal" for short).

After making infinite mana this way, we repeat this loop however many times we want until we either reach a desired card that we want, or we Surveil the entire deck into the yard. Often times, we will just find Walking Ballista as this is the most direct route to kill a table.

But that's where the fun starts.

As with the House Dimir's Multifarious levels of secrecy and deception, that's not the only way we can execute our plan, nor is it the only way for us to silence our opposition. In the section titled "The Main Gameplan", you will uncover additional ways to maneuver around the environment in order to deflate the hopes and dreams of those who think they know more than we do.

You may very well enjoy this deck if...

  • You're a fan of Ad Nauseam, Doomsday, or Demonic Consulatation decks.

  • You're a fan of Storm as an archetype, as well as other Fast Combo decks.

  • You want to nuke the world quickly and be home in time for Corn Flakes.

You will NOT want to play this deck if...

  • You like long and grindy games, and/or prefer to play the Stax archetype.

  • You prefer playing "Fair Magic" with the rest of the average Commander players.

  • Your meta is saturated with Stax decks, or decks with various Stax pieces.

simondiamond2012: The original version of this deck was an Ad Nauseam/Doomsday hybrid deck that made use of Lazav by infinitely turning him into a 0/0 for zero, thereby allowing you to Surveil your deck into the yard, until you hit Walking Ballista on top, or found a tutor that could otherwise get you access to it. The Doomsday plan was intended as a backdoor option in case either Lazav couldn't be used for some reason, or your Ad Nauseam flopped you into Doomsday.

Strengths. Show

Weaknesses. Show

This depends on our starting hand as well as who is sitting at the table. This being said, we have two main goals.

First, let's speak on the Ad Nauseam route.

With Ad Nauseam, our first objective is to find and resolve Ad Nauseam. The second objective is to resolve "Dramatic Scepter" and win.

With respect to Demonic Consultation, our first objective is to either find Tainted Pact or Demonic Consultation in order to find Laboratory Maniac. The next step is to resolve Lab Man, and then in that same turn, resolve either Tainted Pact or Demonic Consultation (depending on which one has been used already) in order to exile the rest of our library so that when we use another cantrip, we can deck ourselves and win. This is explained more explicitly in the next section below, titled "The Alternate Gameplan".

When things go south, as they invariably will, we need a back up plan. This is where our Demonic Consultation and Tainted Pact lines come in.

The reality of cEDH is that life sucks sometimes, and often it's because we get to have the joy and pleasure of sitting at the same table as a Stax player, especially one playing Rule of Law or Null Rod.

Demonic Consultation/Tainted Pact Lines. Show

In the last two preceding sections, we discussed two specific paths that this deck typically takes to secure the win. Those were Ad Nauseam into Dramatic Scepter, and DC/TP lines.

But did you know there were other paths as well?

Like any House Dimir mansion, there's more than meets the eye, and often times, there's a trap door or secret passage associated with another trap door or secret passage.

The layers, you could say, are Multifarious.

Littered within this deck are a few additional routes that you can win by. They are listed below.

  1. Dualing Scepters. Using Copy Artifact + Swan Song , after generating infinite mana from Dramatic Scepter Combo, you can create infinite 2/2 tokens with flying to swarm your enemies. While this will require you to pass the turn, and wait a full turn cycle, this is nonetheless a combo worthy of an Alfred Hitchcock movie re-enactment.

  2. Codex Shredder Mill. Using Dramatic Scepter Combo, we can then put Codex Shredder to work by decking everyone else out instead. In this instance, the biggest boon we have here going for us is that we don't have to be mana positive in order to get this combo going.

  3. Chicago Typewriter. Dramatic-Scepter into Walking Ballista, we hear, is lethal in cEDH. Make'em Eat Lead with this deadly combo route.

  4. Behold Your Doomsday. This route involves decking yourself with Lab Man out, using Doomsday as your Finisher and a cantrip as your pile cracker. While we don't have Gush or Predict here, we do have other cantrips that can get us there.

Yes. Doomsday. No joke.

First, for those unfamiliar with working DD piles, let's first direct your attention to The Unofficial Doomsday Primer. Credit to AlwaysSleepy & reversemermaid for their invaluable work on this masterpiece. That primer can be found here...


The EDH Doomsday Primer

Unknown* AlwaysSleepy

SCORE: 207 | 78 COMMENTS | 95431 VIEWS | IN 139 FOLDERS


After reviewing that primer, let's continue.

Remember that with DD and Laboratory Maniac, the name of the game is to draw six cards, and not five. This is because we want to draw from an empty library in order to win this way.

An example pile could look like this...


Pile Cracker: Ponder. (Draw 1)

Doomsday Pile, from Top to Bottom:

Frantic Search (Draw 2)

Gitaxian Probe (Draw 1)

Lion's Eye Diamond

Yawgmoth's Will (Modifier)

Laboratory Maniac


In this example, we're able to draw 8 cards total out of the required 6, because Yawgmoth's Will is a Modifier; it let's us play those same cards we used to draw twice.

Here is the Doomsday Pathway for the above example...


Play Ponder to crack the pile, paying . Draw Frantic Search.

Play Frantic Search, paying . Draw G./Probe and L.E.D.; discard 2 cards, then untap 3 lands. (Free!)

Play L.E.D., then G. Probe, paying 2 life. On casting Gitaxian Probe, Hold Priority and crack L.E.D. for Triple Black.

Draw Yawgmoth's Will. (BBB in pool floating.)

Play YawgWin with the Triple Black floating. Next, play L.E.D. from the yard.

Play Git Gud Probe, paying 2 life again. When you play G. Probe, Hold Priority Again, and then crack L.E.D. again, this time for Triple Blue.

Draw Laboratory Maniac. (UUU floating in pool.)

Cast Laboratory Maniac from the Triple Blue off of L.E.D. (Zero mana floating in pool.)

Finally cast Ponder from the yard to win, spending one more , with Frantic Search in the yard for backup.

Total cost, post Doomsday:

, and 4 life.


Again, that's just one example. There're more piles than just this one lurking around... Take for instance, this pile involving Night's Whisper.


-Pile Cracker: Night's Whisper. (draw 2)

-D.D. Pile, from top to bottom:

A. Frantic Search. (draw 2)

B. Mana Acceleration (Dark Ritual, Mana Crypt, etc.) or Protection (Pact of Negation, Force of Will, etc.)

C. Gitaxian Probe. (draw 1)

D. Any 1 CMC Cantrip, such as Ponder or Preordain. (draw 1)

E. Laboratory Maniac.


-D.D. Pathway:

A. Play Night's Whisper, paying . Draw Frantic Search and your second card.

NOTE: If you have choosen to put protection in your pile, instead of Mana Acceleration, make sure it's either Pact or Force, as those are free.

B. Play Frantic Search, paying , and draw Gitaxian Probe and your 1 CMC Cantrip. Discard 2 useless cards, then untap 3 lands. (Free!)

C. Play your 1 CMC cantrip, paying , as you'll be most likely using either Ponder or Preordain. Draw Laboratory Maniac.

D. Play Laboratory Maniac.

E. Play Gitaxian Probe to win, paying 2 life.

Total cost, post Doomsday:

+ 2 life.

===========================

NOTE: When executing this pile, you'll need to have two available cards to toss into the bin from Frantic Search, if you go this route, so that you don't discard your game winning pieces.

===========================

A nice thing about this pile set up, as expensive as it may seem, is that we can see how this pile would play with with added benefit of extra resources, whether it be mana acceleration or countermagic. This can either effectively lower the cost of our pile, or provide backup in case we expect resistance.

In addition to this, due to the fact we are NOT running Gush (due to its high CMC), we won't need to have Islands in play in order to make this pile work, as you'd normally would with Gush; we just need sources that produce blue mana, regardless of what the source is.

Finally, piling it this way also takes away the need to play from our graveyard, in case we are fighting graveyard hate, like Grafdigger's Cage, or we suspect someone is running instant speed hate like Extirpate.

An ideal starting 7 you want should be something like this, regardless of the route you take...

-2 to 3 lands, 1 to 2 pieces of ramp, a tutor, a cantrip, and a free or cheap counter.

This is not a hard-fast set in stone rule. That being said, remember that we are a fast storm/combo hybrid deck. We want to blow the world up quickly and get the hell out of there before they have time to react.

We live and die by the turn 4 proposition, meaning that by turn 4, we want and need to be in a position to kill. This is how we are relevant.

As with any deck, not all cards are easily accessible or feasible to use, due to budget, online or in-person LGS meta shifts, private playgroup meta-shifts, private playgroup housebans, the allowance/disallowance of proxies, or any number of other reasons. The next two subsections are, therefore, dedicated to addressing these things in detail, in the context of the deck.

-Dark Confidant. While a good card for cEDH, we have found that Bob is just too slow to help us amass card advantage in the early game. The earliest he is card positive is turn 3, and that's a bit too slow for what we want to do here. As such, he's cut.

-Grim Tutor. This card was in an earlier version of the build, but was eventually cut due to mana cost restrictions. Ideally, we want to keep our CMC curve below 1.3, and between the mana cost of the card itself, and the life loss associated with this card, we felt it necessary to cut this powerful tutor, for now.

-Hurkyl's Recall. While good as a pseudo-ritual, and even better at bouncing Null Rod and other artifact-oriented stax pieces, this card had to make room for other cards associated with the Doomsday plan. Additionally, this card only targets one player. For now it gets cut, however, it may be needed to toss it back in depending on if the meta shifts.

-Helm of Awakening. While a great card in its own right, we've found that this card unfortunately helps our opponents more than it helps us, as we are pretty low to the ground already. For now, this too gets cut.

A.Timetwister. Let's not kid ourselves here, Twister is an extremely expensive card. But it's for two good reasons. One reason is that it's a reshuffle and draw 7 effect for three mana, which by proxy, also serves as incidental graveyard hate. A second reason is that its on the Reserved List.

-Solution: If you can't afford it, but still need a draw spell, consider either Gush or Windfall. Gush is great because it fits the Doomsday plan nicely, and Windfall because it's a mass draw effect for the same mana cost as Twister. Bear in mind with Gush, your deck's CMC will go above 1.3, which may hamper your Ad Nauseam plan a bit.

B.Underground Sea. Yet another card on the Reserved List, this one sitting at over $500 U.S.D. for a NM copy. Really, you want this card, as having a smooth mana base is key to executing our gameplan.

-Solution: Sunken Hollow and Morphic Pool are two such budget options. But there's a downside about these two; Morphic Pool can't be fetched for using fetchlands, and Sunken Hollow will most often enter tapped due to our low basic land count. (We can't run more than one basic land of each type, so that's the price you pay for playing a deck with DC/TP.)

C. Mana Positive Rocks. Some of them are on the cheaper end, like Sol Ring, Mana Vault, and Chrome Mox, but there are cards like Mana Crypt, Mox Diamond, and Grim Monolith that are so damn expensive that you may have to start a GoFundMe page just to afford them.

-Solution: Unfortunately, there's no straight across substitute for mana positive mana rocks. Mox Amber is one of the cheaper "free" rocks out there, but that too comes with a hefty a restriction. One of which we can't readily meet on a consistent basis without having our general on the field. Simply said, you'll need these rocks in order to execute the main Dramatic-Scepter gameplan, and at the very least, L.E.D. to execute the Doomsday backup plan in a mana efficient manner. Otherwise you're going to get hosed out of playing these routes, as your mana acceleration is tied to these fast rocks.

D. Stifle. Stifle is a fairly powerful interaction piece which can, at the very worst, neuter a fetchland; and at the very best, prevent you from losing the game in a number of different ways. But bear in mind, using it does come at a cost of 1 for 3 in terms of negative card advantage. (I.e., your 1 card versus 3 other people.) Our goal and aim is to disrupt others from preventing us from winning, and in that vein, we have opted to cut it for now. If your meta is heavy on fetches, "Fishbowl" (Aetherflux Reservoir), or other things that involve activated abilities to dominate the table, feel free to slot this in as you so choose.

E. Entomb. This is another awesome card that you can use to either instantly put a zero CMC creature into the bin, or you can use it with Snapcaster Mage, as it is resolving on the stack, in order to effectively tutor for what you want to flashback. However, if your meta filled with grave hate, and especially Grafdigger's Cage, this obviously becomes a dead card. For now, we have opted to remove it, but feel free to slot it back in if your meta is soft to yard removal.

-simondiamond2012:For those of you interested in the statistics related to the deck, and are interested in seeing how the deck is mechanically functioning, this section is for you. By switching "Grouping" function to "Custom", you can see how we've ordered this list here.

-Total CMC of the deck: 95 (as of 4/25/2020)

-Avg. CMC: 1.30 (95 total CMC ÷ 73 non-land cards).

-Land Count: 27; Average likelihood of pulling two or more lands in your starting 7: about 61.77%

-Tutor Count: 13; Average likelihood of having 2 or more tutors in hand, by turn 3 (having seen 10 cards): about 38.90%.

-Draw Count: 16; Average likelihood of having 2 or more sources of draw, by turn 3 (10 cards seen): about 50.63%.

-Ramp Count: 17; Average likelihood of having 2 or more sources of ramp, in your starting 7 is about 34.5%, and by turn 3 this jumps to about 54.3%.

-More info to come soon...

A huge thank you to The Spike Feeders for featuring this list. That gameplay can be found below in the next panel.

Credit to simondiamond2012 for developing the progenitor list, from which this list developed from.

Credit to HSSkogan for making adjustments to the original list.

Credit to Jack_Robinson_acid for developing the initial pathway for the Demonic Consulatation lines associated with this deck.

And finally, credit to You, the reader, and to the rest of the cEDH community worldwide, for whom we do this for. You are the reason why we create and develop cEDH content.

If you have questions regarding the deck, feel free to ask us here, or even better, join us on Discord by following the link below...

(https://discord.gg/Kf88QRx)

This video is from Season 3, Episode 7 of The Spike Feeders. In this episode, Jim pilots this deck in paper against his band of fellow cEDH'ers in a four-way free for all.

If you want to jump ahead to about the 10 minute mark, you'll see Jim drop Ad Nauseam (after fetching it with Mystical Tutor), during the first main phase of his turn 4, and proceed to net 35 cards with a starting life total of 34, ending at 7 life.

-1 Visions of Beyond

-1 Tormod's Crypt

-1 Predict

-1 Sunken Hollow

-1 Phyrexian Walker

-1 Helm of Awakening

-1 Hurkyl's Recall

+1 Intuition

+1 Songs of the Damned

+1 Windfall

+1 Narset's Reversal

+1 Frantic Search

+1 Ugin's Conjurant

+1 Snapcaster Mage

Removed cards have been moved to Maybeboard.

Added cards have been moved to Mainboard.

-1 Nihil Spellbomb

+1 Expedition Map

-The rationale here is that it increases our tutor count for all relevant lands in the deck.

-1 Stifle

-1 Entomb

+1 Night's Whisper

+1 Emergence Zone

-The primary rationale involves partially the desire (for now) to test the waters with Emergence Zone as a possible mid-game instant speed option to allow for Doomsday, as well as DC/TP lines. Night's Whisper adds in another cantrip option for Doomsday, while still keeping the deck's overall CMC the same.

-The secondary rationale involves the usefulness of Stifle and Entomb outside of the combo turn. While great cards in their own right, there have been some times during goldfishing where these cards did nothing while in hand. For now, they'll be moved to the Maybeboard, and notes regarding their inclusion will be reflected in the "Meta Call and Flex Slots" section.

Wow, it's been awhile since we did any updates for this list. About time we did.

===============================

New Card Considerations:

The following 7 cards are being considered for this deck, and are being moved to the Maybeboard. They are...

Stonecoil Serpent (ELD)... Another 0 cmc creature.

Cryptic Trilobite (C20)... A 0 cmc creature, plus mana battery applications.

Spectral Sailor (M20)... Another draw outlet, post infinite mana, for 1 cmc

Fierce Guardianship (C20)... Free counters are always good, but that 3 cmc makes it a bit of a question mark for us.

Thassa's Oracle (THB)... A fantastic card for Consultation lists, however, its a bit of a question mark in the context of this deck, since it's DD & Consultation lines are a backup plan and not a primary one. Additionally, its ETB nature makes it a non-bo with Lazav 2.0.

Tribute Mage (MH1)... Can definitely grab Isochron Scepter, which is great, but the 3 CMC price tag makes it a question mark for us in the context of this deck. We want the deck's overall CMC to remain under 1.3, and this would put it over that budget.

Jace, Wielder of Mysteries (WAR)... Another staple in Consultation decks. However, the 4 CMC price tag, and its 1UUU cost, are both quite restrictive in a deck like this, and it's also a non-bo with Lazav.

===============================

Main Deck Changes

+1 Cryptic Trilobite

+1 Stonecoil Serpent

-1 Memnite

-1 Shield Sphere

Ornithopter remains in for now as it's a free flying blocker. Memnite and Shield Sphere are moved to Maybeboard.

==============================

Maybeboard has been cleaned up. (Duplicates of cards were found in the Maybeboard.)

The "Hypergeometric Stats of the Deck" section has also been updated to reflect changes as of 4/25/2020.

-5/19/2019: Created Discord Server, and began construction on Universal Primer for Lazav 2.0 cEDH.

-5/20/2019: Added notes related to Doomsday lines to the primer, to include a link to the unofficial Doomsday primer.

-5/21/2019: Began work on SCD and Meta Call/Flex Slots section. Cleaned up Primer.

-5/25/2019: Updated Changelog section.

-4/25/2020: Changelog and Maybeboard updated with 7 new card considerations.

Cleaned up Maybeboard. (Duplicates of cards were found in the Maybeboard.)

"Hypergeometric Stats of the Deck" section updated.

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Top Ranked
Date added 4 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

47 - 0 Rares

20 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 1.30
Tokens Bird 2/2 U, Thopter 1/1 C
Folders Dimir, Tacos, cEDH, Dimir
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