This is a semi-competitive Meren brew I have been working with. Many of the same staples you will find in her decks. Trying to make it beefier, suggestions welcome =) I am looking for help in pruning/adding things. Currently thinking about Removing Butcher, Solemn SImulcrum, and Razaketh. needing ways to protect Meren or make it quicker.

Some Combos: Turn 1 swamp+ entomb- Find big baddie you want, I suggest Vorinnclex, Sheldored, Emrakul Turn 2: Land, Death or Reanimate for pull one of those out of the Gyard

Survival of the Fittest will help you get the tools you need into your graveyard while recursion will bring it back. Good starting hands would be 2 lands + mana rocks to get meren out and any graveyard tutors and recursion.

A turn 2 Vorinclex will likely win you the game if it can stay on the field long enough. If not you can always keep bringing it back.

More combo fun!

Mikaeus+sac outlet+ walking ballista= unlimited damage.

Ways to get Mikaeus out, protean hulk dying and fetching Mik and Ballista, Buried alive, reanimate and any other recursion works too.

Suggestions

Updates Add

-1 thought vessel -1 Stinkweed imp +1 demonic tutor +1 dark prophecy

Trying to get some more consistency and card draw into the deck.

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Casual

92% Competitive

Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

48 - 0 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 99
Avg. CMC 3.35
Tokens Eldrazi Spawn 0/1 C, Elephant 3-3 G, Emblem Liliana, Defiant Necromancer, Experience Token, Faerie Rogue 1/1 B, Marit Lage, Morph 2/2 C, Saproling 1/1 G, Zombie 2/2 B
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