Ok I'll start this off by saying; I don't want to BE attacked. Now maybe YOU want to attack... and you still can, just probably not me. Welcome to Pramikon Blink, the quickest way to get everyone at the table to let out a deep sigh of apathy. Lets jump in!

First up is the leader of the board and our general Pramikon, Sky Rampart. They will decide who can and cannot "pass go". Is the player on your left getting scary? Prami naming left. The person on your right amassing a large board state? Prami naming right, you get the idea. So next is a few of the blink spells to make sure we can change directions at a moments notice. Stuff like Ephemerate, Essence Flux, Cloudshift, Ghostly Flicker,Eerie Interlude ect. We also have the option to just do it with our on board friends like Soulherder, Venser, the Sojourner and Conjurer's Closet.

Now this is a blink deck so what else can we blink? Stuff like Watcher for Tomorrow, Cloudblazer,and Mulldrifter for card draw. We can blink Palace Jailer and Agent of Treachery for removal. We could also just blink Stonehorn Dignitary for the extra nope factor.

OK, so lets say we can't keep blinking old Prami over and over. What else can we do to protect ourselves? Well Ghostly Prison and Propaganda can help, or we can just Spark Double our Pramikon so nobody can attack in any direction.

How do we win? ummm great question...I'm not sure. We're kind of hoping our opponents just kind of take each other out. Thats why we run Angler Turtle, Grand Melee, and Fumiko the Lowblood. I mean I guess we have a few backup plans like Reins of Power to get in a final killshot, or if worse comes to worst we go with the old Approach of the Second Sun plan. The final option is the infinite combos. Using any multi target blink spell, Peregrine Drake, a card like Archaeomancer, and Impact Tremors we can ping our opponents out of the game, we can also do this a much easier way with Tremors, Drake, and Deadeye Navigator. One more game winning combo is any multiple target blink spell, Drake, and any Archaeomancer like creature to get infinite mana. Now if you have any draw creature out you can now draw your deck into Approach....twice.

In all honesty the deck does get some eye rolls and some "oh jeez" reactions when it comes out, but its never really been the main target at the table. In most games I've played with it, it has led to more table talk and deals being made to move the direction of the attacks. All in all very fun deck to play, even if you're a mild annoyance most of the time. Special shout out to Feather, the Redeemed for being a tremendous card in this list.

Yeah that's it.......ok.....bbbyyyeeeeee.

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93% Casual

Competitive

Revision 1 See all

(4 years ago)

-1 Brago, King Eternal main
-1 Flickerform main
+1 Thassa, Deep-Dwelling main
Top Ranked
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

35 - 0 Rares

24 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Emblem Venser, the Sojourner, The Monarch, Treasure
Folders EDH, Inspirations, Decks I like
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