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We could help more if you gave us an idea of how you want the deck to play. At the moment, I see a very defensive deck that is just trying to draw the game to a halt. If that's so, I'd remove Angel of Salvation (I'd remove it anyway) and Sigarda. Unless your playgroup is a big fan of Grave Pact , Sheoldred, and the like, in which it's still a fairly narrow solution, if effective in that situation. But, until you tell us what you want the deck to do, this could be a horribly failed homarid tribal deck. Give me a game plan, and I'll be happy to suggest more.
|Date added||1 year|
|Last updated||8 months|
|Sets||Magic 2013, Planechase 2012 Edition, Avacyn Restored , Innistrad, 2012 Core Set , MTG: Commander, New Phyrexia, Mirrodin Besieged, Scars of Mirrodin, 2011 Core Set, Worldwake, Zendikar, From the Vault: Exiled, Alara Reborn, Conflux, Shards of Alara, Shadowmoor, Tenth Edition, Future Sight, Planar Chaos, Time Spiral, Guildpact, Ravnica: City of Guilds, Ninth Edition, Saviors of Kamigawa, Betrayers of Kamigawa, Darksteel, Onslaught, Seventh Edition, Planeshift, Invasion, Urza's Destiny, Classic Sixth Edition, Tempest, Weatherlight, Legends, Revised Edition|