This deck is my pride and joy. I've always loved combos but I like when everyone else gets to play and straight combo decks often go too quick for other people to play. By using pillow fort tactics I can draw out a game and protect my synergies and combo pieces. If you have suggestions for life gain or pillows I'm always tinkering. I'm keeping a semi-budget on this deck of no more than ~$50 per card which means I'm open to everything except the truly ridiculous!

For those interested in alters, I bought the alter displayed in it from here

If you like the deck I would really appreciate an upvote so more people can find the deck easier!

is an interesting assortment of colors. No permanent is safe from these colors. Tokens are easy to produce and easier to abuse. A fast aggressive deck is simple to put together. Dealing with things while they are on the stack can be difficult, more of a thing. But we can make rules for others to play around with cards like Price of Glory and Aura of Silence .

As for Queen Marchesa herself she doesn't force any one strategy. Most of the Mardu commanders need to be aggressive to be good. Mathas, Fiend Seeker , Tariel, Reckoner of Souls , and Ravos, Soultender + Vial Smasher the Fierce are the only other Mardu commanders that don't need to attack to be fully useful. Queen Marchesa however comes with an advantage most commanders don't give, the monarchy. This provides card draw to you as long as you keep it and since Marchesa gives it as an ETB you can pretty much always be the monarch unless you are losing badly or choose not to have it. Even not having it can be an advantage since our queen gives us these lovely little assassins when we don't have the monarchy. Queen Marchesa just simply does a lot more than most commanders without forcing any specific strategy or costing too much.

Mardu isn't particularly good at mana ramp. is mostly too selfish to make other colors, generally only makes temporary mana, just doesn't make mana. We have some nice stuff that really helps though.

Dowsing Dagger  , Sword of the Animist - Probably don't make a lot of sense in pillow fort but our commander and her assassins are small enough and have deathtouch so most players will let you through a few times and then these produce pretty good mana.

Revel in Riches - This can win the game after a board wipe or just give you that little extra boost when you need it. Just an absolutely awesome card, although this will get some attention.

Treasure Map  - cheap and easy to use provides a steady amount of advantage and if you don't want mana you can get cards.

Maze of Ith , Glacial Chasm , Vault of the Archangel - solid pillows that are lands.

Chromatic Lantern - all the mana fixing of all the times.

Rakdos Signet , Orzhov Signet , Boros Signet - good acceleration to get our Queen out a turn early.

Sol Ring - I actually don't play this in every deck. Most the time I prefer colored mana sources but Mardu needs the help.

Arcane Lighthouse , Reliquary Tower , Shinka, the Bloodsoaked Keep , Rogue's Passage - Nice utility effects.

Forbidden Orchard - this works with the Repercussion + Blasphemous Act interaction for players that don't make as many creatures.

Pillow fort is a fun strategy for me but there are a number of things to know in order to make a good pillow fort deck. Most important is that pillows don't win games. Teysa, Envoy of Ghosts could win a game eventually but you should put Argentum Armor on her at the very least. So before you go putting your pillow fort deck together figure out some manner of winning. I like to combo or gain life with Test of Endurance while I pillow since the pillows keep my life total high and can protect combo pieces.

You should also be aware that there are two major different kinds of pillows. Ones that stop only creatures like Maze of Ith and ones that stop all damage like Glacial Chasm . You will want both for a good pillow fort deck but you need to make sure that you have both. Things that give you hexproof or shroud like Orbs of Warding are surprisingly powerful against commanders like Niv-Mizzet, the Firemind .

Life loss can be an issue too. I gain life with this deck so it usually isn't too much of an issue but Platinum Angel and Platinum Emperion are great ways to deal with life loss.

Speaking of Platinum Angel she has this magical text "You can't lose the game and your opponents can't win the game." The only other card with that text is Gideon of the Trials . These are able to stop things like Laboratory Maniac and Test of Endurance which can be incredibly hard to stop normally. Though they tend to get everyone's attention so you need ways to protect them and yourself when using them.

The deck is designed to win either through one of the combos or through burning/draining life away through cards like Painful Quandary and Manabarbs . This strategy will annoy everyone at the table so you will need to defend yourself with pillows and that is why I have combined the two. That said even having grabbed everyone's attention I still find ways to win. Some of those wins are from Repercussion + Blasphemous Act but others come from people playing cards while I have Kaervek the Merciless . Overall the strategy is surprisingly effective and even when I lose I have usually hurt everyone's life totals enough to effect the game. Basically losing doesn't always feel bad.

Teferi's Protection + Spellbinder - this is hilarious. As long as spellbinder gets through you are essentially phased out so you can only lose to Laboratory Maniac type effects. Have Grand Abolisher out with this and I don't think you can actually be stopped short of someone having a card that says they win or a triggered ability.

Queen Marchesa or other deathtouch + Warstorm Surge = Murder

Blasphemous Act + Repercussion = Usually wins the game, sometimes I die too, sometimes everyone survives. Really depends on the amount of creatures hanging out.

Reading the Decklist: Here is an explanation for my custom categories and the criteria I have for putting cards in them.

Number of categories, why I choose them









Specific Card Choices: Here are all of my card choices and explanations. In alphabetical order within their categories.

Evaluating the Deck: Here is a breakdown of the deck's strength, weaknesses, combos, non-bos, synergies, and politics.











Nonbos: as with any deck with 100 diferent cards, there are some anti-synergies here too.

Politically, this deck...


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