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Dissension II - Mono-Red Commander

Commander / EDH*

LordGaron


Sideboard


Maybeboard

Artifact (1)

Creature (1)


Basic Strategy

-This deck rewards aggressive attacking. Use boost spells to make your creatures more destructive and powerful.

-Use your opponents creatures against them. Hijack, Act of Aggression, Besmirch, and the like can allow you to attack with creatures that have advantages over opponents. Can't get through a wall of creatures with protection from red or black? Gain control of a blue, green, or white creature to do the work for you!

-Goad forces important creatures to attack opponents other than you. You can force an opponent's commander to constantly attack and get killed or get extra damage on another opponent. Grenzo, Goblin Racketeer, and Besmirch have you covered.

Removal

-Magma Spray, Banefire, Flame Slash, and others give some creature kill. Spawn of Thraxes also can provide some creature kill or player damage.

-Artifact destruction like Vandalblast.

-Circle of Flame is a small attack deterrent.

Card Draw and Mana Sinks

Red is not known for its card draw; most red draw spells force you to discard cards as well as drawing them. However, artifacts are a useful way to get card draw in this deck.

-Tamiyo's Journal creates clues that can be sacrificed for cards.

-Hazoret's Monument not only reduces the costs of red creatures, but also allows you to discard unneeded lands for more useful cards.

-Filigree Familiar rewards you a card on death, which should be easy to accomplish if you constantly attack. It could be replaced with Solemn Simulacrum if you have a copy.

-Cards like Skyline Despot and Throne of the High City make you the Monarch, allowing you to draw a card at the end of your turn. Since this is a fairly offensive deck, you should have little trouble regaining your crown if lost.

-Eldrazi werewolves and creatures with monstrosity give you uses for mana while you have no cards in hand.

Changelog

Suggestions

Updates Add

I've considered turning up the tribal synergy on this deck, either by including a focus on Goblins or Humans.

Goblins have a strong tribal synergy, as well as multiple means of creating tokens. However, knowing the deck is Goblin tribal, opponents would likely work harder to beat the deck before it gets too powerful, since Goblins' reputations as powerful synergistic is well known.

Humans have less Red tribal synergy, but have a decent amount to make a deck that rewards Humans attacking. Fumiko the Low Blood, Godo Bandit Warlord, and Feldon of the Third Path come to mind as Human generals.

I've even toyed with the idea of Red Vampire tribal, focusing on +1/+1 counters and proliferate-like effects.

Any suggestions?

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 7 Rares

24 - 7 Uncommons

15 - 1 Commons

Cards 100
Avg. CMC 3.23
Tokens Clue, Copy Clone, Goblin 1/1 R, Human 1/1 R, Kor Ally 1/1 W, The Monarch
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