Description

Edit: Removed old description. Went back to straight face-sizzle.

Fun interactions:

Devastation Tide hardcast, following a Koth of the Hammer animation of a land. (Can be done at 5 land, you float then animate).

Devastation Tide is awesome in this deck because of my inanely low permanent count.

Reforge the Soul is awesome, especially when I Ponder and see it. I can dump my hand, then topdeck it for miracles, and refill.

Ponder of course sets up miracles and land drops. I generally don't have a problem keeping a 1-land-hand...so long as it's blue and I've got a Ponder in hand.

Sideboard notes:

I have a hard time dealing with resolved giant threats. Titans, Wurmcoils, Praetors. They hurt, and only Vapor Snag mainboard really helps. The side will try to combat these with 3x Traitorous Act.

Torpor Orb is a star as of AVR. Soulbond goes bye-bye and Cloudshift is deemed useless, as is Restoration Angel . What? You just paid 4 mana for a useless 2/2 Huntmaster of the Fells  Flip ? Lol.

I'm adding in 3x Brimstone Volley to side in against Zombies. They out race me really hard, but often sac their own stuff, so I can use their morbid triggers to hit for 5. Maybe now I can win the race there.

Shatter for Swords, Pillar of Flame for Zombies and G/x Aggro. Blasphemous Act for Wolfrun and Tokens.

Testing with 3x Shock and 1x Red Sun's Zenith in the mainboard. Running this tonight, will post results!

gheridarigaaz says... #1

Thought ScourMTG Card: Thought Scour grants you the opportunity to cast your miracles on your opponent's turn, having the spell mill you would help your snapcasters too. A second Desolate LighthouseMTG Card: Desolate Lighthouse would allow you to loot out the uncastable miracles, maybe noxious revival would get you to run them later, as well as offsetting frites decks... though that's bending backwards for a concept you dont need. Reforge the SoulMTG Card: Reforge the Soul is extremely situational, better suited to quick decks such as rdw and is counterintuitive to the few other miracles you run,seeing as it cycles through over 10% of your deck, though, having tibalt would compliment this with his seconfd ability. I would say Traitorous BloodMTG Card: Traitorous Blood over Wrack with MadnessMTG Card: Wrack with Madness in the sideboard, chances are you're going to be burning the opponent pretty fast, the extra acceleration to their defeat would be more useful than killing the creature outright, besides we all love the thought of using a titan against its owner, seeing as we get the bonuses from using it too

May 20, 2012 9:09 p.m.

gheridarigaaz says... #2

Thought ScourMTG Card: Thought Scour grants you the opportunity to cast your miracles on your opponent's turn, having the spell mill you would help your snapcasters too. A second Desolate LighthouseMTG Card: Desolate Lighthouse would allow you to loot out the uncastable miracles, maybe noxious revival would get you to run them later, as well as offsetting frites decks... though that's bending backwards for a concept you dont need. Reforge the SoulMTG Card: Reforge the Soul is extremely situational, better suited to quick decks such as rdw and is counterintuitive to the few other miracles you run,seeing as it cycles through over 10% of your deck, though, having tibalt would compliment this with his seconfd ability. I would say Traitorous BloodMTG Card: Traitorous Blood over Wrack with MadnessMTG Card: Wrack with Madness in the sideboard, chances are you're going to be burning the opponent pretty fast, the extra acceleration to their defeat would be more useful than killing the creature outright, besides we all love the thought of using a titan against its owner, seeing as we get the bonuses from using it too

May 20, 2012 9:09 p.m.

I really enjoyed this deck. Not a whole lot you can do about big creatures, but you could try Devastation TideMTG Card: Devastation Tide?

My UR deck deck:ru-oh-raggy uses those and Bonfire of the Damned MTG Card: Bonfire of the Damned for field control.

The only thing about the Tide is that you have more permanents than I use. +1 or Izzet, though!

Could you look at my deck, deck:thruns-destiny-v2 and tell me what you think?

May 20, 2012 9:58 p.m.

Tyqar says... #4

Gonna test the deck on Cockatrice with the following changes:

MB

-2 Reforge the SoulMTG Card: Reforge the Soul

-2 Grim LavamancerMTG Card: Grim Lavamancer

+3 Thought ScourMTG Card: Thought Scour

+1 Snapcaster MageMTG Card: Snapcaster Mage

SB

-2 Ratchet BombMTG Card: Ratchet Bomb

-2 Bonfire of the Damned MTG Card: Bonfire of the Damned

+2 SlagstormMTG Card: Slagstorm

+2 Traitorous BloodMTG Card: Traitorous Blood

May 20, 2012 10:54 p.m.

Tyqar says... #5

I like the SB like that, but the main board can't work like that. Need to change something else.

Thinking...

-2 Reforge the SoulMTG Card: Reforge the Soul

+1 Grim LavamancerMTG Card: Grim Lavamancer

+1 Vapor SnagMTG Card: Vapor Snag

I can never seem to have enough of those.

May 20, 2012 11:53 p.m.

Tyqar says... #6

Quickly tried that..didn't work awesome either.

Considering putting the Phantasmal ImageMTG Card: Phantasmal Images in the MB. I can always copy an opponent's critter.

SB seems strong though. I like it.

May 21, 2012 12:24 a.m.

BlckGaming says... #7

Um... In your description, you say that you don't have any way of dealing with Silverhearts and Titans, but you have Torpor OrbMTG Card: Torpor Orb.

May 21, 2012 1:02 a.m.

Tyqar says... #8

Torpor OrbMTG Card: Torpor Orb prevents their ETB effects, be it ramp, or flare, or pinging. Once they untap though....I'm screwed.

Other edits for the night (untested)

-2 HellriderMTG Card: Hellrider

-1 Desolate LighthouseMTG Card: Desolate Lighthouse

+3 Galvanic BlastMTG Card: Galvanic Blast

Leaving in the Reforge the SoulMTG Card: Reforge the Soul. I should empty my hand very quickly, leaving few things in it ever...(maybe a Vapor SnagMTG Card: Vapor Snag to use once I miracle Reforge the SoulMTG Card: Reforge the Soul =D)

May 21, 2012 1:06 a.m.

Since you aren't really utilizing Koth's ability to boost your mana privlages (like Red Sun's Zenith MTG Card: Red Sun's Zenith or Devil's PlayMTG Card: Devil's Play) maybe drop those and Grim LavamancerMTG Card: Grim Lavamancer for Mana LeakMTG Card: Mana Leak and see if that bit of control helps?

Just put them back for the real threats. Or if you rather, DissipateMTG Card: Dissipate for a guaranteed counter.

May 21, 2012 1:10 a.m.

Tyqar says... #10

The idea with Koth of the HammerMTG Card: Koth of the Hammer is to provide a bit more damage, be it 4 or 8 or being able to get his ultimate off and ping every turn.

The only reason I'm not running any counter is because my meta is so packed with Cavern of SoulsMTG Card: Cavern of Souls that any time it'd be useful, it just isn't.

May 21, 2012 1:49 a.m.

Ah, fair enough. You could always try to counteract their Caverns with Ghost QuarterMTG Card: Ghost Quarter. But if their running a set it may be for naught.

I suppose then you'll either need to be faster than their Titans, or bring it up to their level. Depending on what's at your local meta, Consecrated SphinxMTG Card: Consecrated Sphinx is good for card advantage or Frost TitanMTG Card: Frost Titan is fairly resilient. And of course Inferno TitanMTG Card: Inferno Titan can wreak havoc on a players life total, and is a fairly good chump destroyer.

May 21, 2012 4:26 a.m.

Tyqar says... #12

My current 12 creature list seems to be doing well...I haven't yet had the opportunity to test against a wolf run deck, but I feel as though the side is fairly efficiently equipped to deal with that. I do think, however, that those Phantasmal ImageMTG Card: Phantasmal Images need to be replaced. Turns out that Kessig Wolf RunMTG Card: Kessig Wolf Run is also a Phantasmal ImageMTG Card: Phantasmal Image insta-killer. Who knew? =P

Maybe I'll toss a ManabarbsMTG Card: Manabarbs or two in the board for wolf run.

May 21, 2012 4:14 p.m.

gheridarigaaz says... #13

i always thought wolf run had a thing against SpellskiteMTG Card: Spellskite and bounce spells. you could go for a bit of bounce control against bigger creatures. or you could Mind ControlMTG Card: Mind Control them amongst other things

May 21, 2012 6:24 p.m.

Tyqar says... #14

I think you're right.. And I might try to find more room in the sideboard for a couple more bounce spells. I don't have SpellskiteMTG Card: Spellskite any more, lost my last one in a bad trade.

I put in Traitorous BloodMTG Card: Traitorous Blood for wolf run, it's even good now...It'll break the Soulbond with a Wolfir SilverheartMTG Card: Wolfir Silverheart!

Testing has been doing well, the Galvanic BlastMTG Card: Galvanic Blast does help quite a bit, 2 extra damage in this deck actually goes a long way.

Changes to side board

-1 Phantasmal ImageMTG Card: Phantasmal Image

-1 SlagstormMTG Card: Slagstorm

-1 Torpor OrbMTG Card: Torpor Orb

+2 ShatterMTG Card: Shatter

+1 Steel SabotageMTG Card: Steel Sabotage (It's a counter that also works after it's resolved! Love it!)

May 21, 2012 6:32 p.m.

Tyqar says... #15

Gonna playtest with the following changes

MB

-1 Reforge the SoulMTG Card: Reforge the Soul

+2 Chandra's PhoenixMTG Card: Chandra's Phoenix

May 22, 2012 12:17 a.m.

Tyqar says... #16

Didn't like the Chandra's PhoenixMTG Card: Chandra's Phoenixes in there at all.

May 22, 2012 2:01 p.m.

Chandra's PhoenixMTG Card: Chandra's Phoenix can be a bit deceiving. She always seems like she isn't doing much, but a recurring creature that can hit for 2-6 before getting killed each time is really very handy.

What about adding a fatty or two just to even the odds? Have you tried that to see where it gets you? It's often something overlooked or just shunned by delver decks, but it does well for me most games.

May 22, 2012 5:40 p.m.

Tyqar says... #18

I might toss in a solitary Wurmcoil EngineMTG Card: Wurmcoil Engine but I feel as though I'd pitch it before it's ever useful.

May 22, 2012 5:49 p.m.

Tyqar says... #19

Gonna test this sucker again with the following

-2 Grim LavamancerMTG Card: Grim Lavamancer-1 Galvanic BlastMTG Card: Galvanic Blast

+1 Snapcaster MageMTG Card: Snapcaster Mage+2 ShockMTG Card: Shock

May 22, 2012 11:34 p.m.

Tyqar says... #20

Instead of running 4 ShockMTG Card: Shock effects, I'm going to run 4xPillar of FlameMTG Card: Pillar of Flame. Will help against pre-board B/R Zombies, which is a hard matchup. Also Strangleroot GeistMTG Card: Strangleroot Geist is a twat.

May 23, 2012 6:13 p.m.

Good call on that as long as sorcery speed doesn't bug you =]

May 23, 2012 7:18 p.m.

Tyqar says... #22

It's a pain in my ass, but it will have to be worked around. Zombies and Strangleroot Geist are REALLY hard for me pre-board, and only a bit better post board. Against Zombies, I'd love to have an instant ShockMTG Card: Shock for their Falkenrath AristocratMTG Card: Falkenrath Aristocrat, but Vapor SnagMTG Card: Vapor Snag or DisperseMTG Card: Disperse can handle it for a bit.

May 23, 2012 8:23 p.m.

Polarbear says... #23

I want to address part of your description.

When playing this deck, it's important to never start with a Delver of Secrets Flip or an Island t1, UNLESS you can Ponder t1. Missing a t2 Thunderous Wrath is devastating.

I realise you took Delver out but ignoring that, how can you drop an Island turn 1, ponder and then Thunderous Wrath turn 2? You have no red mana in play.

May 24, 2012 9:36 p.m.

Tyqar says... #24

If you Ponder , you set up the Thunderous Wrath to be a T3 draw.

May 24, 2012 9:45 p.m.

Polarbear says... #25

Yeah that's what I thought you meant.I run a similar deck Delving Devils with more creatures and Temporal Mastery

Drawing in the opponents turn off Merfolk Looter is pretty amazing.

+1 to you good sir!

May 24, 2012 10:41 p.m.

Tyqar says... #26

Thanks for the +1 =D

I thought about the Looter Fish, but I don't run creatures...tbh. Neither Vexing Devil nor Snapcaster Mage are really creatures. They may occasionally swing, but let's be honest. Devil is a 4 damage burn sorcery, and Snapcaster is a 2 cost instant-speed single target Past in Flames . They are just spells to be used.

May 24, 2012 10:43 p.m.

Polarbear says... #27

Yeah you could use Think Twice or something for the same effect but the looters stay in play for a while and let you keep doing it and of course if you need to you can chump with them.

May 24, 2012 10:45 p.m.

tempest says... #28

maybe Volt Charge for koth's emblem ability? i would only put it in if the ping every turn makes a big difference. i also run a similar deck called deck:delvers-stalking-phoenix. (pretty creepy name, isn't it =P)

+1!

May 31, 2012 10:52 p.m.

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Date added 2 years
Last updated 2 years
Legality

This deck is not Standard legal.

Show illegal cards in boards
Illegal cards Incinerate , Koth of the Hammer , Ponder , Shock , Vapor Snag , Arc Trail , Slagstorm , Noxious Revival , Red Sun's Zenith
Cards 60
Avg. CMC 2.36