3x Arguel's Blood Fast (XLN)
2x Banewhip Punisher (HOU)
4x Desert of the Glorified (HOU)
4x Doomfall (HOU)
3x Dreamstealer (HOU)
4x Dunes of the Dead (HOU)
4x Harsh Scrutiny (KLD)
4x Ifnir Deadlands (HOU)
4x Kitesail Freebooter (XLN)
1x Sunscorched Desert (AKH)
4x Supernatural Stamina (AKH)
9x Swamp (HOU)
4x Torment of Venom (HOU)
4x Unburden (AKH)
3x Walk the Plank (XLN)
3x Wretched Camel (HOU)
This was version one. This is the unedited previous description of the deck.
This deck has gone 3-2 against other standard decks. I will try to update this number every time I play a best of three in both competitive and semi-competitive matches.
Thank you all who helped get this deck to the top ten of TO. Help me out and if you like the deck please upvote! Please don't just folder the deck without an upvote. Hope you enjoy!
An example of play:
1: harsh scrutiny. Usually remove their creature with the lowest Cmc. Scry.
2: kitesail freebooter. Remove any removal.
3: swing with freebooter and cast heartless pillage.
At this point in the game they should be down to 1 cards in hand not to mention very mad. (This assumes they played a land each turn, slipped one creature in and went first.
And so on... once we are out of cards we can play arguel's bloodfast to regain card advantage or start saccing lands.
card break down
Supernatural Stamina brings back the camel or pumps the dreamstealer. Both have the same result... extra discard. Also has a neat synergy with banewhip punisher allowing it to destroy two creatures for a total of five cmc.
Wretched Camel makes the opponent question whether to attack, block, and their life choices. TRIPPLE WHAMMY!!!
Dreamstealer kill it. I dare you.
Torment of Venom Kills or seriously debilitates a creature and usually deals 3 damage.
Heartless Pillage is the strongest discard spell and a treasure bonus which certainly never hurts. I am considering Unburden as a replacement because it has cycling and since the opponent might not even have cards in hand it isn't always relevant. I think I'll go with both. (Update: unburden has proved to be a bit better so I am removing all my heartless pillages from the deck)
Walk the Plank is strong removal.
Banewhip Punisher doubles as removal but ideally will wear on the opponents life 2 damage at a time. Works well with our land base as well.
Doomfall is just insanely good cause it kills hexproof and we can deal with rest with never, banewhip, or walk the plank.
arguel's bloodfast is a late game draw engine and should grind us to a win. Almost never flip it. A time to flip it is when you have already achieved board control and you have the mana to sac and eternalize a dream stealer.
Harsh Scrutiny is better than duress in current meta but would be boarded out against control.
Kitesail Freebooter is the hostage taker of the discard world.
My land base is a late game desperate attempt to crank out an edge over my opponents.
sideboard
Yahenni's Expertise is for all the ultra aggro, and token decks.
Duress wrecks control
Sentinel Totem since I'm loading my opponents graveyard I could actually be helping them.
Torment of Scarabs is for midrange and control decks.