Sideboard


I have been kicking this idea around for awhile now, but I think I've got a basic semblance of what I want to do. I give you...

DIRTY MATTRESS, a deck that kills with coils.

Okay, so here's the idea. Use your cards such as Thoughtseize, Dreadbore, Terminate, and Fulminator Mage to slow down combo, mid-range, and Tron/Valakut decks. By the time turn four rolls around, you should have been able to kill a good bit of things, blow up some lands, and make your opponent discard a card or two. Both players' graveyards should be full, and you can drop an Immortal Coil. You can then use Bazaar Trader or Harmless Offering to give them the Coil. After that, use Rakdos Charm, Nihil Spellbomb, or Bojuka Bog to exile their graveyard. State-based actions will kick in and they will lose on the spot.

A perfect game would look like this:

T1: Nihil Spellbomb

T2: Bazaar Trader

T4: Immortal Coil, activate Trader to give the opponent the coil, then crack the Spellbomb, winning you the game!

The Immortal Coil, Harmless Offering, Bazaar Trader, and Demonic Pact offer some redundancy, all except for the Trader and Pact. That's why we don't run too many of either, but Offering combos with both Coil and Pact, giving us some nice redundancy.

We have a good bit of mainboard hate, such as Nihil Spellbomb, Fulminator Mage, and Rakdos Charm. Charm puts in work against artifact decks, token/creature heavy decks such as Humans, and hates on anything that uses the graveyard, from Dredge to Storm.

Magmatic Insight probably seems like the odd man out here, but it was my favorite of the "discard X, draw two" cards, especially since we only really need four lands to win. Jinxed Idol is fun to donate with Bazaar Trader, but it is kind of useless on its own. That's why we only run one.

The deck has many flex slots and the sideboard is just something kind of generic to fit most metas. Bear in mind that running the two copies of Demonic Pact in the sideboard are necessary if you anticipate your opponent is packing any sort of graveyard hate post-sideboard. Immortal Coil's last clause is always on, so the moment we'd drop it, if we're hit with an opposing Leyline of the Void, we'd lose to state-based actions. The extra pacts just give us an effective plan to counteract this potential strategy from our opponent. We can side out the Immortal Coils and Bazaar Traders to bring in some better options, even if those just consist of two Demonic Pacts and whatever four hate cards we have.

I think the deck has potential. I doubt it will change Modern as we know it, but I think it'd be good for a laugh at FNM, maybe in a league on MTGO.

Let me know what you think and if you have any ideas! The only thing I'm adamant about is Immortal Coil being the win-condition.

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Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 2 Mythic Rares

31 - 6 Rares

6 - 7 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.25
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